Path of Conquest (Game 2) -Bowser VS TSL-

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"Bowser, surely rotational symmetry would suggest that the remaining traps are on my side of Gharnef's stronghold? You needn't get worried about those unless you intend to decimate my forces first and proceed to attack Gharnef with a pincer formation."
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Ballistician - use Ballista Strike on Lower Shadow Mage for [abbr=1 + 1 from Sharpened Blades + 2 from Ballista Strike + 1 from Thunder Strike boost]5! damage[/abbr]
Ice Mage - cast Ice Pillar on Lower Shadow Mage for 1 damage, killing it
Lord - 1 right onto the Red Warp Pad
Thunder Mage - 2 left, 2 down, cast Thunder Strike on Ballistician, temporarily raising its attack by 1
Horseman - 1 down, 1 right
Myrmidon - 2 up, 1 left
Pegasus Rider - no action
Light Mage - cast Spectral Light on Lower Soldier for 1 damage, inflicting Sluggish status
 
HJ's Turn

Ballistician used Ballista Strike! Shadow Mage took 5 damage!
Ice Mage used Ice Pillar! Shadow Mage took 1 damage! The Shadow Mage was killed!
Light Mage used Spectral Light! Soldier took 1 damage! Soldier became sluggish!
Thunder Mage used Lightning Strike! Ballistician was powered up from the lighting!

Gharnef's Turn
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Figures. Try all you want, you'll never the spire so long as I stand! Even if you both team-up, my army outnumbers you both! Not only that, but more are set to come as time goes on. I dare you to take it with all this power behind me.
Thunder Mage (Downward) used Lightning Strike! Ice Mage took 1 damage!
The lighting struck the target and shocked everything nearby it! Ice Mage took 1 damage!
Light Mage took 1 damage!
Ballistician took 1 damage!
The Ice Pillar took 1 damage!
Light Mage used Spectral Light! Ballistician restored 4HP!
Ballistician used Ballista Strike! The Sniper Tower took 3 damage!
Thunder Mage (Upward) used Lightning Strike! The lighting struck the target and shocked everything nearby it! The Sniper Tower took 3 damage!

Bowser's Army Value : 45
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HJ's Army Value : 45

Gharnef's Army Value : 46

Bowser's Turn

Oh yeah, I've been forgetting tile effects huh? Yeah, the Ice Tower lost 1 HP when your turn started and the light tile is gone.

Also I believe I already said this but based on your location, he only attacks you if you attack him. Meaning if one of you decides to wait a turn like what HJ did earlier, he'll not target you at all and potentially moves some units around to better harm your opponent. :p
...of course, if you don't attack, your opponent might destroy the units blocking their path to the fort first. Be weary on these facts.
 
Bowser's Turn

Horseman walked into some invisible toxic fumes! Horseman became poisoned!
Horseman attacked! Soldier took 1 damage! The b]Soldier[/b] was killed!

Horseman took 1 damage from the poison!

Bowser's Army Value : 45
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HJ's Army Value : 45

Gharnef's Army Value : 44

HJ's Turn

That poison is just a ticking timer. Sure, you can stall it with the restoration tower, but without a Light Mage or Vulnerary to help, he'll forever be poisoned. At least he can set-off the other traps and be unaffected by them though. :p
 
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"Don't be so eager to toss your units away, Bowser; that Horseman is doomed. Gharnef can summon more units at a whim; we're stuck with what we have."
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"Oh, Yoshiman, don't forget to fix up the b]Soldier[/b] coding issue there. I'll work on the music issue."

Horseman - 1 up
Lord - 2 down, 1 right
Myrmidon - no action
Ballistician - use Ballista Strike on Lower Thunder Mage for [abbr=1 base Atk + 1 from Sharpened Blades + 2 from Ballista Strike + 1 from Thunder Strike boost]5! damage[/abbr]
Ice Mage - cast Ice Pillar on Lower Thunder Mage for 1 damage, killing it
Pegasus Rider - no action 1 down
Thunder Mage - 2 up, 2 right 1 up, 3 right, cast Thunder Strike on Lower Supply Camp for [abbr=1 direct + 1 from AoE effect]2 damage, destroying it.
Light Mage - 2 down, cast Spectral Light on Ice Mage, healing it by 2HP
Restoration Tower automatically heals Light Mage and Ballistician for 2HP each.

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"And from our Skype conversation, Yoshiman, can you please enforce Thunder Strike AoE rules consistently so all units 0-2 range from target receive the damage - mainly my Restoration Tower in this instance? I concede in terms of Gharnef unit friendly fire."
 
HJ's Turn

Ballistician used Ballista Strike! Thunder Mage took 5 damage!
Ice Mage used Ice Pillar! Thunder Mage took 1 damage! The Thunder Mage was killed!
Light Mage used Spectral Light! Ice Mage restored 2HP!
Thunder Mage used Lightning Strike! The Supply Camp took 1 damage! The Toxic Supply Camp collapsed! A map of it's trap locations have been revealed!

Gharnef's Turn
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Hmm... worthless soldiers. Guess I'll be having to take them on myself. Even though Imhullu is nowhere to be found right now, I'll still defeat you all with what spells I have on me!

Thunder Mage (Upward) used Lightning Strike! Horseman took 1 damage!
The lighting struck the target and shocked everything nearby it! Horseman took 1 damage!
Pegasus Rider took 1 damage!
Shadow Mage (Upward) attacked! Horseman took 2 damage!
Fire Mage (Upward) used Fire Ball! Horseman took 3 damage! The Horseman was killed!
Light Mage used Spectral Light! Ballistician restored 2HP!

The Warp Pads started flickering! Warp set has been changed to set #5! ...huh? That didn't change a thing!

Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 38

Bowser's Turn
 
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"It would be quite a pleasant surprise if Spectral Light contained the essence of the Starlight magic, but I know that isn't the case."
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Thunder Mage - 1 up, 1 right, cast Thunder Strike on the tile 3 up from destination (so 2 up from the Red Warp Pad). Right Fire Mage receives 1 damage from AoE.
Pegasus Rider - 1 right
Light Mage - 2 right, cast Spectral Light on the tile 2 up and 1 left from its destination (so 3 up from the Red Fort), creating a Light Tile
Ballistician - 2 right, 1 up on to the Light Tile
Ice Mage - 1 right, 2 down
Lord - no action
Horseman - no action
Myrmidon - no action
 
HJ's Turn

Light Mage used Spectral Light! Ice Mage restored 2HP!
Thunder Mage used Lightning Strike! Fire Mage took 1 damage!

Gharnef's Turn
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Heheh... so desperate for a miracle that you'd wish for Starlight in those common spells? You know you can't defeat me, and to help prove it, let me show you a bit of my hidden power...

Something happened - Light Mage  restored 2HP! (This is to better balance out that first cheap hit you got :p)
Light Mage used Spectral Light! Fire Mage restored 1HP!

Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 38

Bowser's Turn
 
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"Hardly, Gharnef. Truth be told, if you did use your ability to make multiple illusory copies of yourself, then things would get rather exciting... and dangerous for us. Sound like a plan?"

Pegasus Rider - 1 up, 1 right onto the Red Warp Pad
Light Mage - 1 left
Thunder Mage - 2 left, 1 down, cast Thunder Strike on Ballistician, temporarily raising its attack by 1
Ballistician - use Ballista Strike on Lower Soldier for [abbr=1 + 1 from Sharpened Blades + 2 from Ballista Strike + 1 from Thunder Strike boost]5! damage[/abbr]
Ice Mage - 2 up, 1 left, cast Ice Pillar on Lower Soldier for 1 damage, killing it
Lord - no action
Horseman - no action
Myrmidon - no action

 
HJ's Turn

Thunder Mage used Lightning Strike! Ballistician was powered up from the lighting!
Ballistician used Ballista Strike! Soldier took 5 damage!
Light Mage used Spectral Light! Soldier took 1 damage! The Soldier was killed!

Gharnef's Turn
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Hmm... an excellent idea if I do say so myself. While I can't have them each hold a "Falchion" or "Imhullu" to trick you, I can at least have them hold exactly what I hold and have them fight you both!

Something happened - Gharnef? joined the battle!
Gharnef? joined the battle!

Ballistician used Ballista Strike! Ballistician took 3 damage!

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This has only been the tip of my power, princling! Oh, and... giant, mutant, turtle-creature. Soon, reinforcements will arrive anyhow and you'll both be begging for mercy~

The Warp Pads started flickering! Warp set has been changed to set #2!
Reinforcements are set to arrive next turn - prepare yourselves~


Bowser's Army Value : 39
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HJ's Army Value : 45

Gharnef's Army Value : 56

Bowser's Turn

Gees, tbh I am kinda making up a tiny bit of rules for this mode as we go on - this is mostly because you two actually can form an alliance for the time seeing as if you guys are no-where near each other unlike the other two boards.
I trust you reinforcements are ONLY for this map. :p
 
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