Mario Kart: Super Circuit

Definitely one of my favorite Mario Karts, despite what others think. This was one of my first GBA games that I played a lot for years, and was the Mario Kart that actually got me into the series. I really love it, I never get sick of it, and with a total of 40 courses, it's just awesome. There's 20 new courses, and 20 old courses from the SNES days, There's 5 cups, 4 in each. And one thing they brought back from the old SNES days is coins, however, there more important now. They affect your rank at the award ceremony. Let me name all the new courses, in spoilers so I don't spoil anything drastic:

Mushroom Cup:
Peach Circuit
Shy Guy Beach
Riverside Park
Bowser Castle 1

Flower Cup:
Mario Circuit
Boo Lake
Cheese Land
Bowser Castle 2

Lightning Cup:
Luigi Circuit
Sky Garden
Cheep Cheep Island
Sunset Wilds

Star Cup:
Snow Land
Ribbon Road
Yoshi Desert
Bowser Castle 3

Special Cup:
Lakeside Park
Broken Pier
Bowser Castle 4
Rainbow Road

It has smarter AI (at least better than MK64) and it's very fun, and I suggest you guys should play it if you haven't. If you have played it, what do you think about it?
 
This is my least favourite Mario Kart, and I have played them all. I dont like it just cuz the graphics and I dont really like Gameboy Games except for Pokemon games. But, I was really good at getting the best start  ;)
 
One of the most awful games on the GBA library. Horrible control, bad AI, and overall just plain boring gameplay.
 
Columbo said:
Kagami said:
One of the most awful games on the GBA library. Horrible control, bad AI, and overall just plain boring gameplay.
Not as bad as MK64 lol :p
That's your opinion.

MK64 was one of my favorite childhood games.
 
You know how SMK had patterns, or aka, rivals? Well, here's each character's set of rivals. If a player loses there position the first round, then they'll stay like that. (ex: Luigi is in 4th, he will STAY at 4th place's speed) In quick run, it's the opposite, like for Wario, it'll be "Toad, Peach, and Luigi" in the first 3 places, but this ONLY happens on the last 3 courses on each cup (2nd, 3rd, and 4th)

Mario:  DK, Bowser, Luigi, Yoshi, Peach, Toad, Wario
Luigi:  Wario, Toad, Yoshi, Mario, Peach, DK, Bowser
Peach: Luigi, Bowser, DK, Yoshi, Mario, Toad, Wario
Toad:  Peach, Luigi, Yoshi, Mario, Wario, DK, Bowser
Yoshi:  Peach, Luigi, Toad, Mario, Wario, DK, Bowser
DK:      Yoshi, Bowser, Toad, Luigi, Peach, Mario, Wario
Wario:  Bowser, DK, Yoshi, Mario, Peach, Luigi, Toad
Bowser: Peach, DK, Mario, Yoshi, Toad, Luigi, Wario
 
Columbo said:
You know how SMK had patterns, or aka, rivals? Well, here's each character's set of rivals. If a player loses there position the first round, then they'll stay like that. (ex: Luigi is in 4th, he will STAY at 4th place's speed) In quick run, it's the opposite, like for Wario, it'll be "Toad, Peach, and Luigi" in the first 3 places, but this ONLY happens on the last 3 courses on each cup (2nd, 3rd, and 4th)

Mario:  DK, Bowser, Luigi, Yoshi, Peach, Toad, Wario
Luigi:  Wario, Toad, Yoshi, Mario, Peach, DK, Bowser
Peach: Luigi, Bowser, DK, Yoshi, Mario, Toad, Wario
Toad:  Peach, Luigi, Yoshi, Mario, Wario, DK, Bowser
Yoshi:  Peach, Luigi, Toad, Mario, Wario, DK, Bowser
DK:      Yoshi, Bowser, Toad, Luigi, Peach, Mario, Wario
Wario:  Bowser, DK, Yoshi, Mario, Peach, Luigi, Toad
Bowser: Peach, DK, Mario, Yoshi, Toad, Luigi, Wario
I hated this because it was too predicable.
 
Those patterns, holy shit I knew there were patterns in Mario Kart. Especially MK64 felt like it had patterns where like if I picked Mario Wario was gonna be on my butt for whatever reason or something liket that.

Super Circuit's pattern was just have Wario and Toad do good all the time from what I knew. MK:DD especially later in the game like 150cc would always be the heavy characters doing good. MKDS was always a random picking of a character to fill the 2-3, the 4, the 5-7, and the 8. MKWii was random due to the item crap but still had set contenders.

And Super Circuit wasn't my favorite game by any means but I put a lot of time into it for sure. This was back when I only picked Mario to do stuff.
 
Kagami said:
They also had patterns for SMK and sometimes in MKDS.
Yeah, wait MKDS? What patterns do they have?  :eek:

But it's normal in Mario Kart for there to be 2 players following you the whole time (ex: Toad and Yoshi), but the rest is normally un-decided. :p

cookieboy17 said:
Those patterns, holy s*** I knew there were patterns in Mario Kart. Especially MK64 felt like it had patterns where like if I picked Mario Wario was gonna be on my butt for whatever reason or something liket that.

Super Circuit's pattern was just have Wario and Toad do good all the time from what I knew. MK:DD especially later in the game like 150cc would always be the heavy characters doing good. MKDS was always a random picking of a character to fill the 2-3, the 4, the 5-7, and the 8. MKWii was random due to the item crap but still had set contenders.
It's most notable in SMK and MKSC, the rest, like I said, is normally 2 characters on your ass the whole race. :p
 
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