Skeleton Key Path

MP2 Skeleton Key Path

Event Type
  1. Passing Event
Input Required
Yes (Parameter)
Programming Language
MIPS (Assembly)
Playable on N64 Hardware
Untested
Source
Custom-Made
394_07_05_21_11_52_15_0.jpg

This event is designed to allow the player to use a Skeleton Key to access a certain path. The parameter "KeySpace" will be the space that the player will go to when using their Skeleton Key. If the player chooses not to use their Skeleton Key, or has no Skeleton Key, they will move towards the space parameter "NoKeySpace".

Special thanks to Rain and PP64 for their MP2 documentations and Spongyoshi for testing the event!

This event should be Everdrive-compatible. If there are any issues, please do not hesitate to let me know!

Edit Log:
EDIT (v1.4):
-Now uses the "GetRandPromptSelection" function from the board overlay.

EDIT (v1.3):
-Now checks if the current player is Bowser (during Bowser Bomb) and exits the event if true.
-The player's dice roll is now hidden for the duration of the event.
-Added compatibility with my multiple item slots events: the player can now use a Skeleton Key to access the path if it is in one of their reserve item slots.

EDIT (v1.2):
-Reduced file size by replacing the mini function "WaitOnCursor" with the in-game function.

EDIT (v1.1):
-Added the option to view map. Special thanks to PartyPlanner64 for providing the function!
  • 394_07_05_21_11_52_15_1.jpg
    394_07_05_21_11_52_15_1.jpg
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Downloads
795
Views
1,132
Rating
0.00 star(s) 0 ratings
Creator
MarioComix
Version
1.4
First release
Last update

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