Author Topic: TBS Activity Game 3 - The Shattered Legacy vs Zympherior  (Read 11964 times)

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
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Spoiler: Tiles info (click to show/hide)
These lists will be kept up here in case you guys want to reference back to it at any point.

And now - Time for the third game!

It's The Shattered Legacy VS Zympherior

I've already flipped a coin to decide the turn order, and it's H-J going first (I made it so that the Blue Player goes first so if it was the other way around then you'd be reverse colours, just to say.)

You'll be playing on the "Castle Halls" Board

Your units have been auto-deployed in front of your forts. Make your moves by posting below, listing all of your character's action (remember that the order they move may also affect the outcome of your turn as well).

Spoiler: Initial Board (click to show/hide)

I'll update the board whenever possible, but even if I haven't posted and your opponent has gone, you can still take your turn if you'd like (so long as you know where it is they've moved :P)

Enough wasting time - LET'S BEGIN!

(Oh and if you haven't payed attention to the other game, diagonals are NOT adjacent. FE terms remember. :P)
Now that I've gotten that whole intro out of the way, I wana bring up a small change to the game that I never got to update in my main topic.

First off, I was considering dropping all soldier HP by 1 but for now I'm not going to make that change unless you both are fine with that. It's just that for their cost that HP is a lot...

Secondly, Vulnerary's now have the property to cure the user of their status ailments as well. This is because the only true way to cure a status ailment before was to use the Light Mage's move on an ally, so now the Vulnerary works as a 1-Time use of that move on them self. Also because poison op without any status healing assistance (this doesn't mean you can use it while trapped though, or on another ally).

Finally, look at all those interesting letters down at the bottom. Zymph picked them. :P
« Last Edit: July 31, 2015 by Yoshiman222 »

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
  • Your Resident Cosmic Senpai
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Light Mage - move up 1, right 1 onto fort. Cast a Light Tile 2 down from the fort.
Dragon - move down 2, right 1 onto to Light Tile.
Assassin - move down 1, right 3.
Cavalier - move left 2.
Soldier - move right 1.


Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline Zympherior

  • Outsider that reached Fantasy
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(Normal ABCs are boring!)

Armoured Knight - Move down 2 onto fort.
Ballistician - Move 2 up, 1 right.
Horseman H - Move 5 left.
Soldier C - Move 1 up, 2 left.
Horseman T - Move 1 up, 4 right, 1 up.
Assassin - Move 3 right.
Soldier Z - Move 3 right.
Soldier X- Move 1 up.
Look, look with your special eyes...

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
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Very interesting startups! Both armoured units going onto their forts immediately for good defense, H-J's with healing properties, while Zymph's, a great wall.

Spoiler: Initial Board (click to show/hide)

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
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Assassin vanishes.

Nil other moves at present

Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline Zympherior

  • Outsider that reached Fantasy
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Ballistician - Move 1 up.
Soldier X - Move 1 right, 2 up.
Horseman T - Move 4 up.
Soldier Z - Move 4 up.
Assassin - Move 4 up.
Horseman H - Move 4 up, 1 right.
Soldier C - Move 3 up, 1 left.

(Stupid Question: Is it possible to attack an assassin while invisible?)
Look, look with your special eyes...

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
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(Stupid Question: Is it possible to attack an assassin while invisible?)
Ehhh... you can't hit what you can't see, right? Of course when an assassin makes their strike, they're publicly vulnerable to everything. An thinking of setting it so that you can't turn invisible when starting near an enemy to prevent impossible gettaways but ehh, still testing. :P

Spoiler: Current Board (click to show/hide)

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
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Soldier: move left 1
Light Mage: cast Light Tile right 2, 1 down (where Soldier was)

All other units stay in place

Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
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No one's taking the initiative...
Wonder what's happening?

Spoiler: Current Board (click to show/hide)

Zymph's Turn

Offline Zympherior

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Horseman H - Move 1 up, 1 left.
Soldier C - Move 1 up, 1 right.
Soldier X - Moves 1 up.
Ballistician - Moves 1 up. Attacks Dragon Rider.
Assassin - *Turns invisible*

Other units stay in place.
Look, look with your special eyes...

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
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Ballistician - Moves 1 up. Attacks Dragon Rider.
You can't use the Ballistican's special move while moving in the same turn.

Offline Zympherior

  • Outsider that reached Fantasy
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Ballistician - Moves 1 up. Attacks Dragon Rider.
You can't use the Ballistican's special move while moving in the same turn.
Cancel the attack then...
Look, look with your special eyes...

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
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Ballistician - Moves 1 up. Attacks Dragon Rider.
You can't use the Ballistican's special move while moving in the same turn.
Cancel the attack then...
and movement or...?

Offline Zympherior

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No, keep that. It still moves.
Look, look with your special eyes...

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
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Gameplay's so fast~
Got plans fully-in motion? I'd watch for those assassins though if I were you!

Spoiler: Current Board (click to show/hide)

H-J's Turn