- Event Type
- Landing Event
- Passing Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Source
- Custom-Made
This event is designed to allow the player to access a different path if they have enough coins or a certain item; these are decided by the parameters "CoinPrice" and "ItemPrice" respectively. The item indexes are as follows:
- Mushroom - 00
- Skeleton Key - 01
- Plunder Chest - 02
- Bowser Bomb - 03
- Dueling Glove - 04
- Warp Block - 05
- Golden Mushroom - 06
- Boo Bell - 07
- Bowser Suit - 08
- Magic Lamp - 09
If the player provides either coins or an item, they will be warped to the space parameter "SecretPath". The parameter "SecretNext" should be the first space that they walk towards. If the do not go this path, they will instead walk toward the parameter "NormalPath". During the event, the player will face the space designated by the parameter "SpaceToFace".
CPUs are coded to always take the secret path if they have the required item. If not, they have a 50/50 chance of doing so. Note: since the CPUs are using custom AI logic to make their decision, the cursor will not appear during the prompt for them.
The event is also compatible with my multiple item slots events. By setting the parameter "MultipleSlots" to true, the event will also check the player's reserve item slots for the required item.
This event should be Everdrive-compatible. If there are any issues, please feel free to let me know!
Edit Log:
EDIT (v1.1):
-Now uses the "GetRandPromptSelection" function from the board overlay.