Author Topic: Things You Don't Like in Games  (Read 9448 times)

Offline MattC

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Re: Things You Don't Like in Games
« Reply #15 on: January 14, 2015 »
hey

Offline RafalRib

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Re: Things You Don't Like in Games
« Reply #16 on: February 04, 2015 »
Auto-Scrolling Levels - The only exception being the 3D Land Stage in SSB4
Parts without music - Music is the most important thing in games!!!
Coop parts when you're playing with the person you wanted the least to play with - Really everyone has been in this :P
The True Arena in Kirby games - Really :P
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Offline Megumin

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Re: Things You Don't Like in Games
« Reply #17 on: February 06, 2015 »
Escort missions are the bane of my existence.

Offline Zympherior

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Re: Things You Don't Like in Games
« Reply #18 on: February 06, 2015 »
-Having to re-do long levels/stages (mostly auto-scrolling) just because I missed 1 LITTLE THING to get 100%...
-Climbing that mountain or other tall level again because I fell...
-Unfair hard. I'm love doing Challenging Hard, but that's just my limit. (Also counts as luck-based.)
-In RPGs, status conditions that take too long to wear off, especially the ones when I can't do anything in my turn while my enemy is just there happy trying to kill me with combos. (I don't usually use items for curing status conditions for some reason.)
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Offline NathanBros

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Re: Things You Don't Like in Games
« Reply #19 on: February 06, 2015 »
Usually I go found myself other thing to do when difficulty gets on stupid hard (why Im thinking in Super Meat Boy now... ?). These days was I was giving a try to Stealth Bastrd free version, very nice platformer, but with insane hard sequences, not my kind of fun.
Other annoying thing in my opinion is mindless button pressing repetition... just silly.
« Last Edit: February 06, 2015 by NathanBros »
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Offline Garrulous

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Re: Things You Don't Like in Games
« Reply #20 on: April 09, 2015 »
Parts without music - Music is the most important thing in games!!!
Well, yeah... If you're playing rhythm games. Lack of music can enhance the general atmosphere of certain areas in some games (like the bit before the final battle in Mega Man 2, the Hyrule Castle area in Legend of Zelda, the Tomb Raider series, Silent Hill, etc...)

I, for one, cannot stand moon logic puzzles. You know the ones; Bats*** insane puzzles with solutions that hardly make any logical sense and can only be found out through grevious trial and error.


Offline Don't make me beg

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Re: Things You Don't Like in Games
« Reply #21 on: April 23, 2015 »
When you can't rewind a text scene.

>Long cutscene
>Last save is like 10 minutes ago
>Accidentally press a twice
>FFFUUUUUUUUUUUUUUUUUUUUUU
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Offline Ether

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Re: Things You Don't Like in Games
« Reply #22 on: April 23, 2015 »
when a game is bad


Offline Some Edgy Wii U Fan

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Re: Things You Don't Like in Games
« Reply #23 on: April 23, 2015 »
Quick Time Events

nuff said.
Meh.
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Offline Viboolin of the Pancake

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Re: Things You Don't Like in Games
« Reply #24 on: April 25, 2015 »
Geezelus Chrysler! I have no idea how long I took to make this post, but I listed as many things as I could!



Instant kills always suck..at least in boss fights. I can get over falling into bottomless pits or something happening mid-stage (i.e. Fuzzy Wall in World 6 of Super Mario 3D World), but ugh. Or when they entirely ruin your progress (Hama, Mudo...). Quick-Time Events also fall under this, though I haven't played a game where they're absolutely crucial to survival (...does Soul Calibur 3 count?).

Being given no idea what to do at some point. Good examples being The Thousand Year Door, where the final tip for finding General White is not given to you by a Twilight Town NPC, and the secret boss in Persona 3, who will instant kill you if you don't follow certain rules that she never tells you about. This can kill a RPG run singlehandedly if the player gets completely lost as a result (without a guide).

Also, luck-based levels where luck is not the main point, or where it's severely tipped in favor of luck. Blue Shell, anyone? Something like the Slot Machine in Star Fox is fine, but having to rely on luck specifically to win something that should not revolve around it isn't cool. I know Mario Party is luck-based but this also includes the "Half your mini-stars" events that plague some MP9/10 boards without making it reasonable.

No music when it doesn't feel right. One of the few major problems of Final Fantasy 14; there's no music in fields at night, but there doesn't feel like there's much of a point to this. Same for other games that use nighttime as an excuse to not put music.

Trolling moments, when they feel mean-spirited. I hate using this term, but sometimes, they happen...If they're just playful jokes, I'm fine, but if it actually affects the game...then augh. Maybe it's because I don't like sarcastic humor that much, but these are just slaps in the face. Sarcasm might be a big thing on the Internet, but not everyone likes it.

Missables, usually in RPGs. Sometimes this is just completely unavoidable for the sake of the setting, but when you miss something, you might not be able to get it ever. Sometimes you have a second chance to find it, i.e. through New Game +, but other times, nope. This is one of those reasons one might want to look at an RPG guide just for avoiding this.

"No Export for You" situations. This technically isn't IN games, it's about them. Sometimes unavoidable merely by business, but when it does happen, either the game becomes completely unplayable, or fans have to sort through and translate tons of text just to make the game playable for others. It is, fortunately, not as common as it used to be, but some games are still getting translations (i.e. DS Tales of Hearts. The PS Vita version actually has character inconsistencies between versions).

Big difficulty spikes, although reasonable when done correctly. Sometimes there's just that one level that jumps at you and ends up being harder than most stuff even after that point. Levels labeled "That One Level" on tvtropes tend to be good examples.

Unskippable cutscenes that are really long. One of the things I love about modern gaming is that if you fail something important, like a boss fight, you can skip a cutscene (or use a savestate, on emulators) to get right back into the action immediately. But when you can't skip something that's really, really dragging on, that's not fun, especially if you fail something difficult multiple times.
I normally tolerate (and I mean tolerate) very long loading times, mostly because I can do something else or relax while the game loads, but with cutscenes, I need to press a button or somesuch to advance the dialogue (usually...), so I can't lay back and let things play.

Online battling free-for-alls with little combat depth. Yeah, if I'm going to pick any one game genre to center out for just disliking entirely, it's this genre. Rumble Fighter, Lost Saga, Splash Fighter...I feel like these are trying to be good clones of Super Smash Bros. in their own respect, but they just don't do it right at all...There's little skill involved with them most of the time, and lag tends to REALLY suck on these....GetAngry 2 is the absolute worst of all with this, and I just hate that game, as it does everything wrong AS AN MMO, and not just a game of this genre.

(This one might look silly for being really specific) Why is Daisy not in a mainstream Mushking platformer yet? No really, does anyone here find this strange? She's been in at least 30 games without ever appearing in a platformer since Super Mario Land. Not even Luigi U! At least Waluigi had his own big fangame...

Too much graphical focus, but especially recently. Some games seem to implement 3D graphics just for the sake of 3D graphics, and others seem to try way too hard to make graphics a main thing. I'm completely fine with 2D, and I get a little worried when the graphics artists look like they're trying WAY TOO HARD to make games look more like art than games (although they technically do count as art, gameplay should be the core focus).

Too much focus on the main character. I don't know, but sometimes I'd rather not the games just push things towards one character and one only when it comes to making games. I like when games have a diverse cast where you, from the reader perspective, can relate to and oppose the ideals of characters of the universe you read. Maybe it's a personal thing for me not to be attracted to a main character, because I usually don't relate with them and instead with someone else.
I know there are lots of people who like Mario, but it's just a liiiiiitttle odd when almost everything in his series gets plastered with his name, to the point of the series being called "the Mario series" and an in-universe "Mario Kart TV" appearing. Hence I prefer to refer to the kingdom instead, to avoid excluding the others. I mean sure, there isn't much story to the series, but the series has gotten very diverse, and the little backstories that do exist (Rosalina being a good example) tend to be memorable. Also going to hit on Pikachu for this, although this isn't really an in-game thing; let the other pokemon have some dolls manufactured too, okay? XD
Games that tend to be multiworlded/alternate universe situations, where the mains tend to be different from each other (like the Tales games, or the Zeldas because the Links almost always vary from game to game) are generally safe from this.
On a side note, it's kinda funny when this gets completely inverted, like in the Persona series.
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Offline Accj21

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Re: Things You Don't Like in Games
« Reply #25 on: April 29, 2015 »
Songs that are too intense during a scene that is not intense or vice versa.

Offline Don't make me beg

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Re: Things You Don't Like in Games
« Reply #26 on: April 30, 2015 »
Those button mash events. Like, spam space to overpower doucheman or something. Those are just ridiculous.

"We don't actually want to challenge you, but we want to pretend we're challenging you, so hit your space bar as fast as you can. Thanks babe, you're so mlg!"
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Offline Garrulous

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Re: Things You Don't Like in Games
« Reply #27 on: April 30, 2015 »
Remember when certain games were like "Spin the stick super fast to do this thing and give your palm blisters!"? I still hate that to this day.


Offline Mother4Ever

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Re: Things You Don't Like in Games
« Reply #28 on: April 30, 2015 »
Oh where do I begin

Bad Graphics: I'm not too fond of games with bad graphics, I'll let the DS era slide because it was the DS...couldn't really fix that until the 3DS. Games that just look SOOO BAD make me cringe :/

Weird Physics: games that make your controls so weird and complicated aren't my cup of tea. Like Sonic 06 for example, most of the controls are so bad. Cobtrols that make you Glitch out is another example

Bad Plot/Story: normally I don't mind story In games but lately some games have bad plot lines that just make it so boring and pointless to play, unless you really don't care about the story and are just playing the game for fun.

Unexplainable events: things that happen that you want answers too but never get revealed are so annoying but I guess fun in a way, the developers of games really like to keep you guessing

Horrendous Music and Unfinished products: I can't play a game with bad music (not true btw) the one thing I look forward too is the soundtrack in games but to see the final product and all of the music is bad just seems too rushed and I don't like it :/. rushed games just makes the people who made it look so lazy and can always turn out bad, they don't have to hurry up and make the game for fans, we can be patient and like the game for how it's supposed to be made, instead of getting unfinished bad content :/

Offline Snowy

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Re: Things You Don't Like in Games
« Reply #29 on: May 01, 2015 »
so you don't like bad games?
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