Mario Party Duel 3- Bowser's Duel Arena (Vipsoccermaster beats Microphone Kirby)

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Can only be used on yourself. Receive a new dice roll and coins equal to that dice roll.

This is your third time at START, so you get to choose your partner.
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Choose a partner to go in front (replace MC Ballyhoo)
 
You receive a Hammer Bro up front.
WOH! Its a Hammer Combo. Both have an increased POW of 8.
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Lands on VS Space
Duel Minigame for 10 Coins
The minigame is...
HIGH RISK
A random target number between 2 and 20 has been selected. You must choose a number, and hope its the closest to the target, without going over.
The closest wins.
If both players choose same number, you both win 10 coins.
If both players go over target, neither wins 10 coins.

Choose a number between 1 and 20
 
RESULTS:
Vipsoccermaster chose 9
Microphone Kirby chose 11

The target number is... 11

Microphone Kirby wins
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TURN 7/20

BOWSER's TURN
Rolls 4
Goes down, left across bridge and destroys bridge. Lands on Game-Guy space, 1 behind Vipsoccermaster
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Rolls 5

Use Magnet?

Make your move...


You will reach START
Choose a side for new partner. (You will have to replace a Koopa)

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Throw onto any basic/character space within 5 spaces of your current position. When opponent lands on this space, they will swap places with you.

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Front Koopa replaced with Mr Blizzard. Back Koopa's POW has decreased to 1.
Attacks further partner or player. POW: 1, DEF: 3, COST: 2

Hits giant fireball
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You still have 1 space left from top junction
Complete move...

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Lands on basic space and receives a character space

TURN 8/20

BOWSER's TURN
Rolls 10
Up, destroys bridge, down...
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Destroys bridge. Microphone Kirby falls into lava, thrown to a random space and lost half coins.
Bowser lands on bridge. Bridge destroyed and Bowser jumps to a random space.
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Rolls 6

Use Magnet?
Place Warp Pipe?


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Spiked ball
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Capsule Machine
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Can only be used on yourself. Play a Duel Minigame, choosing the number of coins to wager. Whoever wins steals the wagered coins from opponent.
Fireball
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Lands on Bowser Space
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As if Bowser's little walk was enough, he's now going to have some fun.
After every move (half-turn), Bowser will do anything he likes. He can mess around with the coins, capsules, partners and your position. He will not affect the points.

BOWSER's PLAYTIME: Bowser has swapped your capsules.

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Rolls 4

Use Magnet?
Use Duelling Glove?
Place Warp Pipe?


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Walks into fireball. You don't have any coins to lose.
Lands on basic space with a Gift Dice trap. You don't have any coins, so no point rolling dice. Receives a character space

BOWSER's PLAYTIME: Vipsoccermaster is given a cursed effect.

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You do not have enough coins to afford the next salary
Rolls 4

Cannot use Duelling Glove
Use Magnet?
Place Warp Pipe?

Make your move...


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Magnet capsule lost
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Can only be used on self. Swap your current partners for new, random partners. Cannot be used if you have no partners
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[list type=decimal]
[*]Warp to a random space on the board
[*]Steal all of Microphone Kirby's character spaces
[*]Warp to your START and receive gifts
[/list]

Choose a card
 
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