Mario Party Legacy Forum

Mario Party Legacy Forum => PartyPlanner64 => Forum Archive => Mario Party Hacking/Modding => Topic started by: NintendoFan on October 16, 2015

Title: Fortune Street: Custom Boards
Post by: NintendoFan on October 16, 2015
Hello!

So in this tutorial today, I will be teaching you how to make a custom board in the monopoly like game, Fortune Street.

First off, you need to download the fortune street board editor (http://www.mediafire.com/download/m68897534kg9aai/Fortune+Street+Editor+v3.rar). Extract it with 7Zip or WinRar.(You will also need .net framework 4 to run this) When it's done, open it, and you should be greeted with an "open file" window. Go to where you extracted the folder, and open "boards." You should see an entire list of files. These are all of the boards in the game's files, used and not used. For this tutorial, I'm going to use Robbin' Hood Ruins, which is "kandata.frb."

You should be at this screen now:
Spoiler (click to show/hide)

So, from there, you can left click squares to see some info's about it(the cost, value, district, etc) and right click to move it around the board. You can add new squares too, just make sure you set it by clicking on a square type in the top right of the editor. If you are tying to link squares, press "snap 64 pixels" when they are close to each other(if it is to far away it may link to another square) to make them exactly next to each other. The 16 and 32 are for squares that are connected, but not in a line, so you can make diagonal paths and stuffs. When you have shaped your board, press "autopath" on the top and then click "verify board." If it says "board good," then your board is ready to be played. A big note: Make sure that there are no districts missing. If there's one missing(what I mean by this is that if there is no district with id5 between 4 and 6, or any id, it will kinda break the game), the game will show the district at 1gold for stock. I haven't tried buying it in such a district, but I assume it crashes the game. Also, autopath may screw up the routing of the paths. Please check it after you autopathed the board. Anyway, here's one that I made in the editor, if you are curious:

Spoiler (click to show/hide)

When you click on save, name it after the board you edited. Make sure to also include the extension(.frb) otherwise it will not work!

So now, you may ask, how do we play our new board? Well first, we need a softmodded wii with riivolution on it. Make a template for it(I'm not sure if I am allowed to give mine away), and place the new board in the folder you made the template point to. Then, simply load riivolution up, have it enabled, and launch the game. After this, go to the board you paved over, it should be there. Have fun!

Another question you may ask now, is that "Can I play custom boards on Wiimmfi?" And the answer is "Yes, totally!"

First, make sure everyone has the custom board, otherwise the game will crash for those that don't have it. Secondly, you need to patch the files that have the Nintendo WFC url's so that they connect to Wiimmfi instead. To do this, get USB Loader GX (http://sourceforge.net/projects/usbloadergx/). Load it using the homebrew channel, and insert Fortune Street into the wii(If it is already in, press the plus sign on the left) and install it. This will dump the game's files onto your flash drive(so make sure you have enough space for it). Download this Wiimmfi Patcher for computers (http://download.wiimm.de/wiimmfi/patcher/wiimmfi-patcher-v3.7z) and then(assuming if you are running windows, I am) drag the .wbfs into the "windows" folder and run patch-wiimmfi. A new folder outside should be created, called "wiimmfi-images." This is where the wiimmfi patched .wbfs ended up. Then, download Wii Backup Manager (http://www.wiibackupmanager.co.uk/downloads.html) to convert the .wbfs into an .iso file. When that is done, get WiiScrubber (http://wiki.gbatemp.net/wiki/WiiScrubber) and extract the main.dol file. Place this into the same folder where you put the custom board. Now, your game is patched for Wiimmfi and also has the custom board. Enjoy, and have fun with it!

Wow, this took me a while to write. I hope anyone uses this tutorial, to make boards of their own. Well, this is the end of this post. Did you have fun reading it?

also, it'd be kinda awesome if we have a fortune street community night...
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on October 21, 2015
So now, you may ask, how do we play our new board? Well first, we need a softmodded wii with riivolution on it. Make a template for it(I'm not sure if I am allowed to give mine away), and place the new board in the folder you made the template point to. Then, simply load riivolution up, have it enabled, and launch the game. After this, go to the board you paved over, it should be there. Have fun!
You need to explain this part better. Mostly because I'm still trying to but I've never gone through the coding of the Wii or riivolution.

I just wana see how it worked also. :P
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on October 21, 2015
Okay, I've made my own template, download it here (https://www.dropbox.com/s/vc33py9671rladr/Fortune%20Street%20Template.zip?dl=0).

Then, extract the xml file to SD:/riivolution . Create a new folder on the root of the SD card called "fortunestreet," and then place the new boards/main.dol there. Load riivolution, enable the patch, and launch the game.
Title: Re: Fortune Street: Custom Boards
Post by: Baby Luigi on October 22, 2015
Huh, didn't know Fortune Street is moddable, or has tools for modding
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on October 22, 2015
Huh, didn't know Fortune Street is moddable, or has tools for modding

Well, it does. And it's awesome when the boards work. :P
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on October 23, 2015
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :P
Title: Re: Fortune Street: Custom Boards
Post by: The Shattered Legacy on October 23, 2015
This reminds me of a board with like 16 districts I wanted to make...
I should get on to that. :p
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on October 23, 2015
This reminds me of a board with like 16 districts I wanted to make...
I should get on to that. :p

I don't think this is possible(the game itself has limitations), as the largest board(I think it is Alefgard?) only has about 12 districts. You can try, though.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 04, 2015
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :P

If you could give me the board, I could look into it.
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 05, 2015
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :P

If you could give me the board, I could look into it.
I think it might be because of the venture spaces after thinking it over a while - this board never has any from before, so having them now kinda throws it off, I guess. Although the Boon spaces don't work either... (and it's only when they get a roll that enables them to land on them).

Although that might have been because I use to have a Boom space in there as well maybe.

https://www.mediafire.com/?zk99ww1ii3fr3st (https://www.mediafire.com/?zk99ww1ii3fr3st) (I would assume this file is alright to put since it's not a rom or anything. :P)
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 05, 2015
This board is completely broken, I tried playing it with Riivolution three times and my game black screened all times when I applied the patch.

Also, board editor says this when I press "verify board:"

(http://i.imgur.com/htoICOc.png)

This means you did not path the tiles correctly. Or autopath screwed up. If you don't mind, I'm going to edit your board so that it will actually work.
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 05, 2015
This board is completely broken, I tried playing it with Riivolution three times and my game black screened all times when I applied the patch.

Also, board editor says this when I press "verify board:"

(http://i.imgur.com/htoICOc.png)

This means you did not path the tiles correctly. Or autopath screwed up. If you don't mind, I'm going to edit your board so that it will actually work.
No, those paths work. They'll always appear like that regardless of what happens. This is because of how the Doors work in Bowser's Castle.

Odd how it never worked for you though - it was playable for me whenever I played it.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 05, 2015
So I've finally gotten the board to load.

And it crashes when I roll. I'm very sure you did something wrong here...
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 06, 2015
So I've finally gotten the board to load.

And it crashes when I roll. I'm very sure you did something wrong here...
What number was it? Because in my game it's whenever a 3 is rolled that causes the glitch - and that's it. That is the issue I get.
Title: Re: Fortune Street: Custom Boards
Post by: The Shattered Legacy on November 06, 2015
So I've finally gotten the board to load.

And it crashes when I roll. I'm very sure you did something wrong here...
What number was it? Because in my game it's whenever a 3 is rolled that causes the glitch - and that's it. That is the issue I get.

I don't have the map or the Wii set up for it, but perchance there's a section where someone can loop on themselves with a 3?
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 06, 2015
I don't remember, but I've implemented a "special fix" for the venture and boon squares. When I have free time, we'll see if it worked.
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 06, 2015
So I've finally gotten the board to load.

And it crashes when I roll. I'm very sure you did something wrong here...
What number was it? Because in my game it's whenever a 3 is rolled that causes the glitch - and that's it. That is the issue I get.

I don't have the map or the Wii set up for it, but perchance there's a section where someone can loop on themselves with a 3?
Well I meant on the very first roll...
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :P
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :P
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :P
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?

I know that they were a problem; but I tried to fix it but it didn't work(see above).
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on November 06, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.
I have to use Bowser's Castle though for the doors. Also you haven't told me what initial roll(s) causes the game to crash, because I can play the game just fine so long as the initial roll isn't 3.
The game crashes whenever the computers or I roll a number that can land on a venture.(example being rolling a 3 when the game starts) Also, when I first played your board, I got 3 8's in a row... Do you think that's a problem? :P
I said it's the ventures that were a problem in the first place. Guess I should remove them huh?

I know that they were a problem; but I tried to fix it but it didn't work(see above).
Yeah I know, and that's my problem. And I'm assuming it's because they won't work in that environment.

Hmm... how about this then? (http://www.mediafire.com/download/zk99ww1ii3fr3st/koopa.frb) I basically just removed the venture spaces for 2 others. What do you think...?
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 07, 2015
Rolling a three at the start still crashes the game. I'm sorry, but I have no idea how to fix this, if replacing the venture spaces did not work. I suggest you try to make a different board that's less... complex than this one.
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on November 30, 2015
Hi Guys,

just saw this thread by coincidence.
I have made a few custom boards by myself.
They work just fine without crashing.

I wanted to build bigger, better and more complex and often hit the boundaries of the game. So through trial and error I can now tell you some things about customising fortune street boards. It is 2am in Germany and my textfiles are on my laptop, but I can put the info online within the next days if someone is interested.

I made a board called the "Vegas invader" which my friends and me are playing constantly. I also succeeded in building a board that was not "meant to be" by the game. It is a spiral. You start from almost the outer end and walk to the middle. Since I am typing on my smartphone, it would be to much to describe. But it is not just a boring walk to the middle, it has a system of pipes that can allow you to skip big parts of the board and get a level up pretty quick. The stores get more and more expensive on your way to the middle. Buying price for the most expensive one is 7500, so it can be bought only later in the game. The pipes mentioned before can help you skip the horribly expensive center of the spiral - or put you right there. When you reach the middle, you find a door that brings you the outermost part of the spiral and you can walk over some fortune and game   tiles. Since this board can take on a pretty rough dynamic and drastic changes we call it (translated from German) "The spiral of violence". I can post a Screenshot and would like to hear what you think about it.

For starters in customising this game: watch the YouTube videos of "abdallah" about customising fortune street. It is a good start.
And don't go to big, the game has limitations. They seem to vary on how many possible paths you have but they are still pretty close together. If I remember correctly you should not exceed around 75 tiles. And don't make district's with less than 3 shops or more than... uh... 6 I think. I will look it up. Most reasons for freezing can be avoided if you follow a few simple rules and do a little thinking (I once had a board where the fortune card set has a "teleport to circus or to sleep" card. It hit sleep... but I had no tile for that and it froze)
One more tip: if you finally have the impression that your board is debugged, start a computer match with high target amount and let the bots to the rest. If you wake up the next morning and you are seeing the ending screen, everything is fine. If not, you will see exactly what was happening when it froze. By doing so I pushed the boundaries to the maximum. Made a big cloud-like board with a 9 field "sun". You can only get to the sun by fortune card or balloon and you can get back by hitting a canon.  The sun itself has fortune fields, circuses... ^^

Hope I could be of some help.
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on November 30, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on November 30, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
Hi, I am sorry, this was unintentionally. I dont use boards very often and I was typing on my mobile...
;)
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on December 01, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :P

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :P

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...

May I see a picture of your board?
Working with doors can cause a lot of problems...
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
Has anybody figured out how to dig in the textures of the fortune cards?
Or has someone successfully changed the music?
I managed to substitute the jingle while playing slot-machine. It now plays viva las vegas by elvis presley.
- but for some reason the sound does end after 15 seconds or so. Does anybody know how this works..?
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on December 01, 2015
I know a guy that has done those things before(successfully), but I'm not sure if he wants to be contacted by anyone yet, so. Sorry.
Title: Re: Fortune Street: Custom Boards
Post by: Yoshiman222 on December 01, 2015
Unfortunately, my fix didn't work. I suggest you remake the entire board from scratch(and make it from a different board, not Bowser's Castle) or create a new one.

Crashing at the start can be caused by many different things first of all, you should check all your entry and exit IDs. Autopathing is a fine tool but it connects every possible way and this is a big problem at every T intersection and every corner. Since you would walk around a corner by walking the path 1 2 3, autopath allows the way 1 3 since these tiles are usually touching.

Yeah idk why you're quoting me here when Yoshiman222 made the board, not me

Edit: would also be pretty nice to see some of your boards  :)
Hey, mah board is an awesome board.

...it just has a bug that I just can't seem to fix for some reason. :P

Also the paths work perfectly fine, it's just the rolls that don't seem to work. It's when you roll a 3 from start that it crashes.
Starting to think I have to put the exit door by the bank now sadly...

May I see a picture of your board?
Working with doors can cause a lot of problems...
I made this super-weird board. I think it's good. However the game doesn't like anyone to be given the chance to land on any venture spaces or boon spaces I put down.
Or any Warp spaces.

I think I might know why but I'm too lazy to look into it 100%... :P

If you could give me the board, I could look into it.
I think it might be because of the venture spaces after thinking it over a while - this board never has any from before, so having them now kinda throws it off, I guess. Although the Boon spaces don't work either... (and it's only when they get a roll that enables them to land on them).

Although that might have been because I use to have a Boom space in there as well maybe.

https://www.mediafire.com/?zk99ww1ii3fr3st (https://www.mediafire.com/?zk99ww1ii3fr3st) (I would assume this file is alright to put since it's not a rom or anything. :P)
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
I know a guy that has done those things before(successfully), but I'm not sure if he wants to be contacted by anyone yet, so. Sorry.

Maybe you can ask him to write a guide sometime :)
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
only the actual file because I'm too lazy to get an image
it's largely unchanged since, because I'm still trying to figure it out.
[/quote]

First of all: Interesting concept, I really would like to play it one day.
What helped me most was the good old trial and error.
Have you tried to set the OneWayAlleySquare 4 or more fields away from the bank?
It would be interesting to see what happens then, if you roll a 3.

I took a closer look at your BackStreetSquares ... did you want them to end in common propertys?
For example, the pipe at field 57 leads to district 43. This is marked as a property, not as the other pipe.
I know that this is possible, but I dont think this was meant to be that way by nintendo. - so who knows what bugs this could cause.

Another thing you could try would be to fill in the values of the empty cells like "shopmodellID" etc.
I have a debugged board where I used the following values for the BackStreetSquares:
Unknown 1:0
Dist.Dest.ID: The right ID but with a Pipe set on this field
Unknown 2: 255
Value: 65535
Price: 65535
Unknown 3:0
ShopModelID:204

I would also set the dice roll down to 7 until the board is fully working.
I have read the possibility of rolling an 8 can cause the game to freeze.
After I have debugged my maps I set the dice roll to 8 again. Maybe this is just a waste of time,
but I got a little desperate while building my biggest map ^^
Title: Re: Fortune Street: Custom Boards
Post by: smokybacon on December 01, 2015
Hi, you also did not label the suitsquares 23 and 30 like the other suitsquares. square 23 belongs to district 2 and 30 to district 1.
They should be labeled as district 255 as well. I had much less problems after I standardised the values on suitsqaures, boonsquares etc.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on December 02, 2015
Quote
I have read the possibility of rolling an 8 can cause the game to freeze.

Well, it seems to occur... Never. :P on Yoshiman's board I literally rolled an 8 three times in a row and the game did not crash. Heck, you could even set the max roll to 9 since there is a 9 dice graphic(unused of course), but I think the game would start crashing then.

Maybe you can ask him to write a guide sometime :)

I'm not really on good terms with said person, and I don't think he'd want to write guides.
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on December 08, 2015
So good news; apparently if you want to play a custom board online, everyone doesn't need to have it. To explain, if the host creates a friend room with a custom board replacing Castle Trodain, and three people join, the server will send the board to the other players when the room is closed. So forget what I said about this in the OP :P
Title: Re: Fortune Street: Custom Boards
Post by: Xytonius on March 17, 2017
So, I opened my map. It worked fine until I rolled.(I rolled a 5). But the game instantly crashed. I tried to open the map again, but it kept on crashing for no reason.
Title: Re: Fortune Street: Custom Boards
Post by: Spongyoshi on March 28, 2017
Now that I have Fortune Street, I should look more into theses Custom Boards!  :P
Title: Re: Fortune Street: Custom Boards
Post by: NintendoFan on April 02, 2017
I'm thinking you should play all the normal boards first but if you insist :P

I'm also thinking that I should rewrite this guide, but not sure when. Maybe in the following weeks.
Title: Re: Fortune Street: Custom Boards
Post by: Xytonius on April 10, 2017
That sounds like a good idea!
Title: Re: Fortune Street: Custom Boards
Post by: Spongyoshi on April 30, 2017
I'm thinking you should play all the normal boards first but if you insist :P

I'm also thinking that I should rewrite this guide, but not sure when. Maybe in the following weeks.
I played all the normal boards already! Unlocked every board!!  ;D
Title: Re: Fortune Street: Custom Boards
Post by: Albertocml on January 25, 2018
Hi guys i have been recently tryng to make 2 boards.

I were doing the first one and it worked perfectly. then i just tested it one time on Mario's circuit

then i tried to do another one but this one crashes the game where i roll the dice or the computer characters roll.

Then i did my hard work to change the districts of properties 1 to 0 but it didnt worked.
Then i thought it was because you cant modify the max dice roll.
Right?
Title: Re: Fortune Street: Custom Boards
Post by: Calavera on October 27, 2018
Me and my girlfriend are totally obsessed with Fortune Street!  We have been playing it for several years now and still haven't gotten tired of it.  This board editor has been a life safer for helping to keep the game fresh.  I've made several custom boards and it is even good at making the standard boards more fun.  It is too bad the editor isn't still being worked on.  It is a great piece of software but it could be even better with a few improvements.  Anyways the main reason I wanted to post is because I've noticed nobody has ever posted a list of the ShopIDs.  In the editor there is a box labeled ShopModelID.  What this does is allows you to choose what the property is.  For example Grocery Store,Fruit Stall, Coffee Shop etc... you can leave this blank and the board will work fine, just none of the properties will be named.  I always like to name my shops even though it really isn't that important.  I've been wanting to make a list of the shop names and I've finally done it.  Below is the full list of the ShopModelIDs.  For example Barbershop is 31.  So if you put 31 into the ShopModelID box in the board editor that property will be named Barbershop in game.  You may noticed some numbers are skipped.  That is because some numbers have no property name when selected.  I hope somebody finds this useful!


5-Scrap Paper Shop
6-Wool Shop
7-Bottle Store
8-Secondhand Book Shop
9-Scrap-Metal Supplier
10-Stationery Shop
11-General Store
12-Florist's
13-Ice-cream Shop
14-Comic-book Shop
15-Dairy
16-Doughnut Shop
17-Pizza Shack
18-Bakery
19-Grocery Store
20-Pharmacy
21-Fish Market
22-Toy Shop
23-Bookshop
24-Cosmetics Boutique
25-T-Shirt Shop
26-Fruit Stall
27-Photography Studio
28-Coffee Shop
29-Butcher Shop
30-Restaurant
31-Barbershop
32-Hat Boutique
33-Hardware Store
34-Gift Shop
35-Launderette
36-Shoe Shop
37-Clothing Store
38-Opticians
39-Clockmaker
40-Furniture Shop
41-Sports Shop
42-Locksmith's
43-Glass Maker's
44-Sushi Shop
45-Art Gallery
46-Leatherware boutique
47-Pet Shop
48-Nail Salon
49-Spice Shop
50-Music shop
51-Surf Shop
52-Boating Shop
53-Cartographer's
54-Alloy Rims Shop
55-Fashion Boutique
56-Waxworks
57-Lens Shop
58-Kaleidoscope Shop
59-Crystal Ball Shop
61-Gemstone Supplier
62-Taxidermy Studio
65-Antiques Dealer
68-Goldsmith's
70-Fossil Shop
72-Music-box Shop
75-Marionette Workshop
76-Health Shop
80-Organic Food Shop
81-Bridal Boutique
85-Autograph Shop
90-Meteorite Shop
98-Department Store
101-Vacant Plot
102-Checkpoint
103-Circus Tent
104-Balloonport
105-Tax Office
106-Home
107-Estate Agency
108-3-Star Shop
Title: Re: Fortune Street: Custom Boards
Post by: Spongyoshi on December 20, 2018
I really have to try out custom boards someday! Thanks for the list btw!