- Board Difficulty
- Average
- Recommended Turns
- 20
- Custom Events
- Yes
- Custom Music
- Yes
Twin Peaks is a board where the main goal is to get to the top of either mountain. At which point you will be rewarded a random item and some coins and then be teleported back to the start. There are numerous skeleton gates and events that will either make this climb easier or harder.
This is my first attempt in making a map from scratch, nearly everything you see in this map was created by me from scratch. I am very satisfied with how the map came out and how it sticks to the aesthetic of the mario party games.
After playing this map myself, I have added slight changes and now it is balanced as well as tons of fun. Also keep in mind that since this is a race to the top type of map, it is larger than most other maps to allow more strategies to be implemented.
This map is a bit complex and hard to explain in words, best way to find out what the map has to offer is to play it yourself, but I will still explain most of the basics and core principles.
Brief description of all the happening spaces:
- Middle before junction: Landing player can duel anyone else on the map, similar to using a dueling glove.
- Thunder Cloud Spaces: Landing player will be struck by lightning, causing poison mushroom effect.
- Top two spaces on each peak: Landing player is warped to the cloud in the top right section.
- Cloud spaces: Landing player on either of the two happening spaces receives a star.
Other actions:
- Fly Guy: Near the middle of the map is a fly guy with an item shop arrow pointing towards it. Passing player
can pay 10 coins to make fly guy warp a player to this space.
- Reaching either peak or cloud: If a player reaches the end of either peak or cloud and has movement left
they will be awarded an item and coins for reaching the top and then be warped back to the
start of the map and continue the rest of their movement. The left peak will give mostly bowser shop items,
while the right peak will give mostly toad shop items, the cloud will give mostly rare items.
Credit:
Airsola (All the events coded by them with slight changes made by me)
Fixed Fun (Provided the Cloud and Boo assets)