Author Topic: Cards Against Insanity- Super Smash Bros. Room 1 (DeadlyxImpulse VS. Sashe2705)  (Read 4891 times)

Offline AbsolPowers

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Welcome to Cards Against Insanity!
This version, the one you are playing, is the Super Smash Bros. version of the game. This card game is about order, but that doesn't mean things can't get hectic. Here's how a standard match is set up:
Spoiler (click to show/hide)

Above is the beginning Card Map for Room 1 of the Super Smash Bros. Pack of Cards Against Insanity. The top row is DeadlyxImpulse's team and the bottom is Sashe2705's team!
This game does not start until FRIDAY, 4PM EST
Don't post until it starts!
The coin toss will not be decided for turn one until the match starts.
« Last Edit: November 20, 2014 by AbsolPowers »

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Offline AbsolPowers

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This game has started. DeadlyxImpulse moves first this turn.

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Offline DeadlyxImpulse

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Donkey Kong: Use DK Pride, Burn Ganondorf, Paralyze Sheik, Poison Dr. Mario

Pac-Man: Use Power Pellet on DK

Diddy Kong: peanut popgun on Dr. Mario

Offline Gizmo

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Ganondorf: Wizard Choke on DK

Sheik: Use Ninja Glare

Dr. Mario: Power Pill on DK

Offline AbsolPowers

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Turn 1 is complete! Let's see what happened!

DeadlyxImpulse won the coin toss, they went first this turn.
Donkey Kong used DK Pride, losing 30 HP (going from 120 HP to 90 HP) in exchange for burning Ganondorf, paralyzing Sheik, and poisoning Dr. Mario. These status conditions will occur at the end of the turn!
Pac-Man used Power Pellet on DK, losing 20 HP (going from 90 HP to 70 HP) in exchange for healing 10 HP of Donkey Kongs (going from 90 HP to 100 HP) and giving him a Defense layer!
Diddy Kong used Peanut Popgun on Dr. Mario! It hit three times (15 Dg). Dr. Mario's Defense layer minimized damage to 10, cutting his HP from 65 to 55!

Sashe2705 went last, but here's what they did.
Sheik used Ninja Glare, removing 10 Magic of hers. It paralyzed Diddy Kong and Donkey Kong! These status conditions will occur at the end of the turn!
Dr. Mario used Power Pill on Donkey Kong, removing 10 Magic of his. It did 10 Damage (Donkey Kong's HP is now at 90). Doctorate Guard activated! Dr. Mario is protected from Peanut Popgun!
Ganondorf's Triforce of Power activated, he moved last. Wizard Choke does 20 Damage instead of 25 because of Donkey Kong's Defense layer, his HP is now at 65!

Ganondorf is burned! His HP is at 108! Burn lasts two more turns
Dr. Mario is poisoned! His Magic is at 14! Poison lasts four more turns

TURN TWO START
DeadlyxImpulse moves first again!
Diddy Kong and Donkey Kong both can't move! Paralysis lasts 2 more turns

Sashe2705's Sheik can't move! Paralysis lasts 2 more turns

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Offline DeadlyxImpulse

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Pac-Man: Punching Pouncer on Dr. Mario

Offline Gizmo

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Ganondorf: Wizard Choke on Pac-Man

Dr. Mario: Power Pill on Pac-Man

Offline Gizmo

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Has the turn ended or I haven't finished my move yet :P?

Offline AbsolPowers

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Turn 2 has ended! DeadlyxImpulse went first.

Diddy Kong is paralyzed! He can't move! Paralysis lasts for one more turn!
Donkey Kong is paralyzed! He can't move! Paralysis lasts for one more turn!
Pac-Man used Punching Pouncer on Dr. Mario! It hits! Dr. Mario has 30 HP left! Pac-Man is healed 5 HP.

Sheik is paralyzed! She can't move!
Dr. Mario used Power Pill on Pac-Man. He has 4 Magic left. It did 10 damage, giving Pac-Man only 65 HP left. He is also protected from Punching Pouncer.
Ganondorf used Wizard Choke on Pac-Man. It did 25 Dg, leaving him with only 40 HP left. AND it burned him!

Ganondorf's burn left him with 106 HP! Burn lasts for one more turn.
Dr. Mario is poisoned! It leaves him with 3 Magic! Poison lasts for three more turns.
Pac-Man is burned! He only has 38 HP left! Burn lasts for two more turns.



TURN THREE START
Sashe2705 moves first!
Sheik managed to evade her paralysis! She has one more chance for the paralysis to work.

Donkey Kong managed to evade his paralysis! He has one more chance for the paralysis to work.
Diddy Kong managed to evade his paralysis! He has one more chance for the paralysis to work.

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Offline Gizmo

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Ganondorf: Use Twilight Slam on Pac-Man

Sheik: Use Ninja Glare on DK

Dr. Mario: Use Blue Pill on Dr. Mario

Offline AbsolPowers

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ERROR:
Sheik cannot use Ninja Glare on a select target. Nor is the paralysis gone yet (it will be after it's factored for next turn).

Would (Sashe2705) like to reconsider their turn?

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Offline Gizmo

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ERROR:
Sheik cannot use Ninja Glare on a select target. Nor is the paralysis gone yet (it will be after it's factored for next turn).

Would (Sashe2705) like to reconsider their turn?

What am I doing? I meant Needle Storm, not Ninja Glare. So, I cannot use Sheik this turn. Okay then, the other actions remain the same.

Offline AbsolPowers

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ERROR:
Sheik cannot use Ninja Glare on a select target. Nor is the paralysis gone yet (it will be after it's factored for next turn).

Would (Sashe2705) like to reconsider their turn?

What am I doing? I meant Needle Storm, not Ninja Glare. So, I cannot use Sheik this turn. Okay then, the other actions remain the same.

Ignoring the last part, as Sheik CAN move this turn (paralysis only stops you from moving 50% of the time) just the paralysis hasn't "left her system" if you will.

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Offline Gizmo

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ERROR:
Sheik cannot use Ninja Glare on a select target. Nor is the paralysis gone yet (it will be after it's factored for next turn).

Would (Sashe2705) like to reconsider their turn?

What am I doing? I meant Needle Storm, not Ninja Glare. So, I cannot use Sheik this turn. Okay then, the other actions remain the same.

Ignoring the last part, as Sheik CAN move this turn (paralysis only stops you from moving 50% of the time) just the paralysis hasn't "left her system" if you will.

Then there are my moves:

Ganondorf: Use Twilight Slam on Pac-Man

Sheik: Use Needle Storm on DK

Dr. Mario: Use Blue Pill on Dr. Mario