Ok I've been fairly busy this week due to family chores and then there's the stupid weather, so we couldn't get as much as we wanted done. :/

Well, this is what we've got... =P

**Spaces**Main Spaces are on the left, seasonal spaces on the right. Bubbles and Fireworks are now seasonal spaces for the summer themed board.

-Blue space: Gives you 3 coins when landed on, 9 in last 5 turns.

-Red space: Takes away 3 coins when landed on, 9 in last 5 turns.

-Happening Space: An event will happen. Can be good or bad.

-Duel space: A duel will happen between 2 players, who will play an interactive mini-game and prizes will be on the line.

-Miracle space: 2 players, at random, will be exchanging coins and/or stars. This can be a whole game changer…

-DK space: DK will do an event that will help the player.

-Bowser space: Bowser will do an event that will hinder the player.

-Orb space: Passing here will give you a random orb. Does not count against your roll.

-Star space: You can buy the star, if you have enough money. Does not count against your roll, whether you buy it or not.

**Winter Spaces**

Snowflake Space: Landing on this space causes a harsh blizzard for a few turns and makes your rivals lose a few coins at the start of each turn. Landing on this again during the blizzard cancels it. Appears somewhat uncommonly.

Candy Cane Space: Landing on this will yank the Star Space to you and another person of your choice! After that, the Star moves to a new space like usual. Appears very uncommonly.

**Spring Spaces**

Flower Space: Next turn, you will get 3 coins for each space you pass! Appears uncommonly.

Bunny Space: The bunny will bring you a basket of goodies! Gives you coins, orbs and other pleasant surprises! Appears uncommonly.

**Summer Spaces**

Bubble Space: Triggers a mini-game where payouts are doubled. Appears commonly.

Fireworks: Triggers a mini-game where the loser has to pay the winners an equal amount of coins. Appears commonly.

**Autumn Spaces**

Leaf Space: Allows you to fly to ANY Space on the board. You can choose if the effects of the Space you fly to activate or not. Appears rarely.

Pumpkin Space: The mystical Pumpkin has a bunch of leaves covering the Spaces for a few turns... You won't know what some of the Spaces are until you land on them and they can change each time someone lands on it. Appears uncommonly.

**Orbs**

**Orb Effects**Mushroom orb: Allows you to roll 2 dice blocks. Getting 2 of the same number will get you bonus coins. Costs 5 coins.

Gold Mushroom orb: Allows you to roll 3 dice blocks. Getting 3 of the same number gives you bonus coins. Costs 15 coins.

Metal Mushroom orb: Allows you to pass any roadblocks without being affected by them and will make them disappear. Costs 10 coins.

Reverse Mushroom orb: Use on whoever you want, they will go in reverse that turn. Costs 15 coins.

Bullet Bill orb: Use this, anyone you pass loses 20 coins. You can avoid roadblocks with this, but they will not disappear. You can choose which way you want to go with this, but you will bypass events (star, orb spaces, orb huts, etc.) Costs 15 coins.

Flutter orb: Brings you to the star. You still have to pay for it. Costs 30 coins.

Sluggish Shroom orb: Allows you to roll whatever you want from 1-10 on the same turn you use this. Costs 15 coins.

Warp Pipe orb: Switch with a player of your choice. Costs 20 coins.

Poison Mushroom orb: Anyone you choose will be poisoned. They can only roll 1-3 on their next turn. Costs 10 coins.

Spiny orb: Whoever lands on this will lose 10 coins and will give them to the owner of this space. Costs 5 coins.

Goomba orb: Whoever lands on this must pay either 5, 10, 15, 20 or 30 coins to the owner of this space. Costs 10 coins.

Mr. Blizzard orb: Whoever lands on this will lose all their orbs. They are not given to the owner of this space. Costs 10 coins.

Freezie orb: Whoever lands on this cannot move next turn. Costs 15 coins.

Kamek orb: Whoever lands on this will have to give either 1, 2 or 3 of their character spaces to the owner of this orb. Costs 10 coins.

Fly Guy orb: Whoever lands on this will be sent back to start. Costs 15 coins.

Lakitu orb: Whoever lands on this will have an orb stolen and will be given to the owner. If the owner already has a full inventory, they will have to discard an orb. Costs 10 coins.

Piranha Plant orb: Whoever lands on this will lose 1/2 of their coins and the owner will receive those coins. Costs 20 coins.

Thwomp orb: Whoever passes this will stop moving, regardless how many spaces they had left. Costs 15 coins.

Podoboo orb: Whoever passes this will lose 10 coins. Costs 5 coins.

Zap orb: Whoever passes this will lose 5 coins per spaced passed. Costs 20 coins in the day.

Tweester orb: Whoever passes this will be sent to a random space. Costs 10 coins.

Bob-Omb orb: Whoever passes this space will have their roll reduced by half. Costs 10 coins.

Boo-Away orb: If Pink Boo tries to steal from you, having this will protect you. Disappears after it’s been used. Costs 20 coins.

Snack orb: On a board with Chain Chomps, if your opponent passes you while riding one, having this orb will prevent you from losing a star. Costs 15 coins.

**Characters****Board Names**