GrandStarGalaxy said:
Never played a game like this before. (Other than chess and other board games.) Are the rules hard to learn?
Hmm... let me see how I can relate this to chess then to easily explain... though it's not too difficult.
Basically, there are 2 sides (
Red and
Blue), and the objective is to, for the most part, eliminate your entire foe's army. You can create your own army by using any combination of units/structures/items from the lists on the first post, making sure that the total
Cost Value of them all do not exceed the maximum limit (which is currently
45).
Each unit can only carry 1 item each (excluding soldier due to ability) and structures can also be chosen to be upgraded for an additional cost if wanted.
During setup, every unit starts on your team's fortress and
moves once in order to set their starting position, so long as they don't pass the setup barrier. All Structures can be placed anywhere within the barrier however.
Both those parts above are probably the most complicated parts of the whole game. I'll be guiding everyone though those parts too so it's nothing to get too worried over.
Once in the game, you only need to worry about the unit's stats and ability.
Stats are simple - they all do the following -
HP - remaining life before killed
Atk - damage the unit deals with their normal attack (Structures don't have this)
Mov - the number of spaces the unit can move each turn. (Structures don't have this as they can't move)
When it's your turn, you can move as many of your units as you want.
The only thing you need to keep track of is what kinds of spaces there are around the board (as some don't allow you to pass through them). Otherwise, when you use a unit, you move them (up to their total Mov - no diagonals), and then can perform one of the following actions - Attack an adjacent (non-diagonal) opponent, use their special move, or use a usable item. After that, their turn ends (and you can move any number of other units until you have no more left to move).
(Structures are simpler than units, as they cannot move and possibly may not have a special move as well).
All units and structures have either a special move or ability.
Abilities are detonated in
Black on the tables - these are things you don't have to worry about - they activate when they're needed, but can be very useful.
Moves are detonated in
Maroon on the tables - as listed above, you can choose to use these after moving. If they have a Rng listed on them, then you can use them on any square within the listed range away from your unit's end position (again, no diagonals). This will cause an effect to happen based on what the move it, whether it would be a ranged attack or a helpful boost. This you'll have to reach up the chart to make sure what each unit/item can do.
Otherwise, that's it. It's not too difficult if you understand the general gist of it - Make an army up to the listed value, Move within their Mov range, if they lose all their HP they are removed from the board, they all have 1 ability or move which you can look up, and simply try to eliminate your opponent or complete the game's objective (of whichever one you choose).
And finally, diagonals are not adjacent.
I'm hoping this isn't too complicated - didn't want it to be that way.
