Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.
No, they never released Banjo-Kazooie for the Wii Virtual Console. Banjo-Kazooie was a game made by Rare, and Microsoft owns Rare. Rare owns the Banjo-Kazooie IP. Banjo-Kazooie and Banjo-Tooie will never be released for the Virtual Console as long as Rare owns the IP, which Microsoft owns the company, as well.Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.I'm hoping Nintendo finally goes through with putting N64 games on Wii U Virtual Console.
They released the original Banjo Kazooie on the Wii VC, so hopefully I could finally get a chance to play it.
I could swear they did...No, they never released Banjo-Kazooie for the Wii Virtual Console. Banjo-Kazooie was a game made by Rare, and Microsoft owns Rare. Rare owns the Banjo-Kazooie IP. Banjo-Kazooie and Banjo-Tooie will never be released for the Virtual Console as long as Rare owns the IP, which Microsoft owns the company, as well.Luma Party, you definitely missed out back then. Those Banjo games were stellar titles to play.I'm hoping Nintendo finally goes through with putting N64 games on Wii U Virtual Console.
They released the original Banjo Kazooie on the Wii VC, so hopefully I could finally get a chance to play it.
>kickstarterThey say the project will still continue even if Kickstarter fails.
oh jeez
kickstarter and video games have a bad relationship.>kickstarterThey say the project will still continue even if Kickstarter fails.
oh jeez
I never played or seen Banjo-kazooe but this seems pretty cool....I guess......I hope.....I think?Neither have I, but everyone I know who has played it, loves the game.
I never played or seen Banjo-kazooe but this seems pretty cool....I guess......I hope.....I think?Neither have I, but everyone a I know who has played it, loves the game.
Here is an interview (http://www.theguardian.com/technology/2015/mar/23/playtonic-rare-collaborate-banjo-kazooie-ukulele) with Playtonic from the Guardian.
It talks about Rare, minor Project Ukulele characters getting their own games, etc.
Also, that concept art from the EDGE issue, I found a single version of the concept world.
(http://i.guim.co.uk/static/w-700/h--/q-95/sys-images/Guardian/Pix/pictures/2015/3/12/1426165250718/67d07bbd-ec21-4566-a1d7-44915e078226-620x372.png)
(http://i62.tinypic.com/qx2lwx.jpg)
All they said this time was:ll they said this time was:
"Burly Minion grasps Monday with both hands and attacks the week. No negative sentiment, just optimism. Also, SMASH."
Personally, I think he looked better in the concept art.
A website called Cubed3 had an interview with Mark Stevenson about Project Ukulele, Playtonic, Rare, etc.Based on what I read of that it wasn't really a hint - it's more like a goal or something. :P
He hinted even more about a Wii U release.
You can read it here: Mark Stevenson Interview (http://www.cubed3.com/news/23899/1/interview-playtonics-mark-stevenson-on-project-ukulele-and-rare-days.html)
I'd expect a Wii U version to be one of the first goals (base goals is what they call them?) on the Kickstarter.A website called Cubed3 had an interview with Mark Stevenson about Project Ukulele, Playtonic, Rare, etc.Based on what I read of that it wasn't really a hint - it's more like a goal or something. :P
He hinted even more about a Wii U release.
You can read it here: Mark Stevenson Interview (http://www.cubed3.com/news/23899/1/interview-playtonics-mark-stevenson-on-project-ukulele-and-rare-days.html)
So Luma Party, are you going to support the project?I prolly won't fund the Kickstarter, unless they've got some really good rewards as well as goals.
I'm so sad i'll be out since May 1st till May 3rd :( I won't see the announcement on the May 1stYou're interested in the game?
You're interested in the game?
Great to hear!
The mor fans the better.
I'll post everything there was here, so you'll know everything when you get back.
Enjoy whatever you are doing.
They’re not real human beings, but they are our new heroes. Meet Yooka and Laylee, the buddy duo set to adventure in our aptly named debut project Yooka-Laylee, coming to Kickstarter this Friday!
Dreamed up by character artist Steve ‘don’t call me Steven’ Mayles – the man behind Banjo, Kazooie and the rebooted Donkey Kong family – we think the bat ‘n chameleon (we’ll let you guess their sexes) are our most inventive protagonists yet, and we’ll tell you just why we’ve deemed that over the next 24 hours.
Starting right now IGN has the ‘scoop’ (we’re assured that term is still used) on the first ever Yooka-Laylee gameplay footage and feature details. Head over there for ‘the skinny’ and when you’re done visit our brand new game page to see some beautiful artwork.
Tomorrow we’ll publish loads more Yooka-Laylee media (will there be David Wise and Grant Kirkhope tunes? You bet your pedigree gerbil there will be) alongside an interview with their father, Mr. Steven… sorry, Steve Mayles himself.
And then at 5pm BST on Friday it’s the big one, the launch of our Yooka-Laylee Kickstarter campaign. When we first discussed this project the reaction was immense. You flocked to our shop doors like eager amiibo scalpers, and your mouths were full of requests.
You told us you wanted Yooka-Laylee (or whatever it was called back then) to be the best game it could possibly be. You said you wanted sprawling, gorgeous worlds to explore, tons of smartarse characters to meet and inventive moves to learn… and you wanted to do it all on your gaming platform of choice.
When we launch our Kickstarter in less than 24 hours, you can help us tick all of those boxes and more. Together you can help our team create the game they’ve dreamed of making – and you might pick yourself up some cool swag in the process.
http://www.playtonicgames.com/introducing-yooka-laylee/ (http://www.playtonicgames.com/introducing-yooka-laylee/)
Yooka is the chameleon and Laylee, the bat, and if the dynamic and style seems familiar it’s because they were created by Steve Mayles, the same character artist who designed platforming icons Banjo and Kazooie and the modern Kong family during his time at Rare.
Using their unique abilities, the two characters work together to fight enemies and traverse the world around them. Yooka, being a lizard, uses his tongue like a grappling hook, while Laylee can pick up its partner and fly for a short period of time or unleash a sonar blast. The duo have a variety of moves to draw upon. You can see the characters in action in the news video up above.
Formerly known as Project Ukulele, Yooka-Laylee is the first game from Playtonic Games, a new studio formed by several veterans of acclaimed developer Rare. All footage in the news video above is the product of three month's work. Playtonic is launching a Kickstarter for the project on May 1st, with all backers able to pick up the finished copy for £10/$15. There are also plans include extras like soundtracks, art books, and a special '64-bit' special edition, a callback to the team's N64 pedigree. Full details will be revealed tomorrow.
If funded, Yooka-Laylee will be released on Windows, Mac, Xbox One, PlayStation 4, and Wii U. The exact timing of each version is contingent upon the success of the Kickstarter campaign and its stretch goals.
http://ca.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters (http://ca.ign.com/articles/2015/04/30/spiritual-successor-to-banjo-kazooie-reveals-its-lead-characters)
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.
It's pretty damn good that they reached 600,000 pounds already with little to no marketing. This project will definitely reach its target. Luma Party, are you backing this?I'm really tempted to, I want my name in the credits and a free digital version. XD
They should probably do more stretch goals. They already cleared out more than half on the first day. And we STILL have 46 days to go. Ironically, that will be the day E3 2015 starts.
You need to have the URL from the address bar to work. Be sure to remove the letter s in "https" to actually show the video; not doing so would just show the URL. Everything else was done correctly. You may wish to put them in spoilers, if you want.
Jungle Challenge (Early Version) - David Wise (http://youtu.be/DTqziwup4O4)
^And some David Wise music for this. (I don't know to get videos right on the post, maybe Vip can teach me).
[url=https://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url]
[url=http://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url]
[spoiler=Music Video][url=http://www.youtube.com/watch?v=rH2SF01LQ9o]Jungle World (Early Version) - Yooka-Laylee Music Extended[/url][/spoiler]
everyone in this topic right now:Not really. Just because some of us are contributing to this topic doesn't mean we are intensified for the game.
[guh-huh intensifies] (http://www.youtube.com/watch?v=7Yh_RE0Xcx0#)
what if the company that's making the game ends up getting sued by microsoftThey won't, considering they are using a completely different IP. Microsoft owns Banjo-Kazooie but they don't own the specific game type.
Trowzer is a business-snake whose career never took off. Not that he knows it – the smug, serpent salesman thinks he’s the bee’s knees (not that he has knees), and for a little dosh he’ll teach you some of the slick moves he picked up on the high-stakes sales floor.
Yooka-Laylee’s creative lead, Gavin Price explains: “Trowzer thinks of himself as the best salesman ever, but with his downbeat appearance and 1980’s mobile phone, life never took off for him.
“He’ll take your money and count it (he’s an Adder…) and because he knows best he’ll even demonstrate the moves you just bought for you to replicate… if you can follow his jiggling.”
Character artist extraordinaire, Mr. Steve Mayles described the design process behind his latest creation: “I didn’t want him to be a snake in the traditional sense, and when Gav suggested he should have shorts on (do I have to add shorts to all of my characters?!), a great idea for this was his body could curl back up through the other leg hole. So he’ll move with a certain springiness, which will be fun to animate.”
So there you have it. We look forward to your beautiful fan art and the inevitable furore surrounding how many pairs of pants he’s wearing (or not wearing).
Don’t forget you can still contribute to the Yooka-Laylee Kickstarter – and thanks a million for your splendid support so far.
What's bizarre?what is the exchange rate I live in US not Europe
This game, to me... looks very bizarre. Maybe I'll get it at release, but i'd rather dust off the old N64 and play Banjo-Kazooie...
New Stretch Goal:Hey, if it's free for all backers, why complain? :P
(https://ksr-ugc.imgix.net/assets/003/773/345/1f0af08e301dce8a38beaa08ab8f2a11_original.png?v=1431385608&w=700&h=&fit=max&auto=format&lossless=true&s=c5ce7355fd462bed68d5da330f356455)
Source (https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1228142)
I hope they don't go too far.
DLC, not a big fan myself, but they said they will focus entirely on the game itself first.
I wouldn't be suprised if Retro bought Playtonic for use to become a "new" Nintendo IP . I'm excited for it , but I've never played a Banjo game .I would. There's no reason for any company to "Buy" Playtonic at the moment. I can't even see what benefits Nintendo would get out of them based on what they're doing at the moment.
I wouldn't be suprised if Retro bought Playtonic for use to become a "new" Nintendo IP . I'm excited for it , but I've never played a Banjo game .No, Nintendo wholly owns Retro, so they wouldn't buy them.
Man, what ever happened to expansion packs? I mean, I guess it's a decent way to make money, but still. Announcing DLC before the game has even launched...Except they won't make DLC until after the base game is complete and released. Think of this like DLC for Mario Kart 8 is handled.
In their physical days these articulate phantoms were the scribes behind Yooka-Laylee's mysterious book worlds. However, following their suspicious demise the Ghost Writers' unsettled souls are now cursed to endlessly wander their creations in search of spectre salvation. Free their spirits for a special reward…
Yooka-Laylee's creative lead, Gavin Price explains: "The Ghost Writers haunting the book worlds will add a fun twist to collecting. There are a variety of different types hidden in every world, each with their own unique requirement for being caught.
"Mix that with the different areas in which you'll find them, and hopefully they’ll result in a fresh challenge with every encounter. They’re like a living (un-living?) collectible."
Character artist at large, Mr. Steve(n) Mayles described the design process behind his band of ghouls: "As these characters aren’t based on any particular creature, it was good fun to go a bit crazy with them. And we are crazy guys at Playtonic Towers… never a dull moment, etc.
"The ghost was originally going to be one character, but I sketched so many thumbnails (50+) it sparked the idea of having 5 separate ghosts with different abilities."
The Ghost Writers are the third character reveal to date for Yooka-Laylee, following Trowzer and our heroes themselves. There are many more waiting in the wings, we promise.
Don’t forget you can still back the Yooka-Laylee Kickstarter – and now via PayPal too (£15k raised so far!) There are just 18 days left on the campaign as we chase that elusive £2M stretch goal. Thanks for your support!
Playtonic is holding a Reddit AMA? You bet your pedigree gerbil we are. And it’s all going down on r/yookalaylee on Wendesday, June 3 at 5pm BST / 12 ET.
The first screenshot might be the hub world of sorts? Or just were all the levels are in that one book? The other two new shots are just areas we've seen before.It might be where you put the "pagies" to open new worlds.
Dear backers, friends and people who misspelled ‘platonic’ in Google search,Source (http://www.playtonicgames.com/making-friends/)
Playtonic was founded because our team wanted to create the kind of games we used to, in the way that we used to; in a small, collaborative team in an environment that breeds creativity. We believed these philosophies appealed not only to us, but also to you, the fans – and through your incredible support of our Kickstarter you proved that we were at least half-right.
Today we’re heads down, full of caffeine (and cake), totally focussed on delivering a game that lives up to your expectations and ticks every one of our Kickstarter promises. A quick look over my shoulder and I can see animations, characters, sprawling levels and new gameplay features flying in to the latest build… the pent-up passion from the whole team for this game is unstoppable, and we can’t wait to show you more of Yooka-Laylee in the future.
In order for the Playtonic team to continue concentrating 100% on delivering the best game possible, we’re excited to announce that we’ve partnered with independent games label Team17, who will handle the long list of support tasks we need as an independent developer.
From the start we said we’d welcome a partner that could genuinely improve the creation of Yooka-Laylee, but only if that relationship maintained our core principles and independence. Team 17 impressed us from day one with both its passion for the game (in fact, a lot of their staff are backers!) and its vast experience of collaborating with indie devs.
To clarify, this isn’t a traditional publisher deal: Team 17 understands what we want to achieve as a studio and has created a unique partnership with us. Team 17 will improve Yooka-Laylee in a myriad of ways, not least in expanded localisation (more languages!), QA testing, certification and store management – Basically, all the stuff that game creators don’t want to worry about.
Playtonic remains completely independent and owns everything we do – thanks to you – and we’re really, really proud to be able to say that our game is 100% funded via Kickstarter.
The whole team are chuffed to bits to have Team 17’s support. It’s taken lots of non-game dev pressure off our ageing, clicking shoulders (not a joke sadly) while Team 17 uses its expertise in other areas, including the various business necessities that indie studios traditionally struggle with. Because let’s be honest; nobody wants Kev Bayliss searching for bugs all day, or Grant Kirkhope attempting to translate a joke into Portuguese – you want them focussed on creating a great game.
With the resources and expertise of a great partner behind us, we’re now more confident than ever that we can deliver Yooka-Laylee to backers and new fans alike on time and in the best possible shape it can be. If you have any questions about the announcement feel free to contact us on Twitter, email or via the forums (http://forums.playtonicgames.com/index.php) – and thanks again for your support.
Gavin Price & The entire (still growing) Playtonic Team
Playtonic has added two more ex-Rare devs (http://www.playtonicgames.com/more-housemates/). (Warning: There might be some stuff you don't want to read in that link. XD)
Dave Rose, who worked on Conker's Bad Fur Day, Kameo, Banjo-Kazooie: Nuts & Bolts, Sea of Thieves and more, and Ross Bullimore, who worked on Perfect Dark before joining studio Super Massive and working on many PlayStation games including LittleBigPlanet and Until Dawn. Playtonic now has 12 employees, as well as Kev Bayliss, and composers Grant Kirkhope, David Wise and Steve Burke helping with Yooka-Laylee.
LittleBigPlanet and Until DawnThis game is officially mine LOL
Today, we’re kicking things off with the reveal of Rextro Sixtyfourus, an old-school dinosaur character that looks like he’s been ripped straight out of a late 90s 3D platformer, complete with blocky, polygonal, interlaced body. Designed by Mark Stevenson - who worked on the Donkey Kong Country series and was lead artist on Donkey Kong Country 3, Donkey Kong 64 and Kameo – Rextro was originally going to be unveiled during the game’s Kickstarter campaign, but it was ultimately decided to keep him under wraps… until now.
Check Out Rextro in Action in the Video Above
“We decided on using a dinosaur pretty early on as this is a creature that naturally associates with a past era,” says Stevenson. “Then I think mostly my inspiration came from work I’d done previously on characters for the Donkey Kong 64 game. From this work I knew the kind of forms we had to create due to low polygon counts, so this inspired the shapes used to create Rextro’s blocky feet and hands that are virtually cubes. All the polygons in Rexto have hard edges as well: this affects how the light shines on him meaning you can basically see all the polygon faces as individual facets.
“I wanted Rex to to feel like he captured the era of games from my early career which also included work on the Donkey Kong games on the Super Nintendo. Finally just to reinforce the retro aspect some more, I created a custom shader that creates a scanline effect on Rextro to make him look like he’s being viewed on an old school CRT TV.”
Rextro’s role in Yooka-Laylee is as guardian of the arcade machines hidden on each level. Each world hides at least one secret arcade game encasing old-school gaming goodness, and completing its retro challenge will enable you to claim another Pagie. While this explains the decision to make him a dinosaur, it impacted his design in other ways too.
“He evolved quite naturally really, the only part of him that we really took some time to settle on was his accessory around his neck which started out as a red tie very much like Donkey Kong before we settled on a medallion made from one of the game’s Play Tokens to reference his crucially important task,” explains Stevenson.
Barros is a programmer who as worked on several Angry Birds games
There's more, Luma Party. Bayliss has joined (http://www.playtonicgames.com/bayliss-goes-permanent/) Playtonic.Great!
Big update (http://www.playtonicgames.com/mein-kart-ist-ihre-kart/)!That track is brilliant (as most David Wise's songs are)!
Three people joined Playtonic: Hamish, Gary, and Damien. Two were ex-staff of Rare, one is an Australian.
New track (https://soundcloud.com/playtonic/yooka-laylee-kartos-challenge-working-title-david-wise) by David Wise!
Finally, here is Kartos!
(http://i.imgur.com/c1ycQ4r.gif)
So, what's the release window on this? was it just 2016 in general?October 2016.
This week we've dispatched our most frankfurter-resistant team members to the Gamescom expo in Germany. As well as teasing some of the new enemies, moves and mechanics you can see in our latest video, we offered Cologne-dwelling press the opportunity to play Yooka-Laylee for the first time.
Media were invited to sample a version of the game's first world, Tribalstack Tropics, slightly edited for spoiler content and overly-lethal puns, and you'll begin seeing hands-on reports on your favourite outlets from today. Very soon we'll reveal our plans for how we'll be making similar invitations to the wider world. Stay tuned.
Of course many of you will have already been sampling our game mechanics via the Kickstarter backer-exclusive Toybox, the response to which has been nothing less than fantastic. The Playtonic team wants to thank everyone who's played the Toybox so far for all of your valuable viewpoints.
The team has been closely following your comments, videos and streams and you can rest assured we'll be looking to improve the final game based on your responses. Though we're still not putting pants on the lizard.
Development is entering the polish stage and we're working our hardest to make the game as sparkly as possible in time for release day early next year.
Look out for more Yooka-Laylee content reveals in the coming months. Thanks for your support!
Shovel Knight is confirmed to appear in the game! Not only that, but Yooka-Laylee is getting a physical release! Will get the physical version of Wii U, though by the time the game is out, Wii U is completely dead.
Actually, Playtonic hasn't yet specified which platforms will be getting a physical release. And likely Wii U, PS4, and Xbox One. Playtonic has no plans on making an NX version, so no, no physical release for NX.Shovel Knight is confirmed to appear in the game! Not only that, but Yooka-Laylee is getting a physical release! Will get the physical version of Wii U, though by the time the game is out, Wii U is completely dead.
Will it be for NX or PS4? I really don't want to invest in another Nintendo console.