this is with permission
you know the rules already act like any video game character, object etc.
History of The Video Game Camp
this game was here since the old SMPSF and MPF.
created by JXT in SMPSF and by biomental in MPF it was popular in both forums.
well in the new SMPSF marioguy made the video game camp with a certain theme. then later marioguy requested to bring it back and that topic soon went into the safe. now I made this so i can keep this going and not let it die out again.
H-J: Given that the story of this VGC will be different to MG's VGC (I hope), that's why I've approved this topic...
(i dont know i just wanted to say that for any new people who join the forum)
Current Roster
Kingboo - Olimar
Stats:
HP: 7
MP: ?
AGI: 5
Attacks:
Pikmin Pluck - ?MP cost (pres. 0), plucks 3 Pikmin. Chances (ratio) of Pikmin are: R3:B3:Y3:W2
1
Pikmin Throw - throws a Pikmin. Individual attack depends on Pikmin.
--Red: 2 damage, may cause Burn.
--Blue: 2 damage, can be thrown at air enemies.
--Yellow: 3 damage, may cause Stun.
--White: 2 damage +2 damage for 3 turns.
--Purple: 4 damage.
Pikmin Chain - a Command Grab which prevents one opponent from acting for one turn. MP cost? 5 damage.
Pikmin Call - Calls Pikmin.
End of Day (FS) - all allies launch off. Enemies take ridiculous amounts of damage. Needs Smash Ball or equivalent.
Tattle - ?MP cost, gains comprehensive information on an enemy.
Ether - Toad (?inactive)
Marioguy - Mario
Stats:
Lv 1
HP - 10
MP - 5
ATK - N/A
DEF - 5 (maybe a bit high?)
SKL - N/A
EVD - ?0
AGI - 9
LCK - 8
Attacks:
Fireball - 3 damage. May burn enemy. 2MP cost.
Jump - 2 damage.
H-J: Kirby (currently Archer ability)
Stats:
Lv 1
HP - 5
MP - 7
ATK - 2
DEF - 1
SKL - 3
EVD - 6
AGI - 6
LCK - 2
Level-Up Perameters:
Every 2 levels: MP+1, SKL+1
Every 3 levels: HP+1, DEF+1
Every 5 levels: ATK+1, AGI+1, EVD+1
Every 7 levels: LCK+2
Every level until Lv 30: choice of parameter +1
Attacks:
Melee - value of ATK.
Inhale - defeats enemy if they do not have resistance to Inhale. Not active when an ability is used.
-->Swallow - If Kirby's HP is below max, HP+1. Any abilities will be copied.
--> Spit - spits a star towards another enemy. Value of ATK + 1/2SKL.
Drop Ability - removes any copy abilities.
? ? ? - ? ? ?
? ? ? - ? ? ?
As Archer (additional):
[Sword Form - default]
Crane Wing Double Strike (Kanshou/Bakuya) - 2MP cost, throws Kanshou and Bakuya at any two targets for 3 + ATK each, or at one target for 7 + ATK + 1/2SKL.
? ? ? - ? ? ?
? ? ? - ? ? ?
[Bow Form]
Link Shot - 1MP cost, fires 5 shots at one opponent for 5x (SKL + ATK)/3, rounded down.
Caladbolg II (Fake Spiral Sword) - Broken Phantasm. 4MP cost, damages all ground enemies for 5 + SKL. Has cooldown of 2 turns (i.e. Caladbolg II - other attack - other attack - Caladbolg II again if desired)
? ? ? - ? ? ?
[any form]
Projection - switches between Sword and Bow forms
? ? ? - ? ? ?
? ? ? - ? ? ?
[? ? ?]
? ? ? ? ?
PartyPopStar - Amy (?inactive)
Waluigi48 - Waluigi
Attacks (needs damage values):
Stomp
Tennis Racket Hit
Bob-omb Throw
Warp Pipe
Bullet Bill Army (FS)
you know the rules already act like any video game character, object etc.
History of The Video Game Camp
this game was here since the old SMPSF and MPF.
created by JXT in SMPSF and by biomental in MPF it was popular in both forums.
well in the new SMPSF marioguy made the video game camp with a certain theme. then later marioguy requested to bring it back and that topic soon went into the safe. now I made this so i can keep this going and not let it die out again.
H-J: Given that the story of this VGC will be different to MG's VGC (I hope), that's why I've approved this topic...
(i dont know i just wanted to say that for any new people who join the forum)
Current Roster
Kingboo - Olimar
Stats:
HP: 7
MP: ?
AGI: 5
Attacks:
Pikmin Pluck - ?MP cost (pres. 0), plucks 3 Pikmin. Chances (ratio) of Pikmin are: R3:B3:Y3:W2
Pikmin Throw - throws a Pikmin. Individual attack depends on Pikmin.
--Red: 2 damage, may cause Burn.
--Blue: 2 damage, can be thrown at air enemies.
--Yellow: 3 damage, may cause Stun.
--White: 2 damage +2 damage for 3 turns.
--Purple: 4 damage.
Pikmin Chain - a Command Grab which prevents one opponent from acting for one turn. MP cost? 5 damage.
Pikmin Call - Calls Pikmin.
End of Day (FS) - all allies launch off. Enemies take ridiculous amounts of damage. Needs Smash Ball or equivalent.
Tattle - ?MP cost, gains comprehensive information on an enemy.
Ether - Toad (?inactive)
Marioguy - Mario
Stats:
Lv 1
HP - 10
MP - 5
ATK - N/A
DEF - 5 (maybe a bit high?)
SKL - N/A
EVD - ?0
AGI - 9
LCK - 8
Attacks:
Fireball - 3 damage. May burn enemy. 2MP cost.
Jump - 2 damage.
H-J: Kirby (currently Archer ability)
Stats:
Lv 1
HP - 5
MP - 7
ATK - 2
DEF - 1
SKL - 3
EVD - 6
AGI - 6
LCK - 2
Level-Up Perameters:
Every 2 levels: MP+1, SKL+1
Every 3 levels: HP+1, DEF+1
Every 5 levels: ATK+1, AGI+1, EVD+1
Every 7 levels: LCK+2
Every level until Lv 30: choice of parameter +1
Attacks:
Melee - value of ATK.
Inhale - defeats enemy if they do not have resistance to Inhale. Not active when an ability is used.
-->Swallow - If Kirby's HP is below max, HP+1. Any abilities will be copied.
--> Spit - spits a star towards another enemy. Value of ATK + 1/2SKL.
Drop Ability - removes any copy abilities.
? ? ? - ? ? ?
? ? ? - ? ? ?
As Archer (additional):
[Sword Form - default]
Crane Wing Double Strike (Kanshou/Bakuya) - 2MP cost, throws Kanshou and Bakuya at any two targets for 3 + ATK each, or at one target for 7 + ATK + 1/2SKL.
? ? ? - ? ? ?
? ? ? - ? ? ?
[Bow Form]
Link Shot - 1MP cost, fires 5 shots at one opponent for 5x (SKL + ATK)/3, rounded down.
Caladbolg II (Fake Spiral Sword) - Broken Phantasm. 4MP cost, damages all ground enemies for 5 + SKL. Has cooldown of 2 turns (i.e. Caladbolg II - other attack - other attack - Caladbolg II again if desired)
? ? ? - ? ? ?
[any form]
Projection - switches between Sword and Bow forms
? ? ? - ? ? ?
? ? ? - ? ? ?
[? ? ?]
? ? ? ? ?
PartyPopStar - Amy (?inactive)
Waluigi48 - Waluigi
Attacks (needs damage values):
Stomp
Tennis Racket Hit
Bob-omb Throw
Warp Pipe
Bullet Bill Army (FS)