You're supposed to ask me questions

The Shattered Legacy said:
Loadouts for each hats class?

Scout - Scattergun, Mad Milk, Frying Pan

Soldier - Rocket Launcher, Shotgun, Disiplinary Action

Pyro - Flamethrower, Shotgun, Homewrecker

Demoman - Default

Heavy - Minigun, Sandvich, Fists

Engineer - Widowmaker, Pistol, Southern Hospitality

Medic - Overdose, Any Medigun, Ubersaw

Sniper - No specific loadout

Spy - Diamondback, Sapper, Knife, Invis Watch

default master race
 
The Shattered Legacy said:
I actually haven't played overwatch nor know much about it

Things Volvo should've thought about before balance patch apart from dropped mediguns storing uber?
I highly doubt Valve actually playtested most of the fixes and just went off "gut feeling". Regardless, a lot of weapons feel more balanced then they were last week. It's a step up from what we've seen in the past two years and I hope Valve keeps up with making the game interesting rather than just dropping a summer update and buggered off for a year.

I don't hate the storing uber mechanic. It makes survivibility for the medic more important and gives a little more meaning to the mechanic rather than taking your eyes off the game to pick up a tastelessly skinned weapon.
 
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