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  1. MarioComix

    MP2 Kamek's Cauldron 1.11

    This event is designed to force the player to trade an item for coins. The coins given for each item are determined by the Item Price Table in the event code and can be freely adjusted. During the event, the player will face the space designated by the parameter "SpaceToFace". If the player does...
  2. MarioComix

    MP2 Sushi's Secret Passageway 1.1

    This event is designed to allow the player to access a different path if they have enough coins or a certain item; these are decided by the parameters "CoinPrice" and "ItemPrice" respectively. The item indexes are as follows: Mushroom - 00 Skeleton Key - 01 Plunder Chest - 02 Bowser Bomb - 03...
  3. MarioComix

    MP2 Pay to Warp 1.1

    This event allows the player to pay a number of coins (decided by the parameter "Price") to warp to another space. Any number of destinations is supported, and are determined by setting the parameter array "Destinations". The parameter array "DestNext" should be set to the first space the player...
  4. MarioComix

    MP2 Warp to Opponent 1.1

    This event is designed to allow the player to warp to any opponent's space. During the event, a prompt will appear and allow the player to select an opponent. After the screen fades out, the player will be warped and they will play their happy animation. Before the warp, the player will face the...
  5. MarioComix

    MP2 Rosalina's Cosmic Icecap (MP2) 2.0

    "Light the Observatory beacon so it can fly once more!" Welcome to the galaxy of Rosalina's Cosmic Icecap! According to Rosalina, the Comet Observatory had lost power and entered a deep hibernation state, gradually accumulating snow and stardust until it froze over! It's up to you to gather...
  6. MarioComix

    MP2 Randomize Duel/Item Minigames 1.0

    These events are designed to allow you to randomize which Duel Minigame or Item Minigame is played on a custom board. While PP64 now accommodates randomisation, these events allow you to select a specific minigame to be played or to give each minigame a different chance of being selected. The...
  7. MarioComix

    MP1 Warp to Opponent 1.1

    This event warps the player to an opponent's space at random. Before the warp, the player will face the space designated by the parameter "SpaceToFace". Note that if this event is set as a landing event, after the warp, depending on the space type, the space's effect may be activated also...
  8. MarioComix

    MP1 Pay to Warp 1.0

    This event allows the player to pay a number of coins (decided by the parameter "Price") to warp to another space. Any number of destinations is supported, and are determined by setting the parameter array "Destinations". The parameter array "DestNext" should be set to the first space the player...
  9. MarioComix

    MP1 Warp Opponent Here 1.1

    This event randomly warps one of the opponents to the event's space. During the event, the player will face the space designated by the parameter "SpaceToFace". This event also requires some setup. Next to the space that activates this event, a blank space should be placed; this will be the...
  10. MarioComix

    MP2 Control Bowser 1.0

    This event is designed to allow the player with a Bowser Bomb to control Bowser at the end of the turn. Notably, they will be able to press A to start Bowser's turn, to roll his dice blocks, and to select his path at junctions. Any message boxes will be controllable by all human players as...
  11. MarioComix

    MP3 Snifit Patrol 2.2

    This event is designed to remove items from a player's inventory at the start of their turn. This can be used to remove undesirable items (e.g. Wacky Watch), useless items (e.g. Skeleton Key on a gateless board), or problematic items (e.g. Lucky Lamp and Magic Lamp on a Star-less board). The...
  12. MarioComix

    MP2 Sell Star for Coins 1.2

    This event is designed to allow you to sell a Star for coins. The number of coins received is set by the parameter "SellPrice". If the player does not have any stars, they will not able to sell any. During the event, the player will face the space determined by the parameter "SpaceToFace"...
  13. MarioComix

    MP2 Give Current Player Coins 1.1

    This event is designed to give the current player coins. After a message appears, the player will gain coins and play their happy voice and animation. The number of coins gained is decided by the parameter "CoinsGained". During the event, the player will face the space determined by the...
  14. MarioComix

    MP3 Sell Star(s) for Coins 1.1

    This event is designed to allow the player to sell a star in order to receive coins. If the player does not have a star, then they cannot sell anything. The coins received for selling a star are decided by the parameter "SellPrice". The parameter "SpaceToFace" is the space that the player will...
  15. MarioComix

    MP2 Multiple Item Slots 1.41

    These events are designed to allow the player to hold up to three items at once. Besides the main item, up to two extra items can be held in the player's reserve slots. At the start of their turn, the player can select which item to make their main item, allowing them to choose a different item...
  16. MarioComix

    MP2 Get Item 2.1

    These four events are designed to give the player an item, but they vary in how they act if the player already has an item. The item given is determined by the parameter "ItemIndex", which is a number from 0 to 9. The item indexes are as follows: Mushroom - 00 Skeleton Key - 01 Plunder Chest -...
  17. MarioComix

    MP2 Skeleton Key Prompt 1.31

    This event is designed to allow the player to throw away a Skeleton Key at the start of their turn. This event should be set to "Before Dice Roll" so that it will trigger at the start of the player's turn and after the screen fades from black. Special thanks to Rain and PP64 for their MP2...
  18. MarioComix

    MP2 Wooded Land 2.2

    Welcome to the enchanted forest of Wooded Land! According to Koopa, Wizard Bowser and his goons are chopping down the enchanted trees to absorb their magic! With the power of Super Stardom, let's defeat Bowser! This board was originally created during the October 2020 PartyPlanner64 Game Jam...
  19. MarioComix

    MP2 Skeleton Key Path 1.4

    This event is designed to allow the player to use a Skeleton Key to access a certain path. The parameter "KeySpace" will be the space that the player will go to when using their Skeleton Key. If the player chooses not to use their Skeleton Key, or has no Skeleton Key, they will move towards the...
  20. MarioComix

    MP3 Bowser Takes Star or Coins 1.1

    This event comes with two downloads: one is the actual event itself, to be placed as a passing or landing event, and the other is to load a static Bowser model onto the board. In this event (Bowser Takes Star or Coins), Bowser will take a Star from the player. If the player does not have a...
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