Fortune Street: Custom Boards

NintendoFan said:
Yoshiman222 said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :p
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?
 
Yoshiman222 said:
NintendoFan said:
Yoshiman222 said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :p
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?

I know that they were a problem; but I tried to fix it but it didn't work(see above).
 
NintendoFan said:
Yoshiman222 said:
NintendoFan said:
Yoshiman222 said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :p
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?

I know that they were a problem; but I tried to fix it but it didn't work(see above).
Yeah I know, and that's my problem. And I'm assuming it's because they won't work in that environment.

Hmm... how about this then? I basically just removed the venture spaces for 2 others. What do you think...?
 
Hi Guys,

just saw this thread by coincidence.
I have made a few custom boards by myself.
They work just fine without crashing.

I wanted to build bigger, better and more complex and often hit the boundaries of the game. So through trial and error I can now tell you some things about customising fortune street boards. It is 2am in Germany and my textfiles are on my laptop, but I can put the info online within the next days if someone is interested.

I made a board called the "Vegas invader" which my friends and me are playing constantly. I also succeeded in building a board that was not "meant to be" by the game. It is a spiral. You start from almost the outer end and walk to the middle. Since I am typing on my smartphone, it would be to much to describe. But it is not just a boring walk to the middle, it has a system of pipes that can allow you to skip big parts of the board and get a level up pretty quick. The stores get more and more expensive on your way to the middle. Buying price for the most expensive one is 7500, so it can be bought only later in the game. The pipes mentioned before can help you skip the horribly expensive center of the spiral - or put you right there. When you reach the middle, you find a door that brings you the outermost part of the spiral and you can walk over some fortune and game  tiles. Since this board can take on a pretty rough dynamic and drastic changes we call it (translated from German) "The spiral of violence". I can post a Screenshot and would like to hear what you think about it.

For starters in customising this game: watch the YouTube videos of "abdallah" about customising fortune street. It is a good start.
And don't go to big, the game has limitations. They seem to vary on how many possible paths you have but they are still pretty close together. If I remember correctly you should not exceed around 75 tiles. And don't make district's with less than 3 shops or more than... uh... 6 I think. I will look it up. Most reasons for freezing can be avoided if you follow a few simple rules and do a little thinking (I once had a board where the fortune card set has a "teleport to circus or to sleep" card. It hit sleep... but I had no tile for that and it froze)
One more tip: if you finally have the impression that your board is debugged, start a computer match with high target amount and let the bots to the rest. If you wake up the next morning and you are seeing the ending screen, everything is fine. If not, you will see exactly what was happening when it froze. By doing so I pushed the boundaries to the maximum. Made a big cloud-like board with a 9 field "sun". You can only get to the sun by fortune card or balloon and you can get back by hitting a canon.  The sun itself has fortune fields, circuses... ^^

Hope I could be of some help.
 
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.
 
smokybacon said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
 
NintendoFan said:
smokybacon said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :p

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...
 
Yoshiman222 said:
NintendoFan said:
smokybacon said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :p

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...

May I see a picture of your board?
Working with doors can cause a lot of problems...
 
Has anybody figured out how to dig in the textures of the fortune cards?
Or has someone successfully changed the music?
I managed to substitute the jingle while playing slot-machine. It now plays viva las vegas by elvis presley.
- but for some reason the sound does end after 15 seconds or so. Does anybody know how this works..?
 
smokybacon said:
Yoshiman222 said:
NintendoFan said:
smokybacon said:
NintendoFan said:
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :p

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...

May I see a picture of your board?
Working with doors can cause a lot of problems...
Yoshiman222 said:
NintendoFan said:
Yoshiman222 said:
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :p

If you could give me the board, I could look into it.
I think it might be because of the venture spaces after thinking it over a while - this board never has any from before, so having them now kinda throws it off, I guess. Although the Boon spaces don't work either... (and it's only when they get a roll that enables them to land on them).

Although that might have been because I use to have a Boom space in there as well maybe.

https://www.mediafire.com/?zk99ww1ii3fr3st (I would assume this file is alright to put since it's not a rom or anything. :p)
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
 
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
[/quote]

First of all: Interesting concept, I really would like to play it one day.
What helped me most was the good old trial and error.
Have you tried to set the OneWayAlleySquare 4 or more fields away from the bank?
It would be interesting to see what happens then, if you roll a 3.

I took a closer look at your BackStreetSquares ... did you want them to end in common propertys?
For example, the pipe at field 57 leads to district 43. This is marked as a property, not as the other pipe.
I know that this is possible, but I dont think this was meant to be that way by nintendo. - so who knows what bugs this could cause.

Another thing you could try would be to fill in the values of the empty cells like "shopmodellID" etc.
I have a debugged board where I used the following values for the BackStreetSquares:
Unknown 1:0
Dist.Dest.ID: The right ID but with a Pipe set on this field
Unknown 2: 255
Value: 65535
Price: 65535
Unknown 3:0
ShopModelID:204

I would also set the dice roll down to 7 until the board is fully working.
I have read the possibility of rolling an 8 can cause the game to freeze.
After I have debugged my maps I set the dice roll to 8 again. Maybe this is just a waste of time,
but I got a little desperate while building my biggest map ^^
 
I have read the possibility of rolling an 8 can cause the game to freeze.

Well, it seems to occur... Never. :p on Yoshiman's board I literally rolled an 8 three times in a row and the game did not crash. Heck, you could even set the max roll to 9 since there is a 9 dice graphic(unused of course), but I think the game would start crashing then.

smokybacon said:
Maybe you can ask him to write a guide sometime :)

I'm not really on good terms with said person, and I don't think he'd want to write guides.
 
So good news; apparently if you want to play a custom board online, everyone doesn't need to have it. To explain, if the host creates a friend room with a custom board replacing Castle Trodain, and three people join, the server will send the board to the other players when the room is closed. So forget what I said about this in the OP :p
 
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