Author Topic: MadWorld  (Read 1183 times)

Offline ttwashere

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« on: January 03, 2009 »
If you are offended by blood/gore/violence do not read this topic

Summary of what the game is about:
Quote from: First Press Release
MADWORLD, the first title set for release in Q1 2009, is an inventive third-person action game exclusively for Wii™. Produced by Atsushi Inaba, MADWORLD has a unique black and white style, depicting an incredibly sharp backdrop that straddles graphic novels and 3D worlds. As players battle opponents, they must master the use of various weapons and items found within their environment, such as chainsaws and street signs, while entertaining sports commentary adds to the third-person gameplay. With its irreverent humour and over-the-top violence, MADWORLD will deliver a unique core gaming experience currently missing on the Wii system.


Official Sites:


The Art Style:
The game has a beautiful black/white art style that was very much inspired by Frank Miller's Sin City. Here is the developer discussing the choice:
” Actually, I am Frank Miller. Obviously the influence of Frank Miller is big given the style, but that’s not the only thing we’ve been looking at. We’ve looked at a lot of different American comics and comic creators, and used that for inspiration and style. It would be really hard to find someone who considers themselves a creator, who doesn’t like Frank Miller. So whenever you look for new art styles, something that has a new sense to it, Frank Miller’s name comes up because he has such a unique style and sense of art.” - Director, Shigenori Nishikawa

“We realize there is a risk attached to creating a black and white game as it has the potential to make the game difficult to play. However, the way we built the game we think the art style will have enough impact to make it worth it.”

The Game Is Designed for Core Gamers:
“We felt that the Wii Marketplace had too many of the same type of games - there was something missing in the line-up. That’s why we created such a game as Mad World. We didn’t want to create a game that was depraved or perverse - rather we wanted to create a game that was fun and exiting that happened to feature gruesome violence.” - director Shigenori Nishikawa

“We feel that games aren’t something to be used as educational tools and from that respect they wanted to create something that was fun to play that was exciting. As far as [we’re] concerned it’s not really a risk because [we’re] creating a fun game.”


MTV Multiplayer
Computers And Videogames
Games Radar
Euro Gamer #1
Euro Gamer #2

MadWorld the next Big Franchise For Sega?
Sega is planning to make Madworld into a franchise as you can see in this interview with Sega of America president and COO Simon Jeffery.

GS: What’s the battle plan for establishing three or four original IPs in the marketplace now? You’ve so far made a big deal about PlatinumGames as a brand, but will you build all the marketing around the developers?

SJ: We absolutely believe that the franchises we introduced tonight will drip feed tonight. We showed more on Madworld for a reason. There’s more there, and we don’t want to oversaturate with three products at the same time. Madworld is probably going to be the first to market. We really want to make sure there’s distance between [games]. One of the great things about the way Platinum is structured is that they want their creative directors to run their own lines. So these franchises will be built over a long term. What we’ve seen today is the starting point, but all of those games–Bayonetta, Madworld, Infinite Line–won’t be one-offs. They’re all uniquely different enough from everything in their space to build complete franchises out of. The whole foundation of PlatinumGames is built around that long-term strategy. They don’t just want to make a quick buck and throw out a few games. They’ve been in the business long enough to know what works, and they really want to pretty much establish themselves as gaming gods.
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