The worst video game you ever played?

Wiiboy4ever said:
Dark Boo said:
Wiiboy4ever said:
Hard to say. Skyward Sword comes to mind, but pretty much any game on the NES comes close as well.  Or M&M Beach Party.

I don't blame you about Skyward Sword but ALL NES GAMES!!!?
Can you to list every game for the NES and explain why they suck?
Super Mario Bros is excellent and it brought the NES console out
I mean the ones that I'd played, and I've only played like 3 SNES games. Sorry, I should have made that clearer:p

SMB was terrible. Terrible sounds and controls and graphics, way too frustrating and varely any powerups, low replay, and if it weren't for nostalgia I wouldn't have even played it more than once. And the music was terrible too. (well I like the remixes in later games so I guess it's just the soundfonts/instruments And did I mention frustrating? THAT GAME WAS HARD AS HELL. Same with SMB3, but to a lower extent. Don't even get me started on SMB2.

What do you expect from a NES a PS3 graphics? It's for the NES! The NES had old compatibilities and SMB was fun
There weren't that many powerups b/c it was indeed the 1ST GAME!
Controls, what do you expect!?
The game was not hard
And once again, what do you expect from the 1st ever game
 
Wiiboy4ever said:
I mean the ones that I'd played, and I've only played like 3 SNES games. Sorry, I should have made that clearer:p

SMB was terrible. Terrible sounds and controls and graphics, way too frustrating and varely any powerups, low replay, and if it weren't for nostalgia I wouldn't have even played it more than once. And the music was terrible too. (well I like the remixes in later games so I guess it's just the soundfonts/instruments And did I mention frustrating? THAT GAME WAS HARD AS HELL. Same with SMB3, but to a lower extent. Don't even get me started on SMB2.
...there's just so many things wrong with this post.
 
Dark Boo said:
What do you expect from a NES a PS3 graphics? It's for the NES! The NES had old compatibilities and SMB was fun
I guess you're right and okay if you say so.
There weren't that many powerups b/c it was indeed the 1ST GAME!
Well there needed to be more placements of them
Controls, what do you expect!?
Controls that weren't so sticky and hasty and irrecoverable if made a something such as a haphazard jump. Controls seemed better in SMB's 2 and 3 (I think)
The game was not hard
The game was hard
And once again, what do you expect from the 1st ever game
Something not terrible. ;)
SpiderStaryu said:
..there's just so many things wrong with this post.
.:what:

also I agree with gogoreg's post in regards to MPL.
 
Wiiboy4ever said:
Dark Boo said:
What do you expect from a NES a PS3 graphics? It's for the NES! The NES had old compatibilities and SMB was fun
I guess you're right and okay if you say so.
There weren't that many powerups b/c it was indeed the 1ST GAME!
Well there needed to be more placements of them
Controls, what do you expect!?
Controls that weren't so sticky and hasty and irrecoverable if made a something such as a haphazard jump. Controls seemed better in SMB's 2 and 3 (I think)
And once again, what do you expect from the 1st ever game
Something not terrible. ;)

The game wasn't terrible and do you know the game Random Access Memory amount and space?
It's the 1st game, what power ups did you expect? There couldn't be that many
Fire flower was neat addition but come on, you expected more!?
The game came out in 1985 not 2005. There is like a 25 year difference between now and then
 
Dark Boo said:
Wiiboy4ever said:
Dark Boo said:
What do you expect from a NES a PS3 graphics? It's for the NES! The NES had old compatibilities and SMB was fun
I guess you're right and okay if you say so.
There weren't that many powerups b/c it was indeed the 1ST GAME!
Well there needed to be more placements of them
Controls, what do you expect!?
Controls that weren't so sticky and hasty and irrecoverable if made a something such as a haphazard jump. Controls seemed better in SMB's 2 and 3 (I think)
And once again, what do you expect from the 1st ever game
Something not terrible. ;)

The game wasn't terrible and do you know the game Random Access Memory amount and space?
It's the 1st game, what power ups did you expect? There couldn't be that many
Fire flower was neat addition but come on, you expected more!?
The game came out in 1985 not 2005. There is like a 25 year difference between now and then
It was to me. Ish.
Again, I wanted them to be placed more, not necessarily more types of them.
 
Seriously, guys. He's being a troll. That, or he's just too stupid to realize that NES games aren't supposed to play like eigth generation games and the fact that Super Mario Bros. was the first experiment with sidescrolling games.
 
Wiiboy, creating games isn't easy you know... if you think they are, you try to create a game. Create the engine, create the codes and AIs, create the graphics (sprites or polygons), create story, and create original world designs... see what I'm getting at? it's not easy. Especially since back then Nintendo was so new to the gaming industry, they didn't have the experience they have now. I don't even know how someone could honestly tell me, "the music was horrible", it was a NES GAME... A NES GAME FOR GOD'S SAKE! It's not going to have amazing arrangement, but they made DUE, and it turned out NICE and catchy. I'm not sure what do you expect from 1985? Nintendo had just barely started creating games, they had VERY limited space, and you think they could add just everything? And on the subjects of power-ups, if they added them every where, the game would not be a challenge at all.

From what they WERE able to do, SMB was an amazing game, and it saved the gaming industry, we probably wouldn't of saw any of the games we see today if it weren't for this gem. I'm not trying to be rude/mean now, but y'know, a little respect for a legendary game like SMB would be nice.
 
Wiiboy4ever said:
pretty much any game on the NES comes close as well.
0CpYy.jpg
 
Any way... one of the worst video game I ever played was MVC3 this GTA clone on PSP. You couldn't do anything other than drive around, killing ANYTHING was a no no, it was set in london but every character was... asian? They even marketed like it was some kind of GTA game, but how can you make a GTA type game where you can't kill random things?
 
SpiderStaryu said:
Wiiboy, creating games isn't easy you know... if you think they are, you try to create a game. Create the engine, create the codes and AIs, create the graphics (sprites or polygons), create story, and create original world designs... see what I'm getting at? it's not easy.
does game maker count
I'm not saying it was easy, but it definitely could have been better.
I don't even know how someone could honestly tell me, "the music was horrible", it was a NES GAME... A NES GAME FOR GOD'S SAKE! It's not going to have amazing arrangement, but they made DUE, and it turned out NICE and catchy.
...umm, I've heard NES music that was of great quality before.
I'm not sure what do you expect from 1985? Nintendo had just barely started creating games, they had VERY limited space, and you think they could add just everything?
.....no
And on the subjects of power-ups, if they added them every where, the game would not be a challenge at all.
I'm not saying POWERUP SPAM, but adding more powerups in places will definitely reduce frustration.

From what they WERE able to do, SMB was an amazing game,
That's your opinion.
and it saved the gaming industry, we probably wouldn't of saw any of the games we see today if it weren't for this gem.
You're saying every game that was made today was spawned from Super Mario Bros.? I don't think so.
Snowy™ said:
Wiiboy4ever said:
pretty much any game on the NES comes close as well.
*PICTURE OF CANNED HATE*
Canned spam.

Snowy™ said:
inside an NES game: *NES GAME PICTURE*

inside an NES: *NES PICTURE*


Tell me how this is supposed to give you HD graphics, amazing controls, etc.
For one, I'm not some techno genius so I have no idea how to even look at that. For two, I never said they had to have HD graphics and amazing controls.
Snowy™ said:
It really surprises me that there are so many people who hate a system due to the fact that WAAAAAA IT'S TOO HARD WAAAAAAAA I CAN'T BEAT IT IN 5 MINUTES WAAAAAAAAAAA.

At least, that's what I've gathered.
You talking about me? That's totally inaccurate if so.
 
From what I'm seeing Wiiboy is quite confident going bang-bang-bang on individual points but as a whole I can't see a solid argument.

Talking about SMB:

I would assume that the RAM available in a NES cartridge would have restricted the complexity of available level styles/edits/etc, also I would take into account the fact that it was a game earlier in the NES's lifespan so the means of what designers knew what to do would coincide with their familiarity of the media. No one expects to make an awesome game off little to no prior knowledge of how the format of the game system operates.

iirc Nintendo hadn't really made a platformer of the scale of SMB prior to SMB.

Engine wise I felt that its responsiveness was adequate enough to know that you jumped/swam when you did and ran/shot fireballs when you did it. I would have thought that platformers were centred around precision jumping anyways.

The whole reason for Nintendo Hard coinage is to increase replay value. In today's gaming industry that tends to be shunned somewhat (unless you consider Nintendo's latest string of Hard Mode unlockables etc) but back in those days with a limited cartridge size how else would you get people to play your game as much as possible without resorting to spamming game sales (which wouldn't be economically viable)?

Perhaps the deficiency of powerups does induce frustration (World 8 comes to mind) but it's probably as a result of the above paragraph. But at least the range of enemy projectiles is limited to Spinies, Bullet Bills, fire and hammers. It could be worse. :p An occasional Mushroom would be ok I suppose.

Graphics again are based on limited awareness of the NES's potential. I could easily say Kirby's Adventure or Mega Man 6 had pretty awesome graphics for a NES, but those were late games in the lifespan.

Replayability is based on Nintendo Hard, don't see the point in overflogging that point.

Sound at that time would have been limited to the two square waves, triangle and noise tracks (since expansion chips would've come later). Music and SFX btw. Think about what would have appealed in that day - a catchy background theme (and the theme is well paced for what you are doing in game), and clear sound effects that tell you what is happening. The game succeeds on those fronts and that's all it's expected to do.

iirc SMB was one of the games that lifted companies out of the 1983? gaming crash. I think you misinterpreted what that comment meant. (lol as if all games spawn from a platformer)

In context of the time, SMB was a milestone and it would be classified as a GREAT (I wouldn't say amazing, but then again what competition did it have) game, and nowadays it'd be a good nostalgic game.



Back on topic, Mario Pinball Land was pretty horrid (especially ABStSl RESET EVERYTHING), Nuts and Milk (NES) was really clunky and not fun, and to be fair early shooting style games (in the vein of Sheriff) really bored me. I can't pinpoint a 'worst' game since my depth of playing games is really low if it's a game that just doesn't feel good to me.

and lol GMK considered easy
 
Wiiboy4ever said:
I'm not saying it was easy, but it definitely could have been better.

How? Super Mario Bros. was the very first sidescrolling platformer game. Before that, you just had standard screen platforms like Donkey Kong and Mario Bros., so how could they have made the game possibly harder if THERE WAS NO BASIS FOR THAT GENRE YET? That's like saying that the very first Ford automobile from 1908 to be produced sucked because it didn't get great gas mileage or didn't have Sirius Radio. It makes your argument more retarded.

...umm, I've heard NES music that was of great quality before.

Again, the game was made in 1985, where there were severe limitations to what kinds of games companies like Nintendo, Namco, and Atari can make. When SMB came out, the soundtrack was actually a breakthrough. Think back to 1980 with Donkey Kong, where the beat was just "do do dodododo do dodododo do dodododo" Sure, later games like Mega Man and Castlevania have even more awesome music, but still, THEY CAME OUT LATER.

I'm not sure what do you expect from 1985? Nintendo had just barely started creating games, they had VERY limited space, and you think they could add just everything?
.....no

Then why the hell are you trying to argue the whole "oh my god they didn't add enough" point? Are you just really really stupid or just a terrible troll?

I'm not saying POWERUP SPAM, but adding more powerups in places will definitely reduce frustration.

Uh, the point of the game was to be challenging. If there were Super Mushrooms in every goddamn ? Block, I'm sure people would like the game less and it would have made less of an impact.

That's your opinion.

It's fine if you hate SMB because of it's gameplay or you just don't like the genre the game is in, but to blatantly just say you hate it because it didn't have any additional features and that the graphics, music, and controls were severely limited when it was a 1985 video game is just stupid. Seriously, was the Wii your very first console?

You're saying every game that was made today was spawned from Super Mario Bros.? I don't think so.

He wasn't saying that. He was saying that many games were inspired from SMB's style and success. Even the creator of Gears of War at one point called Super Mario Bros. 3 one of his favorite inspirations in becoming a developer, and Gears is a first person shooter. Like HJ said, SMB was one of the most vital games that lifted the video game industry out of the Crash of '83.

For one, I'm not some techno genius so I have no idea how to even look at that. For two, I never said they had to have HD graphics and amazing controls.

You're an idiot.

You talking about me? That's totally inaccurate if so.

Stop trying to troll, it's not working.
 
I will say that if you didn't grow up with SMB, I don't think you would like it as much.  Like you guys said, there was no standard for 2d platformers yet, so this game did break through in the gaming world and intrigue many players.  But in a newer generation of gamers, like me, any breakthrough in that game has already been caught by your eye, so today, even when I play online versions of the game (since I'm to cheap to pay for virtual console) they don't feel as good as they would be if you grew up with it.  Also, something that I find is that the first game most people play is very high rated on their standards, just because that was the game that showed them what gaming is like.
 
Wiiboy4ever said:
Snowy™ said:
inside an NES game: *NES GAME PICTURE*

inside an NES: *NES PICTURE*


Tell me how this is supposed to give you HD graphics, amazing controls, etc.
For one, I'm not some techno genius so I have no idea how to even look at that. For two, I never said they had to have HD graphics and amazing controls.
Snowy™ said:
It really surprises me that there are so many people who hate a system due to the fact that WAAAAAA IT'S TOO HARD WAAAAAAAA I CAN'T BEAT IT IN 5 MINUTES WAAAAAAAAAAA.

At least, that's what I've gathered.
You talking about me? That's totally inaccurate if so.
You're an idiot and a troll.

Just quit while you're ahead.
 
Aegis said:
You're saying every game that was made today was spawned from Super Mario Bros.? I don't think so.

He wasn't saying that. He was saying that many games were inspired from SMB's style and success. Even the creator of Gears of War at one point called Super Mario Bros. 3 one of his favorite inspirations in becoming a developer, and Gears is a first person shooter. Like HJ said, SMB was one of the most vital games that lifted the video game industry out of the Crash of '83.

Apparently Gears is a first person shooter everybody! :p

But on topic: Gears :p
 
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