Kaleidoscope Woods

MP3 Kaleidoscope Woods

Good board, nothing too crazy about it design or concept wise, just a good normal board.

However I found 2 things wrong with this board that are pretty major issues that need to be fixed.

1. One of the star spaces isn't connected to a path so its impossible to get to. Its on the right side of the board, space #17 0x11, it skips right over it so please connect that space.

2. at the junction in the middle of the board at space #76 0x4C, when you use a reverse shroom to get there, it only gives you the options of moving either to the left or to the right, not up. I am unsure if this is a limitation of the reverse shroom or something wrong with the board, though I don't know what that would be since I don't see anything wrong myself. Maybe reverse shroom can only choose 2 directions when moving backwards so it chooses the 2 lowest space values? That's my random guess at least, but just something to know especially since the path you can't reverse to goes to a star, it's pretty vital in play.
Full Game Played
Yes
Turns Played
20
Opponents
Humans Only
Method of Play
Emulation (Netplay)
Positives :
-I like the happening space with the Yoshi winged cloud producing coins and felt as if it synergized well with the theme of the board
-The underlying image of the board is well made

Negatives:
-After the first item shop theres a strip of 14 spaces and then boo after boo you must traverse another 14 spaces before you reach a junction. Without an item this path can feel extremely long and brutal
-Board layout is a little confusing was unsure of where junctions led to until I reached junction space
-Happenings don’t feel board tailored

Suggestions
-happening spaces that feel tailored to the board
-Arrows for the junctions
-Shorten the 28 Space strip or add a junction in between

Thank you for letting me play your game you worked very hard on it this is just how I felt personally
Full Game Played
Yes
Turns Played
20
Opponents
Computers Only
Method of Play
Real Hardware
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