Luigi's Tricktrade Town!

MP3 Luigi's Tricktrade Town!

Board Difficulty
Challenging
Recommended Turns
30
Custom Events
Yes
Custom Music
Yes
Playable on N64 Hardware
Untested
Space Count
65
Theme
Town
With tricky trading, rent ducking and a dose of Mario Party fun, enjoy my latest effort:

cbdf27bef8c981968667375c61775123.png



Koopa, the seller of 7 properties, is hoping to earn some extra cash off of items and mansions he hopes to get off his back by selling them in Luigi's town!

Map dfr.PNG


These include:
A vintage ? Block
Mario's Kart
A mansion
Luigi's Mansion
A star trophy
A golden Luigi statue
And King Boo's crown

Each of these costs 30 coins, and anyone who lands on a ? Space belonging to that property, will have to give the owner a star as rent :0

Space Count: 65
Custom Events: Lucky Space (Airsolan, thank you!)
Strawberry Seed (MarioComix (Edited By Me) - Thank you so much!)
Uhh yeah that's it mostly those 2... but it's a pretty small board with plenty of ? spaces.

Custom Music: Grand Canal (From Musescore.com)

Updates:

V1.1: Changed Custom Music from Baby Park to Grand Canal
  • Splashscreen.PNG
    Splashscreen.PNG
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  • Item-Shop.PNG
    Item-Shop.PNG
    389.7 KB · Views: 103
  • Rent Due.PNG
    Rent Due.PNG
    442.1 KB · Views: 98
  • Luigi statue.PNG
    Luigi statue.PNG
    347.9 KB · Views: 99
Downloads
216
Views
1,034
Rating
2.00 star(s) 1 ratings
Creator
bigdealbro
Version
1.1
First release
Last update

More from bigdealbro:

Latest reviews

I'll be honest about my review. I really like the idea behind the board, property boards are a great gimmick, but I think there needs to be some changes. First, Chance Time should absolutely be in a hard to reach spot. It can be too easy for someone to get a good property, like in the middle, and make it hard to come back, especially if they don't have their own property. I also think that properties should be able to be challenged after they are purchased, since in longer games, all properties could be bought and no longer be available for competition. One last piece of feedback is I think more arrow indicators should be placed, using the actual board art rather than the arrows in Party Planner, as well as more indicators in the board art in general, like where Boo is, so it's easy to see on a first look.

There is quite a few things I liked too, don't get me wrong. I think Boo is placed in a perfect spot. Having to travel past that mansion to get to Boo is a huge risk that players should have to engage with eventually, it's done great. I enjoyed how much Bowser popped up in my game, made the economy harder to obtain and made it hard to capitalize on properties. The Lucky Space mechanic was also super fun. It was not too broken like they tend to be in modern Mario Party and added a bit of extra fun to the board.

Don't let this discourage you, of course. Keep making boards, and I guarantee you are going to improve in your craft. You have a lot of potential and I'll definitely check out stuff in the future. Good luck!
Full Game Played
Yes
Turns Played
25
Opponents
Humans Only
Method of Play
Emulation
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