- Event Type
- Landing Event
- Passing Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Source
- Custom-Made
This event warps the player to an opponent's space at random. Before the warp, the player will face the space designated by the parameter "SpaceToFace".
Note that if this event is set as a landing event, after the warp, depending on the space type, the space's effect may be activated also.
This event should be Everdrive-compatible. If there are any issues, please feel free to let me know!
Edit Log:
EDIT (v1.1):
-Should prevent a possible crash when warping to an opponent who is on a space before a merge space.