Dec 12 - Create a Winter Themed Minigame

Favorite Minigame?

  • Icy Racer

    Votes: 0 0.0%
  • Snowman Tramp

    Votes: 0 0.0%
  • Colligan Collision

    Votes: 0 0.0%
  • Rollin' Snow

    Votes: 0 0.0%
  • Icy Slipslide

    Votes: 0 0.0%
  • On A Roll

    Votes: 0 0.0%
  • Snowball Blitz

    Votes: 0 0.0%

  • Total voters
    17
  • Poll closed .
Dec 12 - Create a Winter Themed Minigame

Objective: We're creating minigames! We all have ideas, but how about those that have to do with the season? Create a Mario Party minigame that involves some aspect of the winter season. Any form of entry is allowed. You can create an image or art, a simple description, a video, etc. Anything can be submitted and counted for points as long as some effort is clearly put into your submission.

Rewards: 1st Place - G20. 2nd Place - G10. Third and Below - G5

Our winner from last year:

morteriser said:
My illegal last minute entry! (Unless before-the-owner-comes-on counts as legal.... :I).
Mini-game is intended to be used in that Mario Party game I made... so it based on being playable on a forum. :U

The Battle Mini-game is...

Ice Breakers
1zodli0.png

(This is the base image, shows the grid and background).

Here is how the game works. Each player chooses 3 spots to drop bombs onto, being 1-9 from left to right (told to me by PM, also based on a turn system where once everyone is done choosing, I will state the results and start the next turn). Dropping a bomb will destroy the ice block below it (with some exceptions). Various blocks have different effects. The priority of the player's bombs is the reverse order of the main game.

The Blocks:
4vgyuh.png
- Small - This block disappears when a bomb is dropped on it. No added effect.
2hwmb01.png
- Large - This block disappears when a bomb is dropped on either half of it.
24kxwf4.png
- Coin - This block disappears when a bomb is dropped on it. Gives the player an extra coin.
16bwwli.png
- Muncher - If your bomb hits this block, you get eliminated. CAN'T BE DESTROYED.
2a9uy39.png
- Mystery - This block does one of many events when hit with a bomb.

The players get eliminated when their bomb hits a Muncher block at the bottom. Priority also determines order of elimination. The last one standing wins first place.

Tip: You can drop multiple bombs on the same place. Be warned though, if your priority is low you might end up having your bomb fall onto a Muncher block due to others ridding the blocks above it during the same turn.



Here's an example of the initial game image:
2v9xmbb.png


Examples of what the Mystery Block does...
- Doesn't get destroyed. Gets replaced by a small ice block.
- Destroys all blocks adjacent to it (being underneath, to the left, and to the right, however not activating effects). Also destroys itself.
- Disappears while causing the player to only drop 1 bomb during the next turn.
- Disappears while causing all the players to have to drop 5 bombs during the next turn.
- Disappears while giving the player 5 extra coins.
- Disappears while creating an ice block on top of each column. If the column already is at the highest point, that column would be ignored.
- Disappears while randomizing the priority of players during the next turn.

[size=14pt]
Extra Objective: Story Time! Create a new topic or two posts in the Stories board for an extra G5!

​
 
My game is called... Icy Racer

Type: 4 Player
Rules: There are 4 mine carts. You must hop into one and tap A and B as fast as you can to race your mine cart. However, it takes place on a snowfield, so watch out for ice. Shake the Wii remote  when you run into an icy section.
Controls: A+B Alternating - Race the Mine Cart, Shake the Wii Remote - Race in an icy situation
 
My minigame is called sledding panic 1V3.  It takes place on a slippery slope, and the players can brake by pressing b.  The winner is dependent on how many coins the players get, but the solo player can try to knock out the other three in order for more coin collection possibilities for the solo player
 
Mini-Game: Snowman Tramp

Type: 2 vs 2

Rules: There are 40 snowman's total and teams of 2. The toads are stuck inside and need your help. Take out as many toads before the time runs out. This take place in a ring of ice, so be careful not to slide or to fall in water.

Controls: Hold the Wii Remote in a horizon position. Move with the directional pad and press 2 to hit. If you fall in the water, shake the Wii remote up constantly to get out.

Advice: Do not rush or you will lose balance.
 
Cooligan Collision

Type: 2 vs. 2

Rules: Try to hit the one of the opposing characters' cooligan harder than they hit you to score 1 point.
If you hit your own team mate you loose a point. Team with the most points in the end wins.

Controls: Use the control pad on your Wii Remote Plus or Wii U GamePad to move around. When hitting a player press 2 or A (depending if you use a Wii Remote Plus or Wii U GamePad)

Setting: An Ice rink in the North Pole next to Santa's house.

Music: Instrumental version of Joy to the World by George F. Handel
 
Name: Rollin' Snow

Type: 4 Player

Rules: The four players are in an icy arena. The ground is frozen.
In this arena four snowballs of the size of Bowser are rolling around.
If you get hit you get stuck in the snowball but you can control the snowball a bit through shaking your Wii remote. The character will struggle too. The game itself lasts 3 minutes or til all players got stuck.

Controls: Control-pad, 2 button for jumping, shaking for controlling snowball
 
ICY SLIPSLIDE

4P Game​

CONTROLS:​

L
16px-Def_Stick.svg.png
: Select number of blocks to move
R
16px-Def_Stick.svg.png
: Select direction
16px-Def_Pad.svg.png
: View map
16px-Def_A.svg.png
: Go

RULES:​

Why isn't my formatting working?

In this turn-based minigame, you must get to the end of the narrow course by choosing how many ice blocks to move across. Here's the twist: The ice block you land on will send you forward a random amount of spaces! Even more, you have to move only one direction per turn! When you fall off, you go to the last space you're on. Play cycles through players until the game is over.​
 
Shiver Symphony​

Type: 8-Player

Game Directions: Play those instruments as Toadette conducts for Shiver City's winter concert! Don't mess up, or you will be kicked off the stage!

Introduction: This minigame takes place in Shiver City. The minigame starts with the audience applauding and the curtain opening. The four teams can be seen with their instruments (Team 1 has oboes, Team 2 has horns, Team 3 has violins, and Team 4 has flutes). Toadette then gives the cue, and the minigame begins.

Gameplay: This minigame plays similar to Toad Banstand, except that the after each round, the least accurate player will get eliminated from the minigame (by getting frozen by a Frost Piranha, having a Gulpit's Rock thrown at them, getting clubbed by a White Clubba, getting frozen by the Crystal King's ice bolt, getting blown away by the Crystal King's mist, or getting barraged by Crystal Bits), then another round continues, and players are eliminated until the last player (or team) remains.

Ending: Toadette bows at the applauding audience. The winning team performs their winning pose next to Toadette, then the curtain closes. The losing teams are seen in front of the stage, performing their losing poses.

A: Play instrument
 
On A Roll​

Type: 1-vs.-3

Rules: One player is in charge of rolling a giant snowball down a hill. The other three must outrun it and escape the snowball until they reach the finish line, where a wall will close down on the opposing snowball. The game ends if all 3 players are flattened by the Snowball or if the 3 escape.

Controls:
1-player: (Gamepad)
Stylus (spun in circle motion): Make snowball bigger (the bigger it is, the faster it rolls, however, it is harder to control and obstacles may slow it)
Stylus (trace in any direction): Control snowball

3-players: (Wiimotes)
Shake Wiimote: Run (the faster the better.)
A: Jump (avoid obstacles)

Beginning:
The 3 players are walking happily, until they hear rumbling. They look back, and the 1 Player comes in from the left rolling a huge snowball. The 3 players panic and start running as the snowball comes after them.

Ending:
The snowball flattens all 3 players, comes to a stop, and the 1 player does his/her victory animation.
OR
The 3 players cross a finish line. Two steel doors close in on the snowball. 3 players do their victory animations.
 
M298i.png

Objective: 4 players must use their snowball-making prowess, to get to the crystal snowflake being guarded by the Gamepad player.

Explanation of some things. The call out is to distract the Gamepad player. As one get closer and closer the crunch of the snow with the footsteps can be heard. Blizzard Blowback move by Gamepad player will knock everything on screen further back.

Win: One player grabs the crystal snowflake, causing the snow fort the Gamepad player is in to collapse.
        or
        Gamepad player successfully holds of the attackers for 1:30 seconds.

EDIT: 3 posts made...+5g
 
My minigame is called...
Snowball Blitz

Rules:
Make snowballs and hit your opponents! Each hit on an opponent is worth 1 point. The first player to earn 10 points is the winner.

Type: 4 Player minigame.

Controls:
A Button to throw snowball.
B Button repeatedly to make snowball.
Control stick to move.

EDIT: I also made two posts in Stories board. +G5.
 
Snow Flakes

Type: 1 vs 3

Rules:
3 players are chasing the defenseless single player in this snowball-chase!
The 3 players need to hit the single player 3 times to knock him out,
The single player needs to successfully needs survive for 30 seconds.

Controls (Wii U)
3 Players; (Hold Wii Mote Horizontally)
Analog Stick - Move Cursor
A Button - Throw Snowball

1 Player;
Analog Stick - Move
A Button - Jump

Controls: (Wii)
3 Players; (Hold Wii Mote Horizontally)
Control Pad - Move Cursor
2 Button - Throw Snowball

1 Player; (Hold Wii Mote Horizontally)
Control Pad - Move
2 Button - Jump

Advice:
Well, the 3 players should try to time their hits, the single player can easily be one-step ahead if you don't have a strategy; work together!
The cursor shows where the snowball will end up, it's not a secret. The single player should play smart and be swift, but not careless!​



Pun:
Snow for the winter wonder land the players play in.
Flakes are shady, deceitful, and anger-inducing people.
Snow Flakes = Shady people "playing" in snow!



Posted in 2 topics on Story Board! (+5)​
 
Time to create a mini-game I actually thought about making for a while (or you know, I could use some other ice based mini-game I already made, but I really just wanted to make this one already).

4-Player Mini-game

Thin On Ice
24v8diw.png

(Base Image Outline).
2jbqvcz.png

(Example of Game Image).

How to Play: Attempt to be the last one standing! Walk across the ice so that they begin to break, just be careful not to enter into a hole! The game plays out by turns, where each player has an option to choose one direction to go (up, down, left, or right). Please note that you can't go in the direction of a wall right next to you. You will then go 3 tiles in that direction, causing all tiles you passed to crack. You can walk towards a wall in order to halt your movement earlier. If you go off-screen, you will wrap around and appear on the other side. The ice tiles has 4 different stages: solid, cracked, shattered, hole. Each step on a tile would put it down one stage, until it becomes a hole. Walking over a hole will force you to fall, and therefore lose. If two players land on the same tile at the same time, it will count for both (so if they both land on a shattered tile at the same time, they will both fall into a hole!). As a final reminder, when you land on a tile, it will crack, so if you land on a shattered tile, you will fall down on the hole you just formed.

Tips: You can only move 3 tiles each time. Remember though, you can go the same way you came. You can do this to shrink the arena by creating more boundaries. Be warned though, try not to end up landing on a shattered tile or you will lose! Walls are also there to ensure that you aren't stuck to any 3 x 3 patterns. You can enter ice tiles that others have trouble landing on normally, allowing for some safe spots here and there.

And for clarifications sake, movement would work like this (where each closed bracket is a tile, and bold is what you pass during the turn):
[start] [->] [->] [land]



(I sure hope that I don't lose this post, since I will need to copy and paste it for when I actually get a planning board for MPDX...
Yeah, even with motivation to post, I still don't post that much...
At least I'm getting there/close).
 
Umm... I made 2 posts of complaints... if that really counts... :p
people got to stop plagiarizing other's works...
Minigame : Snowed off the Path

1vs3​

Controls :
All players tilt their respective controllers (Solo player - GamePad, Team players - Wii Remotes) to turn.
Team players can also speed up by tilting the Wii remote forwards and Slow down by pointing the Wii Remote upwards.
The solo player looks at the GamePad to see what obstacles are coming up on the course, as well as the TV screen to see how his/her rivals are doing.

Rules :
As the solo player drives down the mountain with a giant, drivable snow-making machine, making a path of snow on the more rocky terrain.
The team players ride down on snowboards trying to reach the bottom of the mountain. If they fall off the trail of snow the solo player creates, they will be eliminated from the game. If even one of the team members survives to the end, the whole team wins!

Advice :
Solo Player : Try driving over as many obstacles on the course! They will make things tougher for the team players to stay on your path.
Team Players : Keep a good distance from the Solo player so you can see what's coming up ahead, but don't fall too far back, or the snow could melt right under your board!

Additional worthless notes (read only if you want all the little details :p) :
Obstacles are as follows (None affect the Solo player) -
Rocks - blocks the path for the Team players. They must go around it.
Edges - causes the Team players to jump off it at a faster speed than usual. They won't be able to turn while in mid-air, though.
Mud - makes the snow all slushy, causing the Team players to slow down on it.

If any Team player falls off the path at any time, or falls too far behind, they will be eliminated from the game.
Team players can turn further than the Solo player does. Team players can also get in each others way.

The path created by the solo player fits about 4 snowboarders.
If fully in the path, Rocks would take up about 2/4 of it, While Mud and Edges would take 3/4 of it.

The game takes about 60 secs. to reach the bottom of the mountain. Even after time's up, however, one of the Team players still has to reach the bottom in order for them to win. (There would be an indicator at the side showing how far down the mountain you've traveled)
When all Team players fall off the path, the game will obviously end, the the main screen will focus on the Solo player cheering in the vehicle while still driving.
If one Team player makes it to the end, it will show an area full of snow with all 3 of them there cheering.
Yes, I put a LOT of thought and details into this minigame (Thought about this for over maybe a year - 1/2 a year), so I hope I do really well this time, if not win! ;D
 
A lot of awesome submissions! We have a total of 13. Vote for your favorite now!

Brookelas said:
My game is called... Icy Racer

Type: 4 Player
Rules: There are 4 mine carts. You must hop into one and tap A and B as fast as you can to race your mine cart. However, it takes place on a snowfield, so watch out for ice. Shake the Wii remote  when you run into an icy section.
Controls: A+B Alternating - Race the Mine Cart, Shake the Wii Remote - Race in an icy situation


nintendofan10039 said:
My minigame is called sledding panic 1V3.  It takes place on a slippery slope, and the players can brake by pressing b.  The winner is dependent on how many coins the players get, but the solo player can try to knock out the other three in order for more coin collection possibilities for the solo player


DeadlyxImpulse said:
Mini-Game: Snowman Tramp

Type: 2 vs 2

Rules: There are 40 snowman's total and teams of 2. The toads are stuck inside and need your help. Take out as many toads before the time runs out. This take place in a ring of ice, so be careful not to slide or to fall in water.

Controls: Hold the Wii Remote in a horizon position. Move with the directional pad and press 2 to hit. If you fall in the water, shake the Wii remote up constantly to get out.

Advice: Do not rush or you will lose balance.


Luma Party said:
Cooligan Collision

Type: 2 vs. 2

Rules: Try to hit the one of the opposing characters' cooligan harder than they hit you to score 1 point.
If you hit your own team mate you loose a point. Team with the most points in the end wins.

Controls: Use the control pad on your Wii Remote Plus or Wii U GamePad to move around. When hitting a player press 2 or A (depending if you use a Wii Remote Plus or Wii U GamePad)

Setting: An Ice rink in the North Pole next to Santa's house.

Music: Instrumental version of Joy to the World by George F. Handel


7MightyKarts said:
Name: Rollin' Snow

Type: 4 Player

Rules: The four players are in an icy arena. The ground is frozen.
In this arena four snowballs of the size of Bowser are rolling around.
If you get hit you get stuck in the snowball but you can control the snowball a bit through shaking your Wii remote. The character will struggle too. The game itself lasts 3 minutes or til all players got stuck.

Controls: Control-pad, 2 button for jumping, shaking for controlling snowball



eboyblue3 said:
ICY SLIPSLIDE

4P Game​

CONTROLS:​

L
16px-Def_Stick.svg.png
: Select number of blocks to move
R
16px-Def_Stick.svg.png
: Select direction
16px-Def_Pad.svg.png
: View map
16px-Def_A.svg.png
: Go

RULES:​

Why isn't my formatting working?

In this turn-based minigame, you must get to the end of the narrow course by choosing how many ice blocks to move across. Here's the twist: The ice block you land on will send you forward a random amount of spaces! Even more, you have to move only one direction per turn! When you fall off, you go to the last space you're on. Play cycles through players until the game is over.​


Jinxurem-W said:
Shiver Symphony​

Type: 8-Player

Game Directions: Play those instruments as Toadette conducts for Shiver City's winter concert! Don't mess up, or you will be kicked off the stage!

Introduction: This minigame takes place in Shiver City. The minigame starts with the audience applauding and the curtain opening. The four teams can be seen with their instruments (Team 1 has oboes, Team 2 has horns, Team 3 has violins, and Team 4 has flutes). Toadette then gives the cue, and the minigame begins.

Gameplay: This minigame plays similar to Toad Banstand, except that the after each round, the least accurate player will get eliminated from the minigame (by getting frozen by a Frost Piranha, having a Gulpit's Rock thrown at them, getting clubbed by a White Clubba, getting frozen by the Crystal King's ice bolt, getting blown away by the Crystal King's mist, or getting barraged by Crystal Bits), then another round continues, and players are eliminated until the last player (or team) remains.

Ending: Toadette bows at the applauding audience. The winning team performs their winning pose next to Toadette, then the curtain closes. The losing teams are seen in front of the stage, performing their losing poses.

A: Play instrument


Toadette said:
On A Roll​

Type: 1-vs.-3

Rules: One player is in charge of rolling a giant snowball down a hill. The other three must outrun it and escape the snowball until they reach the finish line, where a wall will close down on the opposing snowball. The game ends if all 3 players are flattened by the Snowball or if the 3 escape.

Controls:
1-player: (Gamepad)
Stylus (spun in circle motion): Make snowball bigger (the bigger it is, the faster it rolls, however, it is harder to control and obstacles may slow it)
Stylus (trace in any direction): Control snowball

3-players: (Wiimotes)
Shake Wiimote: Run (the faster the better.)
A: Jump (avoid obstacles)

Beginning:
The 3 players are walking happily, until they hear rumbling. They look back, and the 1 Player comes in from the left rolling a huge snowball. The 3 players panic and start running as the snowball comes after them.

Ending:
The snowball flattens all 3 players, comes to a stop, and the 1 player does his/her victory animation.
OR
The 3 players cross a finish line. Two steel doors close in on the snowball. 3 players do their victory animations.



Glaceon said:
M298i.png

Objective: 4 players must use their snowball-making prowess, to get to the crystal snowflake being guarded by the Gamepad player.

Explanation of some things. The call out is to distract the Gamepad player. As one get closer and closer the crunch of the snow with the footsteps can be heard. Blizzard Blowback move by Gamepad player will knock everything on screen further back.

Win: One player grabs the crystal snowflake, causing the snow fort the Gamepad player is in to collapse.
        or
        Gamepad player successfully holds of the attackers for 1:30 seconds.

EDIT: 3 posts made...+5g



charles109 said:
My minigame is called...
Snowball Blitz

Rules:
Make snowballs and hit your opponents! Each hit on an opponent is worth 1 point. The first player to earn 10 points is the winner.

Type: 4 Player minigame.

Controls:
A Button to throw snowball.
B Button repeatedly to make snowball.
Control stick to move.

EDIT: I also made two posts in Stories board. +G5.


SpiderStaryu said:
Snow Flakes

Type: 1 vs 3

Rules:
3 players are chasing the defenseless single player in this snowball-chase!
The 3 players need to hit the single player 3 times to knock him out,
The single player needs to successfully needs survive for 30 seconds.

Controls (Wii U)
3 Players; (Hold Wii Mote Horizontally)
Analog Stick - Move Cursor
A Button - Throw Snowball

1 Player;
Analog Stick - Move
A Button - Jump

Controls: (Wii)
3 Players; (Hold Wii Mote Horizontally)
Control Pad - Move Cursor
2 Button - Throw Snowball

1 Player; (Hold Wii Mote Horizontally)
Control Pad - Move
2 Button - Jump

Advice:
Well, the 3 players should try to time their hits, the single player can easily be one-step ahead if you don't have a strategy; work together!
The cursor shows where the snowball will end up, it's not a secret. The single player should play smart and be swift, but not careless!​



Pun:
Snow for the winter wonder land the players play in.
Flakes are shady, deceitful, and anger-inducing people.
Snow Flakes = Shady people "playing" in snow!



Posted in 2 topics on Story Board! (+5)​



morteriser said:
Time to create a mini-game I actually thought about making for a while (or you know, I could use some other ice based mini-game I already made, but I really just wanted to make this one already).

4-Player Mini-game

Thin On Ice
24v8diw.png

(Base Image Outline).
2jbqvcz.png

(Example of Game Image).

How to Play: Attempt to be the last one standing! Walk across the ice so that they begin to break, just be careful not to enter into a hole! The game plays out by turns, where each player has an option to choose one direction to go (up, down, left, or right). Please note that you can't go in the direction of a wall right next to you. You will then go 3 tiles in that direction, causing all tiles you passed to crack. You can walk towards a wall in order to halt your movement earlier. If you go off-screen, you will wrap around and appear on the other side. The ice tiles has 4 different stages: solid, cracked, shattered, hole. Each step on a tile would put it down one stage, until it becomes a hole. Walking over a hole will force you to fall, and therefore lose. If two players land on the same tile at the same time, it will count for both (so if they both land on a shattered tile at the same time, they will both fall into a hole!). As a final reminder, when you land on a tile, it will crack, so if you land on a shattered tile, you will fall down on the hole you just formed.

Tips: You can only move 3 tiles each time. Remember though, you can go the same way you came. You can do this to shrink the arena by creating more boundaries. Be warned though, try not to end up landing on a shattered tile or you will lose! Walls are also there to ensure that you aren't stuck to any 3 x 3 patterns. You can enter ice tiles that others have trouble landing on normally, allowing for some safe spots here and there.

And for clarifications sake, movement would work like this (where each closed bracket is a tile, and bold is what you pass during the turn):
[start] [->] [->] [land]



(I sure hope that I don't lose this post, since I will need to copy and paste it for when I actually get a planning board for MPDX...
Yeah, even with motivation to post, I still don't post that much...
At least I'm getting there/close).



Yoshiman222 said:
Umm... I made 2 posts of complaints... if that really counts... :p
people got to stop plagiarizing other's works...
Minigame : Snowed off the Path

1vs3​

Controls :
All players tilt their respective controllers (Solo player - GamePad, Team players - Wii Remotes) to turn.
Team players can also speed up by tilting the Wii remote forwards and Slow down by pointing the Wii Remote upwards.
The solo player looks at the GamePad to see what obstacles are coming up on the course, as well as the TV screen to see how his/her rivals are doing.

Rules :
As the solo player drives down the mountain with a giant, drivable snow-making machine, making a path of snow on the more rocky terrain.
The team players ride down on snowboards trying to reach the bottom of the mountain. If they fall off the trail of snow the solo player creates, they will be eliminated from the game. If even one of the team members survives to the end, the whole team wins!

Advice :
Solo Player : Try driving over as many obstacles on the course! They will make things tougher for the team players to stay on your path.
Team Players : Keep a good distance from the Solo player so you can see what's coming up ahead, but don't fall too far back, or the snow could melt right under your board!

Additional worthless notes (read only if you want all the little details :p) :
Obstacles are as follows (None affect the Solo player) -
Rocks - blocks the path for the Team players. They must go around it.
Edges - causes the Team players to jump off it at a faster speed than usual. They won't be able to turn while in mid-air, though.
Mud - makes the snow all slushy, causing the Team players to slow down on it.

If any Team player falls off the path at any time, or falls too far behind, they will be eliminated from the game.
Team players can turn further than the Solo player does. Team players can also get in each others way.

The path created by the solo player fits about 4 snowboarders.
If fully in the path, Rocks would take up about 2/4 of it, While Mud and Edges would take 3/4 of it.

The game takes about 60 secs. to reach the bottom of the mountain. Even after time's up, however, one of the Team players still has to reach the bottom in order for them to win. (There would be an indicator at the side showing how far down the mountain you've traveled)
When all Team players fall off the path, the game will obviously end, the the main screen will focus on the Solo player cheering in the vehicle while still driving.
If one Team player makes it to the end, it will show an area full of snow with all 3 of them there cheering.
Yes, I put a LOT of thought and details into this minigame (Thought about this for over maybe a year - 1/2 a year), so I hope I do really well this time, if not win! ;D


Toblet said:
supersnowbrawlmega.png

​
Super Snow Brawl Mega​
2/4/8 player mini-game.​

Rules:
- Players cannot cross the red line.
- If you are hit by a snowball, you become frozen in ice and lose the game
- There is a 10% chance that any thrown snowball will fall apart in mid-air, bringing an element of surprise to the game.

8– Player mode:

- Round one is a simple 1v1 battle, with four simultaneous games taking place.
- Players have 60 seconds to eliminate the other player.
- Winners shall progress onto round 2
- If the time is up before one person is eliminated, both shall lose, resulting in less players in round 2.
- If only one person progresses into round 2, they are automatically the winner
- If nobody progresses into round 2, the game ends in a draw.

Round 2 could either be a 1v1, a 1v1v1, or a 1v1v1v1 depending on how many were victorious in round 1.
- Players have 60 seconds to eliminate the competition.
- After 30 seconds are up, a penguin CPU joins the battle to help out the remaining players. Careful, if your CPU dies, you lose.
- Last person standing is the winner.
- Any survivors when the time limit is up  share 1st place.

For a 2 or 4 player mini-game - Round 2 rules apply.

4v4 mode
Two games of 2v2 take place simultaneously. The survivors of the team that is victorious in round 1 shall progress to round 2. E.g. if there's 2 survivors, both progress, if there's only one survivor, only one can advance. There, they have to face the other team. Both rounds last for 60 seconds, and both round contain penguin CPU's that join the battle 30 seconds into a game. (If the penguin dies, they automatically lose).

Controls:
- Control pad to move
- B to make a snowball
- A to throw a snowball

Hope I'm not too late~



Created 2 new posts: (+G5)
http://mariopartylegacy.com/forum/index.php?topic=10121.new#new
http://mariopartylegacy.com/forum/index.php?action=post;topic=11637.0;last_msg=245375
 
supersnowbrawlmega.png

​
Super Snow Brawl Mega​
2/4/8 player mini-game.​

Rules:
- Players cannot cross the red line.
- If you are hit by a snowball, you become frozen in ice and lose the game
- There is a 10% chance that any thrown snowball will fall apart in mid-air, bringing an element of surprise to the game.

8– Player mode:

- Round one is a simple 1v1 battle, with four simultaneous games taking place.
- Players have 60 seconds to eliminate the other player.
- Winners shall progress onto round 2
- If the time is up before one person is eliminated, both shall lose, resulting in less players in round 2.
- If only one person progresses into round 2, they are automatically the winner
- If nobody progresses into round 2, the game ends in a draw.

Round 2 could either be a 1v1, a 1v1v1, or a 1v1v1v1 depending on how many were victorious in round 1.
- Players have 60 seconds to eliminate the competition.
- After 30 seconds are up, a penguin CPU joins the battle to help out the remaining players. Careful, if your CPU dies, you lose.
- Last person standing is the winner.
- Any survivors when the time limit is up  share 1st place.

For a 2 or 4 player mini-game - Round 2 rules apply.

4v4 mode
Two games of 2v2 take place simultaneously. The survivors of the team that is victorious in round 1 shall progress to round 2. E.g. if there's 2 survivors, both progress, if there's only one survivor, only one can advance. There, they have to face the other team. Both rounds last for 60 seconds, and both round contain penguin CPU's that join the battle 30 seconds into a game. (If the penguin dies, they automatically lose).

Controls:
- Control pad to move
- B to make a snowball
- A to throw a snowball

Hope I'm not too late~



Created 2 new posts: (+G5)
http://mariopartylegacy.com/forum/index.php?topic=10121.new#new
http://mariopartylegacy.com/forum/index.php?action=post;topic=11637.0;last_msg=245375
 
(1st) - Swivel 'n Slide

- Glaceon

(2nd) - Shiver Symphony

- Jinxurem-W


Jinxurem-W - 15G
Brookelas - 5G
nintendofan10039 - 5G
DeadlyxImpulse - 5G
Luma Party - 5G
7MightyKarts - 5G
eboyblue3 - 5G
Toadette - 5G
Glaceon - 25G
charles109 - 10G
SpiderStaryu - 10G
Gameguy1996 - 5G
morteriser - 5G
Yoshiman222 - 10G
Toblet - 5G


Let me know if any mistakes were made in the points! Check the Master List for the current results!
 
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