Title: Pretty Board, Bad Game Design
The art is nice, clean, readable, and colorful. That’s the only good thing I can say.
The board has no junctions at all, so there’s zero control over your route. Aside from using items, there’s no real decision-making. Mario Party works best with a balance of chaos and strategy; here it’s just rolling dice and hoping for the best.
The central “lotus” space is pure luck. Landing on it gives big rewards, mainly coins, with no risk. You can’t plan for it, and those who hit it snowball ahead.
Because the layout is one big loop, movement items dominate. The whole match becomes a race to the star, with nothing else mattering. Happening Spaces weren’t intuitive and added little to the game.
By turn 10 of our 20 turn game, we were bored. The pacing is flat, the gameplay repetitive, and it’s arguably worse than any official Mario Party board. Despite the views and downloads we did not enjoy our time playing this board. I would highly suggest that you think about what you value in a Mario Party board before deciding if this board is worth playing.
- Full Game Played
- Yes
- Turns Played
- 20
- Opponents
- Computers and Humans
- Method of Play
- Emulation