Water levels

Its strange warter levels in 2D mario games annoy me BUT in 3D mario games and Donkey kong games they Don't I dont know I like the Idea of a break from the fast moving action and to work on other skills like timing to avoid being attacked by fish for example :cheepcheep:
 
What I like in water levels of 2D games like Mario series is the almost radical change of gameplay and overall mood of these levels. But I think the need of repetitive button pressing for y axis navigation is really boring in this case, a simply directional press would be a lot better, like in Alex Kidd water levels in Sega Master System.
 
From my experience, not always the best worlds/levels.

- Water Temple from TLoZ: Ocarina of Time (the unfamous famous level)
- Dire Dire Docks from SM64
- Gloomy Galleon from DK64
- Great Bay Temple from Majora's Mask

Just to name a few. I'm sure these are only the tip of the iceberg and that worse water levels exist. Though, these are the ones that came to mind. Most of the time, it's not necessarily the level that is a nightmare, but the controls swimming or whatsoever.
 
Water levels aren't that bad for me. The slow movement and how vulnerable you are in some games is the problem IMO...
But still, gotta love how calm some water levels may be.

Also I don't understand the hate of OoT's Water Temple... When you finally learn that secret passage with the hidden key, shouldn't you be able to remember about that passage in your future playthroughs? I never had a problem with finding it.
 
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