TBS Activity Game 3 - The Shattered Legacy vs Zympherior

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Tiles - Nothing Special
Walls - Impassable (duh lol)
Fort - Reduces Damage taken by 1 for non-magical attacks against the unit on it. Having a Unit on your opponent's fort for an entire turn will win them the game.
Light - Reduces Damage taken by 1 for non-magical attacks against the unit on it, as well as restoring 1HP a turn
Ice - Impassable, but can be destroyed
These lists will be kept up here in case you guys want to reference back to it at any point.

And now - Time for the third game!

It's The Shattered Legacy VS Zympherior

I've already flipped a coin to decide the turn order, and it's H-J going first (I made it so that the Blue Player goes first so if it was the other way around then you'd be reverse colours, just to say.)

You'll be playing on the "Castle Halls" Board

Your units have been auto-deployed in front of your forts. Make your moves by posting below, listing all of your character's action (remember that the order they move may also affect the outcome of your turn as well).

H-J - Army Value : 35
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Zymph  - Army Value : 35

I'll update the board whenever possible, but even if I haven't posted and your opponent has gone, you can still take your turn if you'd like (so long as you know where it is they've moved :p)

Enough wasting time - LET'S BEGIN!

(Oh and if you haven't payed attention to the other game, diagonals are NOT adjacent. FE terms remember. :p)Now that I've gotten that whole intro out of the way, I wana bring up a small change to the game that I never got to update in my main topic.

First off, I was considering dropping all soldier HP by 1 but for now I'm not going to make that change unless you both are fine with that. It's just that for their cost that HP is a lot...

Secondly, Vulnerary's now have the property to cure the user of their status ailments as well. This is because the only true way to cure a status ailment before was to use the Light Mage's move on an ally, so now the Vulnerary works as a 1-Time use of that move on them self. Also because poison op without any status healing assistance (this doesn't mean you can use it while trapped though, or on another ally).

Finally, look at all those interesting letters down at the bottom. Zymph picked them. :p
 
Zympherior said:
(Stupid Question: Is it possible to attack an assassin while invisible?)
Ehhh... you can't hit what you can't see, right? Of course when an assassin makes their strike, they're publicly vulnerable to everything. An thinking of setting it so that you can't turn invisible when starting near an enemy to prevent impossible gettaways but ehh, still testing. :p

H-J - Army Value : 35
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Zymph  - Army Value : 35
 
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