Path of Conquest (Game 2) -Bowser VS TSL-

Only the stuff in the center, young bowser. :p

Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 56

HJ's Turn

 
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"I guess I should take this turn to regroup - no use blindly charging into reinforcements we can't see."

Thunder Mage - 1 down, 3 left
Pegasus Rider - 3 down, 2 right, 1 up
Ballistician - 1 left, 2 down
Lord - no action
Light Mage - no action
Ice Mage - no action
Horseman - no action
Myrmidon - no action
Restoration Tower automatically restores 2HP to all adjacent units.
 
Small note allies can pass each other you know. :p

Gharnef's Turn
latest

I knew you'd be too scared to take on my army now. But it matters not - you'll only be delaying the inevitable.



Reinforcements have arrived - Thunder Mage joined the battle!
Thunder Mage joined the battle!

Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 64

Bowser's Turn

so I'm just goina keep dropping in units every so-and-so often now. Just for pressure's sake.
Oh, and for now on, all reinforcements will appear on the side, however, but will be trying to make their way into the center.

...meaning yes, they will walk right into your base if necessary. And will attack all whom stand in their way. Or whomever they can reach while traveling. Yeah, pressure. (Funny enough I had an idea for a mode based entirely on survival just as such, but I'm not going to be trying murder you in this game so don't worry about that :p)
 
UGHH, what to do...Even with the extra reinforcements, I may as well ignore Gharnef...for now. I cannot have my army go down this early.

Pegasi w/Vulnerary: 1 Right, 2 Down (Enter Warp, Exit Warp to right, obviously) If you can, move 2 Right from the warp.
Horseman w/Vulnerary: 3 Right (Exit Warp to the right)
Lord: 2 Left, 1 Down
 
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"Uhh... what is that Pegasus Rider doing by my Magic Tower?"
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"I'll have to fix the music too since the YouTube channel I was using music from got destroyed. This... wasn't your doing , was it, Gharnef?"
HTML:
<iframe id="player" type="text/html" width="1" height="0" src="http://www.youtube.com/embed/L-3yPyeEE9Q?fs=1&hl=en_US&autoplay=1&loop=1&vq=small&origin=http://www.mariopartylegacy.com/forum/index.php?topic=15559.0" frameborder="0"></iframe>

Thunder Mage - 4 right, cast Thunder Strike on Lower Pegasus Rider for [abbr=1 + 1 AoE]2[/abbr] damage. Magic Tower receives 1 damage from AoE.
Light Mage - 3 right, 1 down, cast Spectral Light on Lower Pegasus Rider for 1 damage, inflicting Sluggish status.
Ballistician - 3 right
Ice Mage - no action
Lord - no action
Horseman - no action
Myrmidon - no action
Pegasus Rider - no action

Magic Tower automatically inflicts 2 damage to Lower Pegasus Rider.
 
HJ's Turn
Thunder Mage used Lightning Strike! Pegasus Rider took 1 damage!
The lighting struck the target and shocked everything nearby it!
Pegasus Rider took 1 damage!
The Magic Tower took 1 damage!
Light Mage used Spectral Light! Pegasus Rider took 1 damage! Pegasus Rider became sluggish!

Gharnef's Turn
latest

.....................

The Warp Pads started flickering! Warp set has been changed to set #4!
Reinforcements are set to arrive next turn - prepare yourselves~


Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 64

Bowser's Turn
 
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"Now would be a good time to regroup and prepare for another siege of Gharnef's forces. Especially since that reinforcement Thunder Mage will be arriving at any moment."

Ballistician - 2 right
Thunder Mage - 3 left, cast Thunder Strike on Ballistician,  temporarily raising its attack by 1
Light Mage - cast Spectral Light on Ballistician, healing it for 1 HP
Ice Mage - 2 right, 2 down
Myrmidon - 1 up, 2 left onto the Purple Warp Pad
Lord - 1 left, 2 up onto the Purple Warp Pad
Horseman - 1 up, 1 left onto the Purple Warp Pad
Pegasus Rider - 2 up, 2 left onto the Purple Warp Pad
 
HJ's Turn
Thunder Mage used Lightning Strike! Ballistician was powered up from the lighting!
Light Mage used Spectral Light! Ballistician restored 1HP!

Gharnef's Turn
latest

Heh... an assault? Don't make me laugh at your antics...

Reinforcements have arrived - Fire Mage joined the battle!
Fire Mage joined the battle!


Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value :76

Bowser's Turn

That... should hopefully be a better army for you guys to face for now... right?
I suppose I should just wait for your guy's sieges now.
 
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"There must be a way to drive Gharnef's Light Mage into danger, as it holds the keystone to repelling our assaults..."
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"...but there's not much I can do if Bowser keeps sacrificing his units with commands whose purpose I can't understand..."

Thunder Mage - 1 up
Light Mage - cast Spectral Light on the Thunder Mage 3 up from its position for 1 damage, inflicting Sluggish status
Ballistician - use Ballista Strike on the now Sluggish Thunder Mage for [abbr=1 + 1 from Sharpened Blades + 2 from Ballista Strike + 1 from Thunder Strike boost]5! damage[/abbr], killing it
Ice Mage - 1 up, 1 right, cast Ice Pillar on the Red Warp Pad, creating an Ice Tile
Pegasus Rider - 2 right
Horseman - 2 right, 1 up, 3 right
Lord - 3 right
Myrmidon - 3 right

Magic Tower automatically inflicts 2 damage to Lower Pegasus Rider.
 
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