8B1T's Artwork - ~Revival~

Time for a mini bump

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20th birthday image for Toblet. As previously described, Toblet is a Rosalina/Wii Fit Trainer composite character, but compared to previous drawings of her, she now has wrist rings and a transparent celestial cape... thing to make her a little more regal than her source material (Rosalina hasn't been confirmed to be a princess, remember). She is assuming the Tree pose with hands in Namaste position. Luma remains as adorable as ever and it (he? she? I like the idea of a female Luma) has a scarf saying HAPPY BIRTHDAY TOBLET! and a headband with 20. Tbh I kinda goofed up a bit with the left leg from a perspective point of view. Also I suck at feet still (and clasped hands oh god)​
 
Mother4Ever said:
Ugh why are drawing eyes so hard for me XD yes I'm trying to draw like you and DJ. Also 8B1T how do you draw us as Nintendo characters like that? I mean do you need to know things first?

Eyes (in conjunction with eyebrows) are one of the many details which can trip artists up, and I think it's mostly due to how they capture the emotions, feelings and sometimes even character of who's being drawn. Eyes complete the picture where your other facial features (mouth, nose, ears I guess, hair I suppose) set the framework. The style of eye I draw is a bit of a hybrid between a realistic eye and an anime styled eye, but in terms of where to start for you I'd suggest taking inspiration from eyes of characters from Nintendo series such as Mario, Legend of Zelda and Kid Icarus (those with human(oid) characters) and seeing how their eyes work. I don't have time now but when I do I might whip up a really brief introduction to eyes. (I'm still learning the art as I'm not nearly as proficient in expression through eyes as I'd like to be...)

Adapting character design elements to 'make' new characters I suppose depends on a couple of things: (1) a decent ability to imitate or 'copy' - if you check my old art topic you'll notice some drawings seem to be (or I've commented as) being a copy of something I've looked at and then drawn by eye (as in rather than tracing, I've gone and relied on my hand eye coordination to copy). (2) having an understanding of how I intend to portray this new character - this relies on understanding human anatomy (I'm terrible with non human designs) and posing, and both are very very difficult to master (I am certainly NOT one, my dynamic posing is pathetic). Even just having a feel for 'is this character meant to be heroic? Calculating? Contemplative? These can determine how you frame your character. (3) being able to apply features from different sources and then seamlessly combine them - this is more the creative side of things compared with the somewhat scientific way of learning anatomy or perfecting your copying skills.

I guess it's important to figure out how I got to where I am drawing wise. Back when I was a lot younger, I tended to just draw lots of Kirbys - without reference in most cases, and these tended to be me just drawing abilities that existed as well as made up ones. This was probably my creative (point 3) showing through, with a bit of imitative (point 1). I still kinda drew is sort of cutesy thing for a while, but I know Meta Knight came into the picture about freshman/sophomore year. When I hit around sophomore to senior year, I started drawing characters from Fate/stay night, and this was certainly the imitative (point 1) phase. My studying phase (point 2) really just made its way in randomly and was probably from a branching off from copying Fate characters to actually try and make my drawings more 'realistic' and less 'wrong' looking. Point 2 has persisted since, and remains the foundation on which I draw capybara terms now, unless I'm rushing. Point 3 for blending has become more prevalent again as I become inspired by video games and also random suggestions from others, which I then take these ideas and then study them so I can pseudo-imitate them but with my own memory and my own style, rather than purely copying as per Point 1.

Oh also I have done some still life drawing but that was also ages ago, and doesn't have as much impact (still a bit though) when drawing characters.

I guess the important things to say are:
1. It's not shameful to try and copy when you're first starting. Imitation is the sincerest form of flattery, as the saying goes. It's also a learning process - what sort of visual styles you want to imitate, what character designs appeal to you, how do you develop understanding of body proportions, etcetera.
2. Once you learn realistic anatomy, you will appreciate why characters don't conform to that. Mario characters in particular throw realistic proportions out the window (Mario's head is as big as his torso, and Peach has legs that are longer than her head to waist height, for example, but these are choices to emphasize the fantastical and perhaps slightly younger audience tailored designs). It's often a series wide stylistic choice, but if a single character has unusual proportions, the designer wants us to acknowledge this difference represents something.
3. Never stop critiquing your own work. Is it how you hoped it would turn out? (You'll find the answer is very often No.) What could you have done better? Did you make a mistake with the anatomy? The pose? The proportions? Perhaps you drew the clothes wrongly? Their expression isn't quite right? As long as something isn't quite what you wanted, you'll have something on which to improve on. Also ask others for comments, but make sure you know they'll give you helpful tips rather than 'hurr durr ur art sux' because that doesn't help you. For example, in the Toblet image, I know that the feet aren't great, and the hands don't look quite right. But also, her left leg looks rather distorted given the angle she's folding it.
 
@M4E - I'll get around to it eventually.



Time to bump this.

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Berry, the Empress of Nobility. The elegant and wise ruler of the kingdom of Nobilia, whose rule has been defined by economic and social stability and military strength. Having taken part in adventures and major battles since a young age, including defending the Northern Continent (of which Nobilia lies in) during the Cardinal Wars before she was even a teenager, and restoring the peace of the world in the War of Equilibrium along with Kinetic, H-J and VIP (among others), she is well versed in the harsh realities of combat and tactical decisions on the heat of battle. Blessed with the mystical powers of both the Sun Goddess Amaterasu and the Eternal Crest (which contains the essences of Love, Beauty and Nobility), and being well versed in elemental magic, she combines intricate swordplay and stunning magecraft in a fighting style that is reminiscent of the skills used by Zelda and Marth, both regal figureheads in their own right. Berry's longsword, the Nobilia Eternal, is stronger when used like a rapier, and it is able to channel elemental properties (usually activated during special moves) during its normal sword strikes; while the Megami Shield is adept at guarding attacks, evoking an elemental counterattack, and also functions as a decent bludgeon as well.

Berry has been the Zelda expy in the MPL canon since when her character was first established, however as her character has evolved (and grown up!) over time, she has inherited traits and design cues from other significant female fighters - she wasn't clearly a swordswoman in her earliest design, but now you probably wouldn't pick her out as a magical user! This current design is a combination of Zelda (naturally, this is her basis...), Palutena (shield, laurel crown thing, hair length arguably, above bust trim for her body armor), Sophitia from Soul Calibur (again, shield, the amount of skin shown, maybe the hair bangs - it was previously much more Zelda like, skirt - which you can't see here but is evident in other recent Berry drawings as under her skirt armor, and debatably the sword and shield fighting style), and Saber from the Fate series (skirt armor and greaves). Her pose here is actually that of Melee Ganondorf, and was chosen to exude confidence and strength. Nobilia Eternal itself is an obvious reference to the Master Sword from The Legend of Zelda; and in the canon it undergoes a similar tempering/powering up process like its inspiration does in Skyward Sword.​
 
Reminds me in some way of Robin. Uses magic and swordplay. Though, I believe it's not really the same type of magic, since Berry uses elemental magic while Robin is more of a thunder expert. So would that mean that she uses exclusively water, fire, earth and wind type of magic? Or she can actually go beyond these four elements? What does she use specifically? Really curious to know haha! :p
 
The Shattered Legacy said:
@M4E - I'll get around to it eventually.



Time to bump this.

sVhzJm5.jpg


Berry, the Empress of Nobility. The elegant and wise ruler of the kingdom of Nobilia, whose rule has been defined by economic and social stability and military strength. Having taken part in adventures and major battles since a young age, including defending the Northern Continent (of which Nobilia lies in) during the Cardinal Wars before she was even a teenager, and restoring the peace of the world in the War of Equilibrium along with Kinetic, H-J and VIP (among others), she is well versed in the harsh realities of combat and tactical decisions on the heat of battle. Blessed with the mystical powers of both the Sun Goddess Amaterasu and the Eternal Crest (which contains the essences of Love, Beauty and Nobility), and being well versed in elemental magic, she combines intricate swordplay and stunning magecraft in a fighting style that is reminiscent of the skills used by Zelda and Marth, both regal figureheads in their own right. Berry's longsword, the Nobilia Eternal, is stronger when used like a rapier, and it is able to channel elemental properties (usually activated during special moves) during its normal sword strikes; while the Megami Shield is adept at guarding attacks, evoking an elemental counterattack, and also functions as a decent bludgeon as well.

Berry has been the Zelda expy in the MPL canon since when her character was first established, however as her character has evolved (and grown up!) over time, she has inherited traits and design cues from other significant female fighters - she wasn't clearly a swordswoman in her earliest design, but now you probably wouldn't pick her out as a magical user! This current design is a combination of Zelda (naturally, this is her basis...), Palutena (shield, laurel crown thing, hair length arguably, above bust trim for her body armor), Sophitia from Soul Calibur (again, shield, the amount of skin shown, maybe the hair bangs - it was previously much more Zelda like, skirt - which you can't see here but is evident in other recent Berry drawings as under her skirt armor, and debatably the sword and shield fighting style), and Saber from the Fate series (skirt armor and greaves). Her pose here is actually that of Melee Ganondorf, and was chosen to exude confidence and strength. Nobilia Eternal itself is an obvious reference to the Master Sword from The Legend of Zelda; and in the canon it undergoes a similar tempering/powering up process like its inspiration does in Skyward Sword.​

Thanks 8B1T but take your time, I'm patient and at least I know you will get to it :p
 
This isn't a real update but I did draw something lol


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Toblet as a Revenant Galaxian (as opposed to how she's been previously portrayed as a simple Cosmic Princess). Clearly takes some design cues from Camilla of the Nohrian royalty in Fire Emblem Fates - increased cleavage, modified headwear, longer hair (though she keeps Rosalina's right peekabang instead of Camilla's left sided one), abdominal armor, a few draconian shaped things on her jumpsuit pants, wand now looking like an axe. Luma looks like a ninja but its armor is inspired by the Hero class which is Nohrian (as opposed to Hoshidian Ninjas). Design traits referencing WFT still exist, but her powers are associated with novas and other cosmic 'death' related things instead of the sun praising etcetera. I'm debating over whether this should be her SSBMPL appearance or whether the Cosmic Princess version should be - the overall moveset would be similar regardless.​
 
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