Kirby: To get past the moat, you'll need to be able to move through air or in water. If not, I have some Warpstars here.
*re-equips Jet*
Jet Kirby's Attacks:
Jet Heading - Requires 1 turn to charge, deals 2 damage to all enemies
Jet Cracker - Takes 2 turns to charge, deals 7 damage, burns, and uses up 5 MP.
Jet Blow - Grabs an enemy, blows it onto another enemy, burning the grabbed enemy (no damage) and dealing 1/4 of grabbed enemy's HP on other enemy
Jet Dive - 3 turns charge, grabs an enemy and pulverises it, leaving them with only 1HP. Kirby needs 2 turns to recover after this attack.