Path of Conquest -Signups-

Well great so see you both sign-up for this AGAIN! In that case, let me just first of all say thank you both for joining!
You two will be against each other because... well, yeah. :p If you wish to create your armies now you may so via PM.

Just remember that your army limit is 45 each. Few points as well - items must be equipped to a unit, and cannot be traded between them (to less complicate things). Once you send in your army, you may send another PM for any army revisions as well before the game begins.

Now that you two are set for battle, let's get to determining what kind of battle you wish to have...

Below I have a list of battle objectives and maps. The list will expand as I work on it more but for now it's a decent-size I'd think. You may both choose which ones you want, and I'll pick randomly out of both your options. (I know you both said Conquest is fine but take a look regardless at your options. :p)
  • Conquest : The basic battle mode. Each player resides on their side of their map, with a fortress to protect. Have any unit reside on the opponent's fortress for an entire turn in order to win the game!
  • Commander Conquest : Join the battle alongside your army! A special unit will be added to both of your sides to represent yourselves. Have this unit reside on the opponent's fortress for an entire turn in order to win the game! However, if that unit dies, you will lose the battle regardless.
    NOTE : This special unit's stats are set by default to HP : 8, Atk : 2, Mov : 4, and Value : 0, with no special ability. You may also adjust this unit's stats slightly during setup if wished.
  • Invasion : It's time to conquer new lands! Unfortunately, no only do you have the opposing army to deal with, but another army is working to conquer the same land as you! Have your special unit reside on the 3rd army's fortress in order to win the game! Destroying the other player's army will still count as a win even if you lose your special unit.
    NOTE : You will have a  special unit automatically in your army, it's stats set by default to HP : 8, Atk : 2, Mov : 4, and Value : 0, with no special ability. You may also adjust this unit's stats slightly during setup if wished.
    A 3rd Neutral Army will also be in the battle, controlled by me (I won't be trying to destroy you guys though don't worry).
    Not all maps are playable with this setup.
-I'm too damn lazy not interested in making this now, just think of Arena Ferox if you've played FE:A and you're good-
A basic, open battle arena, perfect for determining which army is stronger!
Circular in shape, it features nowhere to run, and nowhere to hide, so get fighting!
48xfcNk.jpg

The inside of a royal's castle. Maybe it could even be your own kings?
Doorways and tight hallways help provide some close-quarters combat, but watch out for those shooting above the walls!
Note - Walls are Impassible by fliers.
Map is eligible for Invasion rules.
MzG5ccD.jpg

A wide-open field which is commonly known for the numerous battles that have gone about it in the past.
While very open in nature, the trees can block movement if you can use them to their fullest potential!
Map is eligible for Invasion rules.
0jKCXMF.jpg

note - board isn't complete yet as indicated by the while spots which represent some sort of obstacle.
An old spire once home to the mages of the land before being destroyed in war.
Walking onto the warp pads will send you to the other one with the same colour, but watch out as they tend to change their destinations at times!
Note - Walls are impassable by fliers, but the other obstacles are passable by them only.
Map is eligible for Invasion rules.
2IT3Ha0.jpg

A murky unsuitable for any form of battle, but is commonly fought for that particular reason.
Mud will slow down all units whom try to pass it, and will make them sluggish if they spend too much time in there! There's also unstable ground with the potential for mudpits that can trap your units unexpectedly if passed, so extreme caution is recommended!
 
OH hey it's been a month since I set this up?
...sorry, kinda tough to keep track of time since I've been busy with school the past... month or so?

Know how to plan it out better at least now so I should be more active.

ANYHOW, uhh... I know I should have addressed this a long time ago but... since you're playing with a commanader, you both must also state what you want your stats to be before going in. You must choose to increase and decrease one of the following each - HP (2), ATK (1), and MOV(1). They go by a set interval so no need to specify numbers. After that if I seem to forget about this, please, and I mean PLEASE bug me to continue the game. I'll probably forget if you don't because... school. :p

After commander stuff comes in then I'll post the main game. (BTW you can't hold an item as a lord. Sorta an early rule I'm still thinking over... though if you both are fine with it, I'll allow it)
 
Back
Top