Mario Party Duel 5 - Shrinkilator (Chubzster beats Saxiprodigee)

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Saxiprodigee vs Chubzster

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This is how the board starts off. Then, on turns 11, 18 and 23, the board will shrink, removing spaces and paths, making it easier to travel the whole board to reach your opponent or START.

Spaces:
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Capsules:
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Yellow and Red capsules can only be thrown onto basic spaces and within 5 spaces of your current position.
Apart from the Double Capsule, all board traps are disguised and only affect the opponent of the player who placed the trap.
You cannot place a capsule onto another board trap.
If you receive a fourth capsule, the capsule you have been holding the longest will be removed.

Partners:
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When reaching START with no partners, you will be given the new partner THEN you choose a side. If you already have 1 or 2 partners, you choose a side THEN you will be told the new partner.
Every third time at START, you can choose which partner to receive.

Saxiprodigee will be going first
Chubzster will move second

Both of you must choose:
> A character to play as (can't be a character that is used as a partner)
> A starting partner from this list

  • Goomba
  • Koopa
  • Birdo
  • Mr Blizzard
  • Bob-Omb
  • Thwomp
  • Whomp
  • Toad
> Side for partner to stand (front or back)
> A colour to be recognised as (can be any colour you like)


And don't forget... HAVE FUN ;)
 
saxprodigee said:
...starting partner will be birdo
I'm assuming at the front, as you didn't mention :p

OK, we're set. Remember, instructions are in bold.
The winner will be whoever has the most points after 25 turns. Points are gained by attacking your opponent directly.
If there's a tie for points, it goes down to coins.

OK... LET's DUEL


TURN 1/20
Character spaces give and take 3 coins.

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Birdo shoots out 3 coins
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Partners are free turn 1
Rolls 4

Make your move...


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Lands on VS Space
DUEL MINIGAME
Winner will receive 10 coins
The minigame is...
AS CLOSE AS POSSIBLE
A random number between 1 and 100 has been selected.
Both players must select a number between 1 and 100. Whoever is the closest to the target wins.
The numbers wrap around. For example... 99 is 2 away from 1. 99 is closer to 1 than 90!

POST HERE. A number between 1 and 100.
 
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MUSHROOM: Use on yourself or your opponent. Roll 2 dice. If used on yourself, you will receive a new dice roll.
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MC BALLYHOO & BIG TOP: If MC Ballyhoo is your only partner, Big Top will move to the other side. If Big Top is replaced, he will move back to Ballyhoo and can come back if other partner removed. If Ballyhoo is KO'd or removed, Big Top will be removed as well.
Lands on opponent's character space
Chubzster:
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Saxiprodigee:
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TURN 4/25
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No coins from Birdo
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You need more coins to pay for next salary
Rolls 9

Make your move...


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