TBS Activity Game 3 - The Shattered Legacy vs Zympherior

Y'all cowards :p

H-J - Army Value : 35
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Zymph - Army Value : 35

H-J's Turn
 
Yay, first attack! Too bad it doesn't mean much though tbh...

Ballistician used Ballista Strike! The Light Tile helps protect the Dragon Rider! Dragon Rider's Dragon Scales cut damage taken in half! Dragon Rider took 1 damage!

H-J - Army Value : 35
OjWFIFT.jpg

Zymph - Army Value : 35

H-J's Turn
The Light Tile restored 1HP to the Dragon Rider!
The Light Tile disappeared!
 
Horseman H attacked! Horseman took 2 damage!
Soldier Z attacked! Soldier took 2 damage!
Uh-oh! Soldier Z found the enemy Assassin nearby!
Soldier X attacked! The Light Tile helps protect the Dragon Rider! Dragon Rider's Dragon Scales cut damage taken in half! Dragon Rider took 1 damage!
Horseman T used their Bow! The Light Tile helps protect the Dragon Rider! Dragon Rider's Dragon Scales cut damage taken in half! Dragon Rider took 0 damage!

H-J - Army Value : 35
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Zymph - Army Value : 35

H-J's Turn
The light tile restored DragonRider's HP.
Do note that light tiles do give that defense bonus as well.
 
Ballistician - Attacks Light Mage.
Soldier Z(ymph) - Attacks Assassin.
Assassin - *Appears* / Moves 3 up. Attacks Assassin, killing him.
Horseman H(ector) - Moves 3 up, 1 right. Attacks Horseman. Then moves 2 down.
Soldier X(avier) - Moves 1 left.
Soldier C(hristian) - Moves 3 up, 1 right.
Horseman T(yler) - Moves 1 right, 2 down.
Armoured Knight - Still guarding...
 
This has given me a lot to think about here, because normally I'd deal the poison damage right when the player's turn starts, not ends.
In this case, if it were to go first, Zymph would get the advantage, but if it were to go last, HJ would.

In the case of poison though, it probably would be better to move it to the end of the turn, unlike the other two games atm.
All will change to this rule now, I guess. More how poison typically works in such games... right? This is why I'm still testing it on you guys
H-J's Turn
Assassin attacked! Soldier Zymph took 4 damage! Soldier Zymph was poisoned!
Soldier attacked! Soldier Zymph took 3 damage!
Dragon Rider attacked! Soldier Xavier took 6 damage!
Light Mage used Spectral Light! Soldier was restored 4 health and cured of all ailments!

Zymph's Turn
Ballistician used Ballista Strike! Light Mage's Specialty Armour reduced damage taken! Light Mage took 2 damage!
Soldier Zymph attacked! Assassin took 2 damage!
Assassin came out of hiding!
Assassin attacked! Assassin took 4 damage! The Assassin was killed!
Horseman Hector attacked! Horseman took 2 damage!

Soldier Zymph took 1 damage from the poison! Soldier Zymph was killed!

H-J - Army Value : 27
iBPdAYK.jpg

Zymph - Army Value : 33

H-J's Turn
The Light Tile disappeared!

Also that Armoured Soldier is getting bored.
Not that it means anything important to you guys, I'm just sayin. :p
 
Yoshiman222 said:
In this case, if it were to go first, Zymph would get the advantage, but if it were to go last, HJ would.
You mean the other way, right? Lol

Dragon: eviscerate Soldier Christian for 6 damage
Soldier: exact revenge for the fallen Assassin by moving right 1 up 1 and attacking the Assassin for 3 damage
Light Mage: move 2 left, heal Cavalier
Cavalier: left 1 down 1, attack Cavalier Hector for 2 damage, up 1 right 2
Assassin is dead and Ohm staves would be broken lol
 
The Shattered Legacy said:
Yoshiman222 said:
In this case, if it were to go first, Zymph would get the advantage, but if it were to go last, HJ would.
You mean the other way, right? Lol

Assassin is dead and Ohm staves would be broken lol
...right, lol.
Though if such a stave existed here I would allow it if you owned such a thing. :p
H-J's Turn
Dragon Rider attacked! Soldier Christian took 6 damage!
Soldier attacked! Assassin took 3 damage!
Light Mage used Spectral Light! Horseman was restored 4 health and cured of all ailments!
Soldier attacked! Horseman took 2 damage!

H-J - Army Value : 27
Zkcs0au.jpg

Zymph - Army Value : 33

Zymph's Turn
That Armoured Knight is still bored. Although he's fine with doing his current job if it means helping out the team.

Also this is just a small report of what I've seen here.
HJ set up a defensive system around his fort with 3 specialized walls - left, right, and center.
Currently, the left and center walls are doing very well at holding back the enemy, but the right wall was just decimated.

IDK what you two are planning next, but this just got interesting to see how you'll react to this~
 
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