At What Point did Mario Party fall apart?

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No, I could handle the changes, it's all of this that I could not handle.

My dad is Li Gang! said:
The ideas were good, but they were done poorly. The whole idea of the car system was supposedly to work together to reclaim the Mini Stars while still messing up each other. And how was it done? Work together to jump over a broken bridge in Toad Road, which by the way players can't actually do so since it's based on a dice roll, which means luck. Work together to squish a mouse in Boo's Horror Castle, which once again, uses dice so it's luck based. Dive down into the sea to get mini stars and not get robbed by fishbones in Blooper Beach, which for the third time, uses dice so it depends on luck. Work together to defeat a boss in any board, which by the way, the boss never wins and the co-operation is not like Running of the Bulb or Key-Pa-Way from the first Mario Party where the players could lose the minigame, and they had to actually work together to win the minigame. Mess up rivals with special dice blocks, which by the way, you can only carry two at a time and the type that you get (Slow, 1-3, 0-1, 1-10 and 4-6) is almost always random.

And also that Bowser helps you out too much.
 
If your mom is playing video games chances are that video game she's playing ain't that good lol.
 
I have liked everyone one except 9. I dont get all the hate about 8, ya i understand Flimp the chimp, and MC ballyhoo. But other than that, oh and some people are whining about graphics. what was so bad about it? And 9 was just bad, there should ever be car mode in another MP EVER again
 
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