Last 5 Turns

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The Last Five Turns scheme is one of the MP standouts. In older games, it just makes the board section more intense with double coin gain/loss; in later games, it threw in lots of stuff which altered the luck of players.

My favorite events in the Last Five Turns are: getting coins (earlier games), getting Character Spaces/Orbs thrown on spaces (MP 5~7?). My least favorite event is understandably Bowser Revolution, given I have tons of coins before that happens >.>
 
The last 5 turns event is a good idea. All versions were great. The one problem I found was, in MP4-7, the triple blue & red came up way to often.

In MP9, I think that blue and red spaces should give and take 9 coins all the time, the last place player should get a bonus, and a new twist should be introduced.
 
well the old mario party versions on the N64 had great endings but then the GCN endings wasnt really a happy ending for 4th place but when mario party 8 came out it was really good for the first time money would appear on every space on the board which was for every player but the special event for the only player was mostly by either straight luck or timing it right to hit the target/item you want/need but when your in 4th you would want coins that no one else can get but sometimes it didnt give you a chance to get money just candy or sometimes nothing if you hit the X but also the old versions were even more random sometimes 4th place wasnt chosen for the special event sometimes 3rd or 2nd or even the leader was chosen but that is a rare chance very rare 
 
cookieboy17 said:
waluigi48 said:
It was weird on MPDS. Bowser had a wheel which NEVER landed on "10,000 stars" or anything else nooberish.
Why they even put that option in who knows. I guess it's some attempt to try to revert to the old MP games by adding that random thing though it's just useless and unnecessary in MPDS.
Its there to be funny. You just hope that it lands there but it never will. That's the exciting part.
 
TOPPER1 said:
cookieboy17 said:
waluigi48 said:
It was weird on MPDS. Bowser had a wheel which NEVER landed on "10,000 stars" or anything else nooberish.
Why they even put that option in who knows. I guess it's some attempt to try to revert to the old MP games by adding that random thing though it's just useless and unnecessary in MPDS.
Its there to be funny. You just hope that it lands there but it never will. That's the exciting part.
But the problem is...it isn't nowhere near funny. I don't think people laugh when they see that and get excited hoping it'd land on it. Maybe a first time player might go into shock after the first few times, but in the end it ends up being a waste of space.
 
I Think it should go like this.
5 TURNS LEFT
1.All blue spaces you land on give 2x the price as usual. (6 coins)
2.All the red spaces you land on make you lose 2x the price as usual (6 coins)
3. ? Space or Bowser space makes the biggest effect of all...
Of course everyone knows dry bones will come out and if your on bowser space he will steal all your stars and blow up the arena. if you land on a question mark you will get 50 stars and 999x coins. and all the Computers or enemies get tooken into an incenerator...DUH!
 
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