To learn more, visit the sign-ups here. For even further information, go to the wiki: http://mpimpfs.wikia.com/wiki/Mario_Party_Interactive_(Forecast) If you have any questions, don't be afraid to ask.
BOARDS
ITEM SYSTEMS
Other than the regular Items, here's what other Item systems this game will have:
Coins Card - Get up to 20 coins here. The card will say how many coins are on it.
Stars Card - Get up to 3 stars here. The card will say how many stars are on it.
Banquet Card - Get 10 Coins and 1 Star.
Sparkies Card - Put 3 Sparky Sticker traps on the board.
SuperCombo Card - For 5 turns, your Blue Space combo will be at 5. (Meaning you will get 15 coins from Blue Spaces)
HorribleCombo Card - For 5 turns, your Red Space combo will be at 5. (Meaning you will lose 15 coins from Red Spaces)
Solo Card - Play a 1-Player Mini-Game.
Revolution Card - Remember this space? Starts a Coin Revolution, equalizing everyone's coins.
Acceleration Card - Remember this space? Run 1-20 spaces forward (the number is random).
Heart Card - Remember this space? Share a gift with a friend.
Extra Shop Card - Add another Item Shop to the board.
Extra Lotto Card - Add another Lotto Store to the board.
Extra Boo Card - Add another Boo to the board.
Duo Card - Choose a player, and play a 2-Player Mini-Game.
Peachy Card - Get a Popsicle Item and 10 coins.
Daister Card - Get a Item and 10 coins.
Comet Card - Get a Rainbow Card and 10 coins.
Start Card - Send yourself back to the Start.
Red>Miracle Card - For 3 turns, Red Spaces will now be Miracle Spaces.
Red>Fan Card - For 3 turns, Red Spaces will now be Fan Spaces.
Mini-Event Card - Starts a Mini-Event.
Chance Time Card - Starts the Miracle event known as Chance Time.
Grudge Card - If someone hurts you, they will pay.
Rin Card - Activates Rin's Green Space effect.
Joker Card - Activates Joker's Green Space effect.
DB Army Card - Activates the DB Army's Green Space effect.
Blank Card - Save a space's effects for later.
Battle Card - Starts a Battle Mini-Game.
(EFFECTS WILL BE EXPLAINED SOON
PLAYERS:
SuperZambezi (Dry Bones)
31GHT 81T S3RVANT (Shy Guy)
Dark Boo (Boo)
Vipsoccermaster (Yoshi)
BOARDS
ITEM SYSTEMS
Other than the regular Items, here's what other Item systems this game will have:
Coins Card - Get up to 20 coins here. The card will say how many coins are on it.
Stars Card - Get up to 3 stars here. The card will say how many stars are on it.
Banquet Card - Get 10 Coins and 1 Star.
Sparkies Card - Put 3 Sparky Sticker traps on the board.
SuperCombo Card - For 5 turns, your Blue Space combo will be at 5. (Meaning you will get 15 coins from Blue Spaces)
HorribleCombo Card - For 5 turns, your Red Space combo will be at 5. (Meaning you will lose 15 coins from Red Spaces)
Solo Card - Play a 1-Player Mini-Game.
Revolution Card - Remember this space? Starts a Coin Revolution, equalizing everyone's coins.
Acceleration Card - Remember this space? Run 1-20 spaces forward (the number is random).
Heart Card - Remember this space? Share a gift with a friend.
Extra Shop Card - Add another Item Shop to the board.
Extra Lotto Card - Add another Lotto Store to the board.
Extra Boo Card - Add another Boo to the board.
Duo Card - Choose a player, and play a 2-Player Mini-Game.
Peachy Card - Get a Popsicle Item and 10 coins.
Daister Card - Get a Item and 10 coins.
Comet Card - Get a Rainbow Card and 10 coins.
Start Card - Send yourself back to the Start.
Red>Miracle Card - For 3 turns, Red Spaces will now be Miracle Spaces.
Red>Fan Card - For 3 turns, Red Spaces will now be Fan Spaces.
Mini-Event Card - Starts a Mini-Event.
Chance Time Card - Starts the Miracle event known as Chance Time.
Grudge Card - If someone hurts you, they will pay.
Rin Card - Activates Rin's Green Space effect.
Joker Card - Activates Joker's Green Space effect.
DB Army Card - Activates the DB Army's Green Space effect.
Blank Card - Save a space's effects for later.
Battle Card - Starts a Battle Mini-Game.
(EFFECTS WILL BE EXPLAINED SOON
SuperZambezi (Dry Bones)
31GHT 81T S3RVANT (Shy Guy)
Dark Boo (Boo)
Vipsoccermaster (Yoshi)