Path of Conquest (Game 3) -BossBlitz VS GrandStarGalaxy-

BossBlitz said:
Ballistician- Ballista Strike on Enemy Pegasus Rider
Light Mage- 2 right, Spectral Light on Enemy Pegasus Rider
Pegasus Rider- 1 left, attack Enemy Pegasus Rider
Dragon Rider- 2 left, 1 up

DIE, PEGASUS RIDER, DIE!
I originally was gonna go for a more defensive approach, but this'll do fine for now. I'll have to be able to keep together for the later in the battle.
I should have seen that coming...

I'm going to assume my Pegasus Rider is dead, but if not, 3 down.
Horseman- 3 left, 1 up
Dragon Rider- 3 left
Thunder mage- 3 left, 1 up
 
BossBlitz's Turn

Ballistician used Ballista Strike! Pegasus Rider took 3 damage!
Pegasus Rider attacked! Pegasus Rider took 2 damage!
Light Mage used Spectral Light! Pegasus Rider took 1 damage! Pegasus Rider was killed!

The Warp Pads started flickering! Warp set has been changed to set #5!

BossBlitz's Army Value : 45
TMFKmWQ.jpg

GrandStar's Army Value : 42

BossBlitz's Turn
 
BossBlitz said:
The Shattered Legacy said:
BossBlitz said:
Sniper Tower- Attack Dragon Rider

lEJjIeL.png
"I don't believe that the Sniper Tower can hit a target in its range 1 area... Sniper Towers usually have range 3-4."
rip sniper tower den (damn this whole time I misread that I'm screwed lol)

Edited :p.
Well... I mean, you could have tried protecting it with your ballista... at at least have gotten some decent damage on the dragon if so.
Oh well...

Oh btw I don't think that unit you did send is the best unit for fighting a dragon (Warps activate by landing on them remember :p).

The Warp Pads started flickering! Warp set has been changed to set #4!

BossBlitz's Army Value : 45
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GrandStar's Army Value : 42

GrandStar's Turn

Don't worry - that dragon can't reach any units yet.
Soon maybe, but not now.

...you might wana try to find a way out though, as the new colour of that warp pad leads to the enemy horseman. :p
 
Fire Mage- 3 right, 2 up, Fire Ball on Dragon Rider
Ice Mage- 1 left, Ice Pillar, trapping Enemy Dragon Rider
Light Mage- 3 up, Spectral Light on Dragon Rider
Horseman- 3 left, 2 down(into warp pad)
Pegasus Rider- 1 up, 2 left, 3 up
Ballistician- 2 left, 1 up

It was incredibly risky, I know. Me stupid. I need to work on being a better tactician :p. The front lines are pretty safe, so I think I'll retreat. Regroup and plan...
 
BossBlitz said:
Fire Mage- 3 right, 2 up, Fire Ball on Dragon Rider
Ice Mage- 1 left, Ice Pillar, trapping Enemy Dragon Rider

lEJjIeL.png
"Using the +2 Mov from Sprinters Boots means you forfeit any attack for the Fire Mage's turn, making Fire Ball invalid. In addition, the casting range of Ice Pillar is only 1~3, and your listed move means that the Dragon Rider is out of range of Ice Pillar."
 
The Shattered Legacy said:
BossBlitz said:
Fire Mage- 3 right, 2 up, Fire Ball on Dragon Rider
Ice Mage- 1 left, Ice Pillar, trapping Enemy Dragon Rider

lEJjIeL.png
"Using the +2 Mov from Sprinters Boots means you forfeit any attack for that unit's turn, making Fire Ball invalid. In addition, the casting range of Ice Pillar is only 1~3, and your listed move means that the Dragon Rider is out of range of Ice Pillar."

I would like to thank you for saving my Dragon Rider, mysterious hero.
 
BossBlitz said:
Fire Mage- 3 right, 2 up, Fire Ball on Dragon Rider
Ice Mage- 1 left, Ice Pillar, trapping Enemy Dragon Rider
Light Mage- 3 up, Spectral Light on Dragon Rider

Horseman- 3 left, 2 down(into warp pad)
Pegasus Rider- 1 up, 2 left, 3 up
Ballistician- 2 left, 1 up
What the mysterious person said is correct - but to make things simple, I've bolded all the modes that are illegal, including 2 minor ones that are easy to fix up. Let me explain as to why :

BossBlitz said:
Fire Mage- 3 right, 2 up, Fire Ball on Dragon Rider
As was said, the boots replace the attack, and as such, you can only gain the extra 2 mov or attack. Not both, saddly. Also another reason listed later on.

BossBlitz said:
Ice Mage- 1 left, Ice Pillar, trapping Enemy Dragon Rider
Again, as was said, not in range. You gotta move 1 space up if you wana get close enough to... that space if you wana get a hit. Not only that, but once again, another reason later on.

BossBlitz said:
Light Mage- 3 up, Spectral Light on Dragon Rider
Order of operations thing only - you can't attack a trapped unit, and if you move the Ice Mage first, he'll trap him. Of course, there's another reason too later on...

BossBlitz said:
Pegasus Rider- 1 up, 2 left, 3 up
Your Pegasus Rider is trapped, so it is unable to move. It's trapped because the enemy used Ice Pillar on it. It will be free on it's next turn.

Anyhow, apart from that, one final thing that makes the first 3 moves invalid - there is no dragon nearby.
For his turn, the Dragon Rider didn't move, ending it's turn on a warp pad, effectively warping it back to where it came from. Therefore, all 3 attacks towards him can't happen.

I would update a map to make things simple, sorry, but I really didn't have any time today or tonight sorry, but I'll do so in the morning, so don't post until then please. :p
...yes, you will be able to take back your entire move.

Oh, and GSG, I'll update your hidden map in the morning too. :p
 
GrandStar's Turn
Dragon Rider attacked! The Sniper Tower took 5 damage!
Ice Mage used Ice Pillar! Pegasus Rider took 1 damage! Pegasus Rider became trapped!

BossBlitz's Army Value : 45
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GrandStar's Army Value : 42

BossBlitz's Turn

Now take the time to study your surroundings before you take your move... okay? :p
There might actually be a sound strategy you could take advantage of.
 
GrandStarGalaxy said:
BossBlitz said:
Are we waiting for me or Yoshiman to post the map :p?
BossBlitz said:
Eh, whatever.

Ice Mage- 1 left, Ice Pillar 3 units up
Just throwing these here because I'm deleting all of them due to stuff.
You know I can't just update everyday, sorry, I've got a life as well (like a job and such).
Also not counting BossBlitz's move because of the potential change in warp pads.
The Warp Pads started flickering! Warp set has been changed to set #2!

BossBlitz's Army Value : 45
WYlCvGy.jpg

GrandStar's Army Value : 42

BossBlitz's Turn

If you have some other place you can bug me to update this please do so there. :p
Oh, Blue Pegasi is also no longer trapped sorry for forgetting to remove that icon.
 
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