Luigi's Tricktrade Town!

MP3 Luigi's Tricktrade Town!

I'll be honest about my review. I really like the idea behind the board, property boards are a great gimmick, but I think there needs to be some changes. First, Chance Time should absolutely be in a hard to reach spot. It can be too easy for someone to get a good property, like in the middle, and make it hard to come back, especially if they don't have their own property. I also think that properties should be able to be challenged after they are purchased, since in longer games, all properties could be bought and no longer be available for competition. One last piece of feedback is I think more arrow indicators should be placed, using the actual board art rather than the arrows in Party Planner, as well as more indicators in the board art in general, like where Boo is, so it's easy to see on a first look.

There is quite a few things I liked too, don't get me wrong. I think Boo is placed in a perfect spot. Having to travel past that mansion to get to Boo is a huge risk that players should have to engage with eventually, it's done great. I enjoyed how much Bowser popped up in my game, made the economy harder to obtain and made it hard to capitalize on properties. The Lucky Space mechanic was also super fun. It was not too broken like they tend to be in modern Mario Party and added a bit of extra fun to the board.

Don't let this discourage you, of course. Keep making boards, and I guarantee you are going to improve in your craft. You have a lot of potential and I'll definitely check out stuff in the future. Good luck!
Full Game Played
Yes
Turns Played
25
Opponents
Humans Only
Method of Play
Emulation
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