Welcome to The Comet Observatory! The board you have chosen is a Large-Sized Board, with 11 Districts. Each district, distinguished by it's border color is home to a series of shops ranging from 4-6 in total. The game you are playing is based on the standard rules of play in Fortune Street.
Rules:
Four players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of his or her shops will close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Heart, Club, Diamond, and Spade); if the player collects all of them and returns to the Bank (also the starting space) they get a promotion. When a player gets a promotion, they get money for their salary, a shop bonus which is based off of how much their shops are worth, and how many they own, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.
The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first. Net worth is the total combined amount of ready cash and value in stocks and shops, and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player runs out of ready cash at any point, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops", the highest bid is credited to the original owner. If the player's net worth goes below zero, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (In this case, 3 bankruptcies).
In the Standard rules, the board is divided into several color-coded districts and includes a stock market. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) will all increase. Owning all the shops in a district results in a monopoly, which greatly expands all the shops in that district. There is usually 4 shops in a district.
Stocks can be purchased at the bank or a stockbroker square, but only 99 can be bought in one district at one given time; despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time will increase the stock value in that district. Contrariwise, a decrease of shop values or a large sale of stock at one time will decrease the stock value in that district. Like shops, stocks are assets, and therefore, they will not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth will be affected. This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district will gain a 1000G bonus in net worth.
Squares:
Shops - The most common squares, these are the main focus of Fortune Street. A shop can be purchased as long as the player has enough assets (sum of ready cash and stocks) in possession. Purchasing or investing in a shop doesn't decrease net worth, but it costs ready cash to do so.
Venture - This square allows a player to choose a card from a random selection of 64 cards. There are 128 cards in total, but 23 of them are exclusive to Standard rules. As such, only 105 cards appear in the Easy rules. A player will also receive gold by lining up 4 or more cards with their color (10 gold per row), if they line up a whole row they gain 200 gold.
Suit - These squares hold one of the four suits. If a player lands directly on it, it acts like a Venture square.
Changing Suit - This is just like a Suit space, except it cycles through all four suits as players pass it.
Backstreet - Either a warp space or a Warp Pipe, these squares take the player to the connecting square of the same colour.
Take-a-break - This square makes the player's shops close for one turn.
Vacant Plot - Exclusive to Standard rules, these squares allow a player to build upon the land. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
One-Way Doors - In boards like Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board.
Boon - Allows the player to receive a 20% commission on all profits made until their next turn.
Boom - Allows the player to receive a 50% commission on all profits made until their next turn.
Arcade - This square allows the player to play a minigame.
Bank - Players who passes the bank can buy stocks in any district. If a player passes by the bank square with all four Suits, they receive a promotion.
Cannon - Only appears on some boards; allows the player to be blasted to any other player's location.
Roll-on - Allows the player to roll again.
Stockbroker - Similar to the bank (except that it must be landed on), allows the player to buy stocks in any district.
Have fun and happy spending!
Everyone begins at bank
Order of turns is as follows
Bowser (Yoshiman)
Rosalina (8-B1T)
Tetra (Accj21)
Pikachu (GrandStarGalaxy)
Bowser, you're up first, you rolled a: 1.
Please tell me where you would like to land