Piranha's Poison Stream!

MP3 Piranha's Poison Stream!

Given that the main gimmick of this board is losing money, I thought it was going to end up being a bad board, but it actually turned out to be something GOOD. The acid helps to serve by more evening the playing field by taking money from people that have higher coin totals. The max that was on the board when I played was only 77 coins. I was in last place and because of the board mechanics and nice placement of things like boos, shops, game guy, etc. I was able to pull myself back to almost nearly winning the game.

Good board, would recommend playing.
Full Game Played
Yes
Turns Played
20
Opponents
Computers and Humans
Method of Play
Emulation (Netplay)
Great gimmick without being to harsh on you, the acid really makes you have to think, I like how using mushrooms and golden mushrooms are made risky, since after turn 3, you have to deal with the acid and, despite the punishment only being 2 or 5 coins, that can really add up, boo is easy to reach, but that makes sense given most of the game, his path is covered in acid, also having a ton of coins here is rare, which makes boo less useful here, a little complaint, the warp pipe at the top of the board leading to a star space feels kind of wrong, I feel like I'm cheating when the star is down in the bottom left, cause if the star spawned there, Id just make my way over to the pipe and get the star way quicker, all and all a great and well made board that makes you think about your surroundings and coins a lot, I like it a lot.
Full Game Played
Yes
Turns Played
35
Opponents
Humans Only
Method of Play
Emulation (Netplay)
A neat board with a unique concept and danger lurking at every step! The acid puddles aren't overly powerful by taking too many coins at a time, which is good, but they also discourage high rolls, making for interesting strategization required. Additionally, the board's small size makes it easier to get familiarized with the layout and improve strategy decisions. However, it seems the left side of the board leaves much to be desired, as besides aiming for a star, it always seems more beneficial to loop the right side for shops or Boo. Additionally, it would be better if junctions had arrows so that it's easier to keep track of which direction the paths take.

Also, the first time playing, Project 64 crashed from the acid event as I'm using interpreter core to emulate real hardware. This was fixed by changing the ADDIU SP SP numbers from 4 to 8 in the event code. Also, after the acid level reached the highest on around turn 3, it didn't change again.

All in all though, it was an interesting experience with some unique strategies for this board! Amusingly, the CPUs lost all their coins from acid and then chose to land on a Bowser Space to earn back coins on three separate occasions, which was surprisingly strategic of them!
Full Game Played
Yes
Turns Played
20
Opponents
Computers Only
Method of Play
Emulation
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