Author Topic: Super Smash Bros. for Nintendo 3DS  (Read 60328 times)

Offline Sax

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Re: Re: Super Smash Bros. 3D
« Reply #45 on: June 19, 2012 »
Hopefully they don't make the two games completely different. If any of you have played Skylanders for a console and the 3DS you will know the 3DS one sucks. It follows a completely different storyline, gameplay style, etc. Nintendo will sell more copies of the 3DS and this game if they stick to the formula we all know and love.

Offline Sax

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Re: Re: Super Smash Bros. 3D
« Reply #46 on: June 24, 2012 »
kind of long but it brings so many good things. From 3DSnewsdaily

With all the discussion about how Namco is now helping develop Super Smash Bros 4 and the talk about how the 3DS and Wii U ones could be extremely different to one another, it seems fair to say peoples expectations for the games are extremely high.  But could Super Smash Bros 3DS turn out to be the more interesting game, the one which has a whole bunch of interesting features and gameplay mechanics only possible on the 3DS?  I definitely think so, and heres why.

1. The Arena is much less limited than before due to no camera issues

Now this is the big point.  You see, previously Super Smash Bros matches were always fought on one screen, correct?  As a result, you had to zoom the camera out to accomodate all the action on screen and couldnt really be particularly clever with stage designs due to the limited camera angles. However this could change with the 3DS.

This is because now, everyone has their own screen and hence own view of the action.  Its an advantage theoretically also possible on the Wii U with the Game Pad and its mini touch screen, and the amount of interesting new things that can be achieved as a result is exceptional.

For one thing, stages can now have proper depth to them.  Not like 3D movement or even graphics, but you can have all kinds of neat tricks where players can take the fight away from the rest of the pack without the camera having to be accomodate it.  Imagine if for example in Luigis Mansion that those fighting inside the building could do so even while the rest of the fighters just saw the front of the mansion.  Or if you could have a New Super Mario Bros/Yoshis Island style cut away effect where if you entered a building, you could see the interior on your own screen, but anyone not currently in the area could merely see the outside. Completely impossible in Melee or Brawl, completely possible in the 3DS and Wii U versions.

Similarly, how about if players could actually drop down or go off screen and continue their battles in a different area? This is obviously impossible in the older games, but could be a nice way to add a lot of depth to the game in the 3DS and Wii U ones.

Invisibility could benefit greatly from this as well.  Remember the Cloaking Device in Super Smash Bros Melee?  It was pretty useful, pity you couldnt see your character:



Spot the characters in this picture and who they are!

This makes perfect sense in a game viewed on a single screen, since any way used to let the person playing as a certain character see them when invisible can be used against them by human opponents in the same room.  Its generally why Mario Kart games viewed on the TV screen (Double Dash and Wii especially) dont have the Boo/ghost item, because anyone else in the same room can see what items are being stolen and where the user is.

But in a game with multiple screens, they can show the character (maybe with an effect like the Vanish Caps in Super Mario 64) to the person using them, but not to their allies/opponents.  Much better, and it stops people randomly crashing into things like pits and stage hazards due to not being able to keep track of their character.

It could also help with things like Captain Falcons final smash, which currently makes it so anyone not attacking/being attacked with/by it cant keep playing until the short cut scene is over.  Imagine if instead the fancy view was kept to the person using it and their targets, whereas the rest of the players just saw the F-Zero car come hurtling across the stage and knock the unfortunate victim flying to their doom.

Finally, itd really help with single player modes that have co-op functionality (or in other words, all of them bar Classic Mode).  Because at present, if one person goes too far ahead, the other gets killed as if they crossed the blast lines at the sides of the stage.  This issue is present in near enough all current 2D platformers to date ranging from New Super Mario Bros Wii to Kirbys Return to Dream Land, but could be fixed entirely by making it so each player just sees their own characters view.  Unfortunately, one game never got this idea



For some stupid reason, New Super Mario Bros 2 still brings back the bubble system

So in some way, merely having seperate views of the action adds a whole ton of new possibilities to the Super Smash Bros series.  But its not the only thing possible on the 3DS

2. Augumented Reality Opens up a whole new dimension of Smash Bros gameplay

Face it, given the whole premise of trophies coming to life and fighting each other, everyones considered the idea of real life Super Smash Bros trophies they can use to host battles on their desk, right?

But with Augumented Reality, this possibility has got much better!  Now not only does it seem possible to make fictional characters appear in real life and all the possibilities that brings (seriously, look up the amount of ingenious things people have done with AR cards and their Miis in real life settings), but also much more.

Like the ability to make them actually fight for one thing, like the AR stuff in Kid Icarus Uprising:



But even this could be improved.  How about making it so you can actually control the characters as they fight each other on your desk and making it so any area you can put the AR cards down in becomes a proper Smash Bros style battle arena?  And while I dont quite see it being quite advanced enough to somehow auto figure out what parts of the environment would act as slopes, jump through platforms, etc, just having a flat stage like Final Destination wherever would open up a lot of creative possibilities.  Dont like how they didnt put your favourite stage in?  Make a real life model/diorama of it and just have the AR generated characters fight each other on it!

Maybe then have it so the game can generate virtual objects the characters can interact with, like virtual versions of other stages in the game or features from them.  Imagine getting to build your ideal stage in Stage Builder, then use it with the AR features to make an in game level which acts like the real life model, if you get what I mean.

You could easily turn the AR feature into something thats unmatched by any other fighting game ever made, something allowing for literally infinite possibilities and potentially any crossovers, legal or illegal the fans could ever imagine!

3. StreetPass and SpotPass could improve the game significantly

Now, Id hope this wouldnt mean theyd require a certain amount of StreetPasses to unlock things ala Mario Kart 7′s Golden Glider, but theres still an awful lot of neat things you could do with Super Smash Bros and StreetPass.

Like making trophies based around the feature.  This way, youd still get trophies in game, but if you met someone out and about, a random trophy they have that you dont would get added to your games trophy collection and vice versa.  Like that virtual Pokedex app available on the eShop. The same could work for the stickers in the game too, and itd really make collecting them that much easier for a certain amount of people.

Thats not to say characters and stages couldnt transfer like this too, wouldnt it be pretty neat if any unlocked characters and stages you got in game could be passed on to anyone you StreetPassed with?  It wouldnt replace the old fashioned methods of getting them like playing a certain amount of matches, beating classic mode, playing the single player adventure mode, etc, but would be a nice additional one for people who want to get everything a different way.

SpotPass could be neat too.  You know how sometimes you get Miis of famous Nintendo employees sent to celebrate events, or Swapnotes doing the same?  Imagine if you could get additional characters, stages and options this way too.  Like if a new Yoshi game was coming out or even just announced at E3 and Nintendo celebrated it by sending you a few trophies based on the game, or even a new character like Kamek.  Or when Donkey Kong Country Forever is released, voila a new Donkey Kong stage is sent to everyone for free and Funky Kong might be added as a playable character.



Note to K Rool fans: I only mentioned Funky Kong because K Rool and maybe Dixie Kong would be default characters available at launch, not distributed via events.

In fact, quite a few things could be sent this way.  Imagine if when Super Mario 3D Land, you got this music attached with a message saying to buy the game:



Thatd be a lot more interesting than just a boring Swapnote with some special stationary, right?

Youd also get to share your records with others the same way, like how Mario Kart 7 sends you random time trial times close to yours via SpotPass every now and again. Imagine if your best record on Break the Targets or Home Run Contest was being sent out to everyone and you got to see theirs in the same way.  Could be a nice way to foster competitive spirit (along with the inevitable online leaderboards).

So yes, both StreetPass and SpotPass open up a lot of possibilities, but so does this next item on the list

4. QR Codes could be used to distribute characters and stages

Like in Mario Tennis Open how they distributed the different Yoshi colors and Metal Mario, but with much more interesting content.  Itd solve a lot of issues, namely that Nintendo could use it to release downloadable content without the pesky cost thing.  It also allows said content to be shared online in an almost viral way, anyone can post the QR codes on their site and turn it into a gallery of unlockable Smash Bros characters and stages.



Like that, except with Smash Bros characters and stages rather than Yoshis

The region locking thing would ideally go, since itd be much better if you could just get the codes from any site you wanted, English, Japanese, whatever, but still, the concept could be extremely interesting.  Itd also mean Nintendo could run a sort of post launch Dojo site where each days update is new content being distributed as QR codes.  Thatd be a really clever way to gain a lot of publicity fast.

5. Downloadable Content means everyone ends up happy

Okay, maybe not quite everyone, its impossible to make the unpleasable mob they call a fanbase online totally happy with anything, but the majority would be happier with at least some downloadable content, especially if it were free.

The obvious thing would be that youd only have to add the stuff you wanted to add, Nintendo would basically maintain an official download service giving out characters, stages, items, trophy packs, sticker packs, etc for free, and youd just download the ones you want to use.  So if some people really liked Pichu or Dr Mario, sure they can add them to their copies of the game, but others arent forced to and it wouldnt cost money to do so.

But I think the real best thing they could do here would be to make every single element in the game adjustable.  Not only could you add new characters, stages, items, etc, but you could disable/delete existing ones.  So lets say you really, really dislike the character of Snake or Sonic or whoever. You could outright delete them from your copy of the game, or even overwrite them with a character you downloaded from Nintendo online.  Absolutely everything would work with this system.

So if you made a new stage and prefer it to New Pork City, you could then overwrite the former with your custom stage made in Stage Builder and then, whenever it comes up in the story, classic mode/all star mode, events, etc, it loads your custom level rather than the default one.  Absolutely everything would be editable this way, to the point you could outright disable items across the whole game and make even classic mode act like a tournament if you felt like it, or maybe even download a new final boss to use for the main adventure mode if you hated Tabuu.  Maybe thered be a boss downloads option too, so you could go to Smash Bros.com then say choose between these five possible final bosses:

1. Giga Bowser

2. Marx

3. Ganon

4. Andross

5. Tiki Tong

Of course, the selection would be better/more varied, but you get the point.  You could download content officially from Nintendo, and then either add it to the stuff in the game or outright replace stuff in the game with the new content.

Obviously, there would potentially be drawbacks to this idea, namely the absolute hell of trying to balance it (to which part of my argument is dont bother, the pro gamers will do that themselves) and the sheer confusion which would result from a trip online (imagine having to think of ways to counter over 200 unique characters, a few hundred stages, a hundred or so items and potentially even a custom stage played with Augumented Reality cards), but it would certainly expand the scope of Super Smash Bros to the point itd be the best crossover game ever made.

Besides, the player is king, not the developer.  If the player wants to make their offline play into a chaotic mess like a kid smashing a toy with a sledgehammer, let them.  Most of the customisation would only affect offline stuff anyway, since anyone could face anyone using any character or stage, even the ones they removed/disabled or didnt add in the first place.

So with that said, it does really seem like the 3DS could be used to make the next Super Smash Bros game one of the best games ever made, with an almost unlimited number of possibilities and who knows what else.

Offline ChickenLegs

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Re: Re: Super Smash Bros. 3D
« Reply #47 on: June 29, 2012 »
I just hope the 3DS version does not suck.
This has been another...pointless moment.

Offline Vipsoccermaster

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Re: Re: Super Smash Bros. 3D
« Reply #48 on: July 02, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

Offline ★Plum★

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Re: Re: Super Smash Bros. 3D
« Reply #49 on: July 02, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

I notice a lack of Peach...

Offline Sax

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Re: Re: Super Smash Bros. 3D
« Reply #50 on: July 02, 2012 »
Notice the Pikmin in the top left but the lack of Olimar.

Offline Deceptive Dislike

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Re: Re: Super Smash Bros. 3D
« Reply #51 on: July 02, 2012 »
First thing I noticed was Luigi rocketing and sandbag crying.

Offline Gengar

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Re: Re: Super Smash Bros. 3D
« Reply #52 on: July 02, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

Cool drawing. :P
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Offline MarioComix

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Re: Re: Super Smash Bros. 3D
« Reply #53 on: July 03, 2012 »
I think each of the characters represents a different series, like Mario and Luigi are the Mario series, Donkey Kong for DK series, Crazy Hand and Sandbag represent the SSB series, Kirby and Meta Knight for Kirby, Zero Suit Samus for Metroid, Mr. Game & Watch for Game & Watch series, Link and Heart Container for Zelda series, Wario for Wario series, Pikachu for Pokemon, Marth for Fire Emblem, Pikmin for Pikmin, Pit for Kid Icarus, and Fox for Star Fox.
Custom boards now available for download: King Boo Carnival, Daisy's Garden, Rosalina's Cosmic Icecap (MP3), and Peach's Birthday Cake (MP3)!

Offline Gameguy1996

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Re: Re: Super Smash Bros. 3D
« Reply #54 on: July 03, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

I would say everyone in the picture is going to be in.

Thanks DJ Swangler

Offline Gengar

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Re: Re: Super Smash Bros. 3D
« Reply #55 on: July 05, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

I would say everyone in the picture is going to be in.

They all are well-known characters.
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Offline nintendofan10039

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Re: Re: Super Smash Bros. 3D
« Reply #56 on: July 05, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

I would say everyone in the picture is going to be in.

They all are well-known characters.

Maybe this is the full roster....LOL Just kidding.  Does anyone think that this game will be coming out this year?

Offline Gengar

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Re: Re: Super Smash Bros. 3D
« Reply #57 on: July 05, 2012 »

Sakurai and his team made this. Don't take it as who will be in the game, though.

I would say everyone in the picture is going to be in.

They all are well-known characters.

Maybe this is the full roster....LOL Just kidding.  Does anyone think that this game will be coming out this year?

No chance. Probably fiscal year 2013
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Offline Sax

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Re: Re: Super Smash Bros. 3D
« Reply #58 on: July 05, 2012 »
I am sad that they are keeping the same characters. I forgot who said it but I believe it.

Offline nintendofan10039

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Re: Re: Super Smash Bros. 3D
« Reply #59 on: July 05, 2012 »
I think that they will add some new ones though...Unfortunately since Namco is working on it, I believe that Pac-man will be in it....weird.