Author Topic: Fortune Street: Stock Supremo - Comet Observatory  (Read 26256 times)

Offline ImpaDude

  • ImpaDude
  • Hyrule Hero, and an Enemy Executer
  • Posts: 127
  • *
  • *
  • us 
Welcome to The Comet Observatory! The board you have chosen is a Large-Sized Board, with 11 Districts. Each district, distinguished by it's border color is home to a series of shops ranging from 4-6 in total. The game you are playing is based on the standard rules of play in Fortune Street.

Rules:

Four players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of his or her shops will close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Heart, Club, Diamond, and Spade); if the player collects all of them and returns to the Bank (also the starting space) they get a promotion. When a player gets a promotion, they get money for their salary, a shop bonus which is based off of how much their shops are worth, and how many they own, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.

The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first. Net worth is the total combined amount of ready cash and value in stocks and shops, and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player runs out of ready cash at any point, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops", the highest bid is credited to the original owner. If the player's net worth goes below zero, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (In this case, 3 bankruptcies).

In the Standard rules, the board is divided into several color-coded districts and includes a stock market. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) will all increase. Owning all the shops in a district results in a monopoly, which greatly expands all the shops in that district. There is usually 4 shops in a district.

Stocks can be purchased at the bank or a stockbroker square, but only 99 can be bought in one district at one given time; despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time will increase the stock value in that district. Contrariwise, a decrease of shop values or a large sale of stock at one time will decrease the stock value in that district. Like shops, stocks are assets, and therefore, they will not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth will be affected. This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district will gain a 1000G bonus in net worth.

Squares:

Shops - The most common squares, these are the main focus of Fortune Street. A shop can be purchased as long as the player has enough assets (sum of ready cash and stocks) in possession. Purchasing or investing in a shop doesn't decrease net worth, but it costs ready cash to do so.
Venture - This square allows a player to choose a card from a random selection of 64 cards. There are 128 cards in total, but 23 of them are exclusive to Standard rules. As such, only 105 cards appear in the Easy rules. A player will also receive gold by lining up 4 or more cards with their color (10 gold per row), if they line up a whole row they gain 200 gold.
Suit - These squares hold one of the four suits. If a player lands directly on it, it acts like a Venture square.
Changing Suit - This is just like a Suit space, except it cycles through all four suits as players pass it.
Backstreet - Either a warp space or a Warp Pipe, these squares take the player to the connecting square of the same colour.
Take-a-break - This square makes the player's shops close for one turn.
Vacant Plot - Exclusive to Standard rules, these squares allow a player to build upon the land. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
One-Way Doors - In boards like Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board.
Boon - Allows the player to receive a 20% commission on all profits made until their next turn.
Boom - Allows the player to receive a 50% commission on all profits made until their next turn.
Arcade - This square allows the player to play a minigame.
Bank - Players who passes the bank can buy stocks in any district. If a player passes by the bank square with all four Suits, they receive a promotion.
Cannon - Only appears on some boards; allows the player to be blasted to any other player's location.
Roll-on - Allows the player to roll again.
Stockbroker - Similar to the bank (except that it must be landed on), allows the player to buy stocks in any district.

Have fun and happy spending!

Everyone begins at bank

Order of turns is as follows

Bowser (Yoshiman)
Rosalina (8-B1T)
Tetra (Accj21)
Pikachu (GrandStarGalaxy)

Bowser, you're up first, you rolled a: 1.

Please tell me where you would like to land

Spoiler (click to show/hide)
« Last Edit: February 15, 2016 by ImpaDude »

Offline ImpaDude

  • ImpaDude
  • Hyrule Hero, and an Enemy Executer
  • Posts: 127
  • *
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #1 on: February 15, 2016 »
Regarding vacant plots, here are descriptions for building different shops

Spoiler (click to show/hide)

All vacant plots bought are 200g for any service besides a regular shop, which is 1000g.

Offline GrandStarGalaxy

  • Nothing to see here, move along
  • Nothing here either
  • Posts: 528
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #2 on: February 16, 2016 »
Where is the bank? I can't tell.

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
  • Your Resident Cosmic Senpai
  • Posts: 5,960
  • *
  • au 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #3 on: February 17, 2016 »
:ssb4rosalina:: I believe the Bank is at the center of the lowest path of the main Observatory, below the left of the green warp zones/backstreets, oh little one~

((OOC perhaps it's be easier to have colored circles for where players are and then a line connecting them to image representations of the characters who won't physically be on the spaces of the boards, just because of how large the map is? 11 districts is a lot! Also could we have spoiler tags for the rules since wading through a lot of text to get to the map is a bit daunting? xP))

Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
  • Posts: 3,078
  • *
  • *
  • ca 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #4 on: February 17, 2016 »
:ssb4bowser: : BWAHAHAHAHAH! I tried to take this place a long time ago by force with my galaxy generator, but since that didn't work, perchance I could take it now though the power of real estate! For someone as evil as me... this should be right down my ally! And soon, with all the power stars of the observatory, I CAN USE IT TO KIDNAP PEACH AND FINALLY GET HER TO MARRY ME!!!

...and take over the Mushroom Kingdom. Yes.

...oh, right, I better get a move on before anyone goes! Hmm...

Looks like I'm landing on this vacant plot to the left huh? And right beside the bank too... Hmm... I bet people are goina wana come to this place often, so maybe if I set up a toll gate right here... YES, IT'S PERFECT! BWAHAHAHA!

Now I wonder how much money I need to purchase the entire observatory...
(aka what was the target amount again? :P)

Offline GrandStarGalaxy

  • Nothing to see here, move along
  • Nothing here either
  • Posts: 528
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #5 on: February 17, 2016 »
 :ssb4pikachu:: Pika Pika? Pika Pikachu! (Why do you guys always do this role-playing thing when you play activities? I guess I'll do it too. Poor Accj21 doesn't have a tetra smiley. Oh, and thanks for showing me where the bank was.)

Offline ImpaDude

  • ImpaDude
  • Hyrule Hero, and an Enemy Executer
  • Posts: 127
  • *
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #6 on: February 17, 2016 »
:ssb4bowser: : BWAHAHAHAHAH! I tried to take this place a long time ago by force with my galaxy generator, but since that didn't work, perchance I could take it now though the power of real estate! For someone as evil as me... this should be right down my ally! And soon, with all the power stars of the observatory, I CAN USE IT TO KIDNAP PEACH AND FINALLY GET HER TO MARRY ME!!!

...and take over the Mushroom Kingdom. Yes.

...oh, right, I better get a move on before anyone goes! Hmm...

Looks like I'm landing on this vacant plot to the left huh? And right beside the bank too... Hmm... I bet people are goina wana come to this place often, so maybe if I set up a toll gate right here... YES, IT'S PERFECT! BWAHAHAHA!

Now I wonder how much money I need to purchase the entire observatory...
(aka what was the target amount again? :P)

I'm gonna change it to 20,000 due to the size. I'm at play practice so I can't edit anything rn.

Also HJ I'll take your idea and change the players to circles. There'll be a color code
« Last Edit: February 17, 2016 by ImpaDude »

Offline ImpaDude

  • ImpaDude
  • Hyrule Hero, and an Enemy Executer
  • Posts: 127
  • *
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #7 on: February 17, 2016 »
Spoiler (click to show/hide)

Excuse the fact that I could not find models for the new shops on vacancy plots, so instead of ruining the consistency of the models for the other shops, I'm going to stick to keeping it as a word.

Tollbooth rate goes as $10 as of right now, and increases in $10 increments per pass (the owner can increase the increment, however they won't have to pay the toll.) All tolls collected go to the owner.

Rosalina you're up next!

You rolled a: 3!

Please tell me where you'd prefer to land!

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
  • Your Resident Cosmic Senpai
  • Posts: 5,960
  • *
  • au 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #8 on: February 18, 2016 »
:ssb4rosalina:: I thought I told the Lumas not to leave empty plots around the Observatory...
Alas, there is only so much I can do to ensure the Observatory's normal functioning - I should start investing myself, hm~
I'll gladly contribute 10G to the Koopa King's funds at the toll gate and land on the 110G property which I shall buy. I don't feel overly confident running on a tight budget this early in the game...

Also, please don't forget that the Koopa King has 800G ready cash before my move - he should have 810 after my move while I should have 880.


« Last Edit: February 18, 2016 by The Shattered Legacy »

Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline GrandStarGalaxy

  • Nothing to see here, move along
  • Nothing here either
  • Posts: 528
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #9 on: February 18, 2016 »
Code: [Select]
[html]<iframe id=\"player\" type=\"text/html\" width=\"1\" height=\"0\" src=\"http://www.youtube.com/embed/juaCQQ4UAqA?fs=1&hl=en_US&autoplay=1&loop=1&vq=small&origin=http://www.mariopartylegacy.com/forum/index.php?topic=15784.0\" frameborder=\"0\"></iframe>[/html]
How on Earth do you get that code to work?

Offline The Shattered Legacy

  • Goddess of Light || 8B1T
  • Your Resident Cosmic Senpai
  • Posts: 5,960
  • *
  • au 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #10 on: February 18, 2016 »
Code: [Select]
*snip*
How on Earth do you get that code to work?
:ssb4rosalina:: These mysterious codes are actually potentially very dangerous, and as such can only be used by certain beings. I don't believe that even the Koopa King can use them...

Marth is not amused.
:ssb4marth::ssb4roy::ssb4ike::ssb4lucina::ssb4robin::ssb4reflet::ssb4corrin::ssb4kamui:

Offline Accj21

  • Teamwork makes the meme work
  • Purple is my new favorite color
  • Posts: 530
  • *
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #11 on: February 18, 2016 »
Code: [Select]
*snip*
How on Earth do you get that code to work?
:ssb4rosalina:: These mysterious codes are actually potentially very dangerous, and as such can only be used by certain beings. I don't believe that even the Koopa King can use them...
:ssb4zelda: It is awfully mysterious. i wonder if a very important master of soccer knows how.

Offline GrandStarGalaxy

  • Nothing to see here, move along
  • Nothing here either
  • Posts: 528
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #12 on: February 18, 2016 »
Code: [Select]
*snip*
How on Earth do you get that code to work?
:ssb4rosalina:: These mysterious codes are actually potentially very dangerous, and as such can only be used by certain beings. I don't believe that even the Koopa King can use them...
In other words, I'm not telling so go take a class on HTML. Oh well.

Offline Yoshiman222

  • Now a Yoshi-Tactician. :P
  • Dat sanwich tho...
  • Posts: 3,078
  • *
  • *
  • ca 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #13 on: February 19, 2016 »
Code: [Select]
*snip*
How on Earth do you get that code to work?
:ssb4rosalina:: These mysterious codes are actually potentially very dangerous, and as such can only be used by certain beings. I don't believe that even the Koopa King can use them...
In other words, I'm not telling so go take a class on HTML. Oh well.
:ssb4bowser:: Hey, trust me, not even with my most well trained magikoopas could I figure this magic out. Even after doing exactly everything she's done, I'm unable to control the atmosphere like this. Too bad, this theme doesn't really fit my entry into here much.

Offline ImpaDude

  • ImpaDude
  • Hyrule Hero, and an Enemy Executer
  • Posts: 127
  • *
  • *
  • us 
Re: Fortune Street: Stock Supremo - Comet Observatory
« Reply #14 on: February 20, 2016 »
Whoever added the music you're awesome!