Mario Party Duel 4 - Multi-Track Land (SpiderStaryu vs 31GHT B1T S3RVANT)

BONUS counter down to 2
Enters YELLOW pipe
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DOUBLE
Lands on Event Space
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All of H-J's character spaces are now SpiderStaryu's ;)

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Rolls 3 in reverse

Make your move...

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If I'm allowed to cross over my Start (based on intersection origins) then do so and land on event before my Start (does it activate Start? again I think not)

Otherwise try to attack using BBowser and lose 10 coins on Staryu's chara space.

"The more reversals of fortune, the more exciting this shall be. This reverse block is handy to say the least..."
 
SpiderStaryu said:
I think my fate is already sealed lol
Maybe... but you never know ;). Besides, we must finish the game!
SpiderStaryu will roll 0-1 next turn
Enters YELLOW pipe
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TWEESTER: When opponent passes this space, they will be warped to a random space on the board
Lands on Event Space
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SpiderStaryu's character spaces are now H-J's, and vice versa.
TURN 20/20
FINAL TURN
RANDOMISATION
This is the last randomisation of the game
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Rolls 0
Turn skipped
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Rolls 5

Place Tweester?

Make your move...


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Tweester behind the GameGuy

Right
Attack Staryu with Magi (+2pt)
Activate the trap and land on the Basic that remains.

"Well, that's it. I guess this was ...a little too one-sided."
                                                                      In fairness, Rosalina and I think that it was kinda against Staryu the whole way D: Especially the card events/bad luck
 
GGs HJ. Thanks for hosting Topper!

Honestly though, I think certain features need to be fixed =P I'm sorry, but the WHOLE TIME, I was getting bad luck with literally everything, it was so one-sided. I got bad Capsules, I was getting horrible partners, bad dice rolls, randomizations screwing me over (randomization of pipes was REALLY REALLY REALLY unfair), and the Mini-Games were too luck based. Everything relied on Luck, I think the luck needs to go down, and have skill play more of a role in this board game. Just my thoughts.
 
SpiderStaryu said:
GGs HJ. Thanks for hosting Topper!

Honestly though, I think certain features need to be fixed =P I'm sorry, but the WHOLE TIME, I was getting bad luck with literally everything, it was so one-sided. I got bad Capsules, I was getting horrible partners, bad dice rolls, randomizations screwing me over (randomization of pipes was REALLY REALLY REALLY unfair), and the Mini-Games were too luck based. Everything relied on Luck, I think the luck needs to go down, and have skill play more of a role in this board game. Just my thoughts.
The horrible partners and bad dice rolls is a shame, but that's how it went. Not my fault, that's how chance works.
I agree I need to incorporate more of a choice for capsules. I'm thinking of turning the capsule machine into a capsule shop.
And about the minigames, I can't think of any decent skill based minigames which don't take days and lots of posts to complete (I don't like that)
 
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