Twin Peaks

MP3 Twin Peaks

Board Difficulty
Average
Recommended Turns
20
Custom Events
Yes
Custom Music
Yes
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Twin Peaks is a board where the main goal is to get to the top of either mountain. At which point you will be rewarded a random item and some coins and then be teleported back to the start. There are numerous skeleton gates and events that will either make this climb easier or harder.

This is my first attempt in making a map from scratch, nearly everything you see in this map was created by me from scratch. I am very satisfied with how the map came out and how it sticks to the aesthetic of the mario party games.

After playing this map myself, I have added slight changes and now it is balanced as well as tons of fun. Also keep in mind that since this is a race to the top type of map, it is larger than most other maps to allow more strategies to be implemented.

This map is a bit complex and hard to explain in words, best way to find out what the map has to offer is to play it yourself, but I will still explain most of the basics and core principles.

Brief description of all the happening spaces:

- Middle before junction: Landing player can duel anyone else on the map, similar to using a dueling glove.

- Thunder Cloud Spaces: Landing player will be struck by lightning, causing poison mushroom effect.

- Top two spaces on each peak: Landing player is warped to the cloud in the top right section.

- Cloud spaces: Landing player on either of the two happening spaces receives a star.

Other actions:

- Fly Guy: Near the middle of the map is a fly guy with an item shop arrow pointing towards it. Passing player
can pay 10 coins to make fly guy warp a player to this space.

- Reaching either peak or cloud: If a player reaches the end of either peak or cloud and has movement left
they will be awarded an item and coins for reaching the top and then be warped back to the
start of the map and continue the rest of their movement. The left peak will give mostly bowser shop items,
while the right peak will give mostly toad shop items, the cloud will give mostly rare items.

Credit:
Airsola (All the events coded by them with slight changes made by me)
Fixed Fun (Provided the Cloud and Boo assets)
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Downloads
748
Views
1,366
Rating
5.00 star(s) 1 ratings
Creator
Foresttiger
Version
1.0
First release
Last update

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Latest reviews

This was an excellent experience! Honestly, I feel like I've just scratched the surface of what the board has to offer and want to get back in for another round!

Firstly, the aesthetics are so satisfying. They're easy on the eyes but also still have some personality. In particular, the main background texture is so nice to look at. Also, nice rhyme on the board's in-game description!

Next, let me commend the board's overall layout and strategy. Although it's a "race to the summit" type of board and is generally very linear, there are various loop points that allow you to go back down, and at the same time, effective item use will let you feel like you're able to control your mobility. As well, the board still employs a moving Star Space, which means that reaching the end is not actually the main goal, and therefore looping the lower sections of the board feels rewarding enough. Instead, reaching the summit is more like an extra incentive, and the reward is sufficiently satisfying for doing so, obtaining a nice item and a good deal of coins. All in all, despite being relatively linear, it feels like there are strategic choices as you make your way around the board, which is great.

If I had to give a small nitpick, I think the board could use a couple more Item Spaces. Although the Item Shop is relatively easy to access, it would be nice to have a couple more of these. It felt like the only Item Spaces were in the cloud area or in the loop back down to the first section of the board, which was usually not an ideal junction choice. On the flip side, there were many Bowser Spaces, although funny enough Bowser opted to use more curse events so the effect wasn't as heavy-handed.

Also, I'm not sure if it's ideal to keep all 8 Star Spawns for this board. The main critique I would have here is that it ends up that some Star Spawns are much more "powerful" than others if you use a Magic Lamp to reach it, in particular the one before the Item Shop or the ones that are close to the summit. Perhaps there's a way to balance these Star Spawns, or perhaps this is a legitimate strategy you're keeping in place for your board.

Overall this was an excellent board and I would highly recommend to all!
Full Game Played
Yes
Turns Played
20
Opponents
Computers Only
Method of Play
Emulation
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