(5 Coins) - Roll 2 Dice Blocks.
(5 Coins) - Make the victim roll a 1-3 Dice Block. May Poison.
(5 Coins) - Move in any direction you want.
(5 Coins) - Gives you the Happy status for 3 turns.
(5 Coins) - Place a trap on the board. Opponent who passes it loses 10 Coins and they’ll go to you. Place it anywhere 5 spaces in front or behind you.
(10 Coins) - Roll 3 Dice Blocks.
(10 Coins) - Change the weather to Sunny or Rainy to affect the Spaces, changing their effects slightly.
(10 Coins) - Trap a player, preventing them from using their Ability for a few turns.
(10 Coins) - Disable a player, preventing them from using any Items for a few turns.
(15 Coins) - You have 5 shots to fire, each hit counting as 5 Coins, distribute how you want. May burn.
(20 Coins) - Makes opponent lose 20 Coins. Has high critical hit ratio to double. May Poison.
(20 Coins) - Ghetto stomp a foe, taking 20 Coins from them. May poison as well.
(25 Coins) - Make all players in your vicinity have a 1/3 chance of losing all their Coins.