- Event Type
- Landing Event
- Passing Event
- Input Required
- Yes (Parameter)
- Programming Language
- MIPS (Assembly)
- Source
- Custom-Made
Remember this guy from Deep Bloober Sea? Yup, he's back!
He'll blow you to one of 6 spaces at random although the likelyhood depends if Rubberbanding is on TRUE or FALSE
If Rubberbanding is on FALSE, it'll pick one of the 6 spaces at random.
If Rubberbanding is on TRUE, it'll either pick a random one of the first fives or can redirect you to the sixth if you're leading as a punishement.
Put Destination1 to 6 as each of the destination spaces, put PreviousSpace1 to 6 as the space before said destination space, put NextSpace1 to 6 as the space after said destination space.
EverdriveCompatibility should be put to False if playing on Emulator and True if playing on Everdrive.
Put SpaceDirection as the space the player should face during the event.