Mario Party Duel 3- Bowser's Duel Arena (Vipsoccermaster beats Microphone Kirby)

MICROPHONE KIRBY vs VIPSOCCERMASTER

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On turn 6 and 16, Bowser will join in on the fun. He will appear from the centre and move around the board at the start of every turn. Bowser will have POW of 1 and DEF of 3. Bowser can be attacked by your partners, and will disappear either by being KO'd or after 5 turns. If Bowser lands on a Bowser Space, his POW will be increased to 3. No other space will be activated by Bowser. If he walks over a bridge, it will be destroyed and will reappear after 4 turns. If Bowser falls into the lava, he will jump to a random space on board. If you fall in lava, you will warp to a random space on board and lose half coins.

Spaces:
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Capsules:
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Yellow and Red capsules can only be thrown onto basic spaces and within 5 spaces of your current position.
Apart from the Double Capsule, all board traps are disguised and only affect the opponent of the player who placed the trap.

If you receive a fourth capsule, the capsule you have been holding the longest will be removed.

Partners:
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Microphone Kirby will be going first
Vipsoccermaster will move second

Both of you must choose:
> A character to play as (can't be a character that is used as a partner)
> A starting partner from this list
  • Goomba
  • Koopa
  • Birdo
  • Mr Blizzard
  • Bob-Omb
  • Thwomp
  • Whomp
  • Toad
> Side for partner to stand (front or back)
> A colour to be recognised as (doesn't have to be red or blue)
 
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Start a Game Guy Minigame. Can be used on yourself or your opponent
Lands on basic space and receives a character space
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Partners are free turn 1.
Rolls 1
Lands on basic space and receives a character space

TURN 2/20
4 Turns til Bowser Time
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Rolls 5

Medallion Capsule?

Make your move...


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Lands on basic space and receives a character space

VIPSOCCERMASTER plays a Game-Guy Minigame.
Gambling 10 coins.

The minigame is...
MAGIC BOXES

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3 rounds of 2 boxes. You must choose how many rounds to play and, in each round, which box you want to open.
If you find Toad, you double your coins. If you find Baby Bowser, you lose all your coins.

PAYOUT:
One Toad = x2 = 20 Coins
Two Toads = x4 = 40 Coins
Three Toads = x8 = 80 Coins
Any Baby Bowsers = x0 = 0 Coins

 
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Box 1 contains Baby Bowser.
Ouch! You lost!
10 X 0 = 0
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You cannot afford the salary, so Toad disappears.
Rolls 2
No decision required
Lands on Event Space
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You receive 2 capsules
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Place on any basic or character space, up to 5 spaces from your current position. When opponent lands on this space, they will roll a special dice to determine how many coins to give to you
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Use on yourself or your opponent. Roll two 1-10 dice. If used on yourself, you will receive a new dice roll.

TURN 3/20
3 Turns til Bowser Time

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Rolls 3
Make your move...

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Vipsoccermaster said:
North, North, East, East, South, Start, then North to Event Space.
Blimey :-\  Lots to follow!

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Place on a basic or character space, up to 5 from your current position. When opponent passes this space, they lose 10 coins. Effect lasts once.
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You receive a Hammer Bro
Has a 1 in 8 chance of attacking, but a hit causes lots of damage. POW: 7. DEF: 2. COST: 3

Lands on Card Space
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[list type=decimal]
[*]POW, DEF and COST of Hammer Bro will double
[*]Warp to START. Receive all gifts from START
[*]Warp to a random space on board
[/list]

Choose a card

Choose a side for Hammer Bro to stand
 
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You receive MC Ballyhoo and BigTop up front.
If only partner, BigTop will move to the other side. If BigTop replaced, he will move back to Ballyhoo and can reappear. If Ballyhoo KO'd, BigTop will disappear.
BALLYHOO: POW: 1, DEF: 3, COST: 3 -- BIGTOP: POW: 2, DEF: 1, COST: 1


TURN 4/20
Bowser Time in 2 turns
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Rolls 7

Make your move...

You will reach START
Choose a side for your new partner

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