Soul of Japan

MP1 Soul of Japan

Board Difficulty
Average
Recommended Turns
20
Custom Events
No
Custom Music
No
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First being an area located in my story, then becoming a custom Mario Kart Wii track, and now with a new name becoming a custom Mario Party board!

Even if I've put some effort in this map while I actually didn't want to this, this is a test map after all (or at least my first custom board). At first the map seems a bit straight-forward and easy, but once a star jumps to a different location, it leaves an !-space behind, causing for trouble! In total of 7 different star locations, that really makes this board pretty challenging at some point. And to make things worse, there are two passable !-spaces too, so that everyone can have at least one Chance Time! (The ?-Space are planned to become a happening event to make the star location warp to a different star location, once there's a way to create our own happening events, then this will be added in.)

This map had one background for the map itself, and one background picture for all the scenes, so some cutscenes (like the Ending Ceremony) are out of place.
Other things I should point out, is that this board has water, but the water won't move due the lack of animations. The board also lacks arrows to make split-paths clearer.

If people do request to let me add things in, then I think I can put in the requested stuff if possible. I also can agree that the board itself doesn't have tons of decoration compared to the original Mario Party boards, I might work on that, but I'm not sure yet.

Things that need to be fixed:
Something AI-related, the CPU players seem to go to Bowser like at least 95% of the times they have to decide which path to take, while they ignore the split path to Boo and pretty much always go to the second "Chance Time tree" path.

Base used: DK's Jungle Adventure
Tools used: Google SketchUp 2016 (for model view), Photoshop CS5 (for cleaning and creating split-paths, adding extra shading and depth for stuff like the water, and adding the trees)
Total spaces (walk-able spaces / models, objects and decorations): 100 / 14
Difficulty: 3/5 - Luck can really screw you over since there are 2 passable Chance Time spaces, which one of them can be abused to the point that everyone is using that one for giving or trading coins or stars.
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Changelog:
v0.1.0 - First public release
v0.1.0a - Really minor, almost unnoticeable tweaks
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Downloads
795
Views
1,476
Rating
2.00 star(s) 1 ratings
Creator
Wingcapman
Version
0.1.0a
First release
Last update

Latest reviews

Not the best of boards, but the one redeeming quality it does have that I haven't seen on any other board yet is the drive-thru chance times. That was pretty cool in itself, but other than that it is a little rough to play on. Going a long time without a junction is rough and happening space doing nothing takes it down a star. Obviously its an old board (9 years old) but it does look okay.
Full Game Played
Yes
Turns Played
20
Opponents
Computers and Humans
Method of Play
Emulation (Netplay)
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