only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
[/quote]
First of all: Interesting concept, I really would like to play it one day.
What helped me most was the good old trial and error.
Have you tried to set the OneWayAlleySquare 4 or more fields away from the bank?
It would be interesting to see what happens then, if you roll a 3.
I took a closer look at your BackStreetSquares ... did you want them to end in common propertys?
For example, the pipe at field 57 leads to district 43. This is marked as a property, not as the other pipe.
I know that this is possible, but I dont think this was meant to be that way by nintendo. - so who knows what bugs this could cause.
Another thing you could try would be to fill in the values of the empty cells like "shopmodellID" etc.
I have a debugged board where I used the following values for the BackStreetSquares:
Unknown 1:0
Dist.Dest.ID: The right ID but with a Pipe set on this field
Unknown 2: 255
Value: 65535
Price: 65535
Unknown 3:0
ShopModelID:204
I would also set the dice roll down to 7 until the board is fully working.
I have read the possibility of rolling an 8 can cause the game to freeze.
After I have debugged my maps I set the dice roll to 8 again. Maybe this is just a waste of time,
but I got a little desperate while building my biggest map ^^