At What Point did Mario Party fall apart?

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MP1: Was the first and creative.
MP2: MUCH more enjoyable, fun, and creative than the first.
MP3: Improved on what the first two did and included Daisy and Wario.
MP4: Was overall just a fun and great game, but boards were dull.
MP5: Referanced Paper Mario, gave us the capsule system, and added in Toad and Boo. Koopa Kid and the car battle mode things were down points.
MP6: Was pretty fun, gave us Toadette. Downsides the Mic mode was crap and Koopa Kid.
MP7: Had the best roster in MP, but minigames and boards were starting to feel bland.
MP8: Boards were creative as were the candy transformations, but the minigames were boring and the unlockables were hardly good enough to even be unlocked.
MP9: Revamped the series and made it fun again, but not many like change and Magikoopa and Shy-Guy were lame as part of the roster.


I would say around 7 lost it's charm abit and then picked it back up with 9.
 
yoshi402 said:
I don't really think it did.
If so, I'd say it's lowest points were 3, DS, and 9(not counting advance)
And even those were some good games.
Whoa, Party 3 was the lowest point in the series and Mario Party 8 wasn't?? I'm sorry, but You're definitely trolling. XD

I think the series started feeling stale around MP7 to me. MP8 was just overall horrendous, MPDS was okay but bland, MP9 brought something new to the table which gave the series afresh start, but created it's own problems. But to summarize, MP7/MP8/MPDS stale.
 
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