Mini-Game Suggestions

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Title: Fuse-ical Chairs
Mode: Battle
Rules: The game is the same as Musical Chairs. You just circle around the 4 chairs while a bomb is under a chair that nobody knows which one it is. They get 5 seconds each to choose a chair. After everyone choses a chair, the bomb will explode. You keep doing that until one is left standing.
Controls: Play Vertically
Aim cursor at screen.
A: Select
B: Cancel
Advice: Sometimes, if you think you are lucky, just choose that chair.


Title: Through The Fire And Flames
Type: Bowser
Play Type: Sideways

Rules: Make it through the maze While Bowser makes two lines of fire no telling what maze he makes.
If you touch the fire, You're out. Last person standing or 2 or more players make it through, wins!

Controls:
D-Pad: Move
A: Jump

Advice: If you see a closing of the maze and you can't get past it, It'd be a great time to jump at that time.
Advice2: As time passes the speed will increase slightly.


[size=small]Title: Mine Cart Surfing
Type: 2 vs 2
Play Type: Vertically

Rules: One person will row left While the other rows right. Make it to the finish line while you're in a mine cart. Make sure you turn at a directed turn you see.
If you fail to make that turn, Your cart will tip over or probably slow your cart down.

Controls:
P1: Lean remote Left: Go left
P2/COM: Lean remote Right: Go Right

Minigame: I Saw It!
Type: 4-Player
Play Type: Vertically (Laying Down)

Rules: Saw one big log! Whoever cuts the log all the way, wins!

Controls: Pull back and forth: Saw log

Minigame: Pop, Pop 'N' Away
Type: Battle
Play Type: Vertically (Aiming At TV)

Rules: You have to pop baloons to get points. All ballons will be in different colors representing different points.
Red: 10
Yellow: 25
Green: 50
Blue: 75
Rainbow: 100 or x2

Controls:
A: Shoot dart
 
Minigame: X-Stream
Type: Battle
Play Type: Sideways [=]

Rules: Run away on the logs that leads to a waterfall. If there is a gap in the water, Jump over the gap. If you fail to jump over the gap, You'll automatically fall into the water, Making you unable to move. If You're too slow, You'll fall into the water.

Win Conditions:
1. Last Person standing
2. More than 2 players outlast the time limit

Controls:
D-Pad: Move
2: Jump


Minigame: It's In The Basket
Type: 2 vs 2
Play Type: Vertically [||]

Rules: You have to shoot as many baskets as possible. The player with the most points, wins!
Meanwhile, A yellow ball will come toward you and be able to shoot the ball. If you make the basket with the yellow ball, You get either 4 or 6 points. (4 from the 2 point line / 6 from the 3 point line)

Controls: Point remote up: Shoot ball
D-pad: Move around


Minigame: Pump It Up
Type: 4 Player
Play Type: Sideways [=] with buttons facing up

Rules: You gotta pump a lot of air into one big balloon!

Win Conditions: If your balloon pops first, wins!

Controls: Push remote down: Pump air
Pull Remote Up: Fill in air

Advice: If you feel your arms hurting a little, You may stop and rest for a few seconds.

 
Name: Bullet Bill Mayhem
Type: 1 vs 3
Summary: While on floating platforms, the solo person tries to shoot  the 3 player team with bullet bills before the tunnel comes in and knocks the solo player down.
How to Win: The solo player tries to take down the 3 player team to win, the 3 player team tries to move their platforms to dodge the bullet bills.
Controls: The solo player simply point and press A/B to shoot the bullet bills, while the team tilts the controllers to move the platforms.
 
Name: Icy You
Type: Battle
Play Type: Sideways [=]

Rules: Dodge the icicles that are being dropped on you. If an icicle touches you, the score gives that player +1. The player with least amount of touched cicles wins!

Controls:
D-Pad: Move
 
4 Player Mini-Game
Name: Bro Attack!
Rules: Ice Bro, Boomerang Bro and Fire Bro are attacking you! You have 3 lives. You lose a life when you get hit. If you lose all of your lives, you're out. If you outlast the timer or be the last one standing, you win! The timer is 60 seconds.
Controls: Hold sideways 2:jump D-pad: Move
Advice: The boomerangs will come back after it is thrown, the fire is fast and it bounces until it is off-screen and the Ice is slow, but it bounces twice. Watch the shadows to figure out where the ice ball and the fire ball will appear. As the game progresses, the game will be harder because they will shoot more and they attack faster.

Battle game:
Name: BoomBox
Rules:There are boxes. If you pick the box with the bob-omb, you're out! When there are 4 players, there's 5 boxes, 3 players, 4 boxes and 2 players, 3 boxes. If no one picks the bob-omb, there's gonna be another round for that round and it will keep going until someone gets out.
Controls: point and select box with A
 
fa7oo6 said:
Can you put some mini games from MP4  MP5  and MP6

No, You can't. It'd make the game more boring with same old minigames years ago.

As for the topic, Here goes nothing...

Minigame: Ski Ya
Type: 1 vs 3
Play Type: Horizontally

Rules: The 3 players (Player 2, 3, 4 for example) ski to the finish line while they are being chased by a drill machine (Player 1 for example). If one of the 3 players got touched by Player 1 for example, That player is out. If all 3 players are out, then Player 1 would win by default. Or If at least one of the 3 players make it to the finish line, then the 3 players would win by default.

Controls: (3 Players)
D-Pad Up: Ski further
D-Pad Down: Ski slower
D-Pad Left: Ski left
D-Pad Right: Ski Right

Controls: (1 Player)
D-Pad: Move

(This one may be similar to the game in MP5)
 
fa7oo6 said:
Can you put some mini games from MP4  MP5  and MP6
OK kid first of all were just a fan site so we have nothing to do with nintendo's buisness second if ya want retro minigames wait for MP10 which is probably gonna have retro minigames/boards etc. this is just MP9 so for starters we just add our own ideas nothing else.
 
Minigame: Eat This!
Type: 4P
Play Type: Sideways

Rules: All you have to do is eat one big slice of pie. Whoever finish theirs first wins!

Controls:
A: Eat

(This may be similar to "Eatsa Pizza")
 
Here some 8 player mini-games

1 vs 7
Name: Bomb-om play (spelling may be wrong)
The 1 player has to throw bomb-oms at all the players before the time runs out
controls
1 player:
Aim: D pad
Fire: A

7 players
Move: D pad


2 vs 6
Heatly
All the players have to go through 6 rooms of a inferno or volcano type of thing.
The 2 players have to change after the 3rd room while the 6 players change at the end of all the rooms.

controls:
All players:
Move: D pad
Jump: A
Hit: B
Kick: B (whilst junping)
Ground pound: A (whilst junping)

3 vs 5
Star the diffrents
The 3 players have two back up stars in case their die to make it even (It's the thing their on)
The stars go round and when it's your turn you've got 3 stars and you have to say which is diffrent first to stay in.

Controls:
All Players:
Change descision: D pad
Pick: A

4 vs 4
Mario soccer
Simple it's a 5 a side game and the person in goal is a CPU.
First to 3 wins

All players:
Move: D pad
Score: B
Jump: A

8 mini-game
4 Tasks of doom
You have make it through 4 tasks which are timed.
The bottom two from a task are elimated until the final two are together then it's like a duel.
Tasks will last like 20 secounds and it's another game for the records.

Task 1: a 150m hundle race
Run: A (repeatly)
Jump: D pad up

Task 2: Get out of the maze
Move: D pad
Jump: A

Task 3: Raft down the river the fastest
Left Paddle: A
Right paddle: B

Task 4: A 1 lap car race
Foward: A
Brake: B
Move: D pad (left and right)






 
mario party 7 said:
Here some 8 player mini-games

1 vs 7
Name: Bomb-om play (spelling may be wrong)
The 1 player has to throw bomb-oms at all the players before the time runs out
controls
1 player:
Aim: D pad
Fire: A

7 players
Move: D pad


2 vs 6
Heatly
All the players have to go through 6 rooms of a inferno or volcano type of thing.
The 2 players have to change after the 3rd room while the 6 players change at the end of all the rooms.

controls:
All players:
Move: D pad
Jump: A
Hit: B
Kick: B (whilst junping)
Ground pound: A (whilst junping)

3 vs 5
Star the diffrents
The 3 players have two back up stars in case their die to make it even (It's the thing their on)
The stars go round and when it's your turn you've got 3 stars and you have to say which is diffrent first to stay in.

Controls:
All Players:
Change descision: D pad
Pick: A

4 vs 4
Mario soccer
Simple it's a 5 a side game and the person in goal is a CPU.
First to 3 wins

All players:
Move: D pad
Score: B
Jump: A

8 mini-game
4 Tasks of doom
You have make it through 4 tasks which are timed.
The bottom two from a task are elimated until the final two are together then it's like a duel.
Tasks will last like 20 secounds and it's another game for the records.

Task 1: a 150m hundle race
Run: A (repeatly)
Jump: D pad up

Task 2: Get out of the maze
Move: D pad
Jump: A

Task 3: Raft down the river the fastest
Left Paddle: A
Right paddle: B

Task 4: A 1 lap car race
Foward: A
Brake: B
Move: D pad (left and right)
Dude, i don't think they'll put 8 player mini-games for mario party 9.
 
mario party 7 said:
Here some 8 player mini-games

1 vs 7
Name: Bomb-om play (spelling may be wrong)
The 1 player has to throw bomb-oms at all the players before the time runs out
controls
1 player:
Aim: D pad
Fire: A

7 players
Move: D pad


2 vs 6
Heatly
All the players have to go through 6 rooms of a inferno or volcano type of thing.
The 2 players have to change after the 3rd room while the 6 players change at the end of all the rooms.

controls:
All players:
Move: D pad
Jump: A
Hit: B
Kick: B (whilst junping)
Ground pound: A (whilst junping)

3 vs 5
Star the diffrents
The 3 players have two back up stars in case their die to make it even (It's the thing their on)
The stars go round and when it's your turn you've got 3 stars and you have to say which is diffrent first to stay in.

Controls:
All Players:
Change descision: D pad
Pick: A

4 vs 4
Mario soccer
Simple it's a 5 a side game and the person in goal is a CPU.
First to 3 wins

All players:
Move: D pad
Score: B
Jump: A

8 mini-game
4 Tasks of doom
You have make it through 4 tasks which are timed.
The bottom two from a task are elimated until the final two are together then it's like a duel.
Tasks will last like 20 secounds and it's another game for the records.

Task 1: a 150m hundle race
Run: A (repeatly)
Jump: D pad up

Task 2: Get out of the maze
Move: D pad
Jump: A

Task 3: Raft down the river the fastest
Left Paddle: A
Right paddle: B

Task 4: A 1 lap car race
Foward: A
Brake: B
Move: D pad (left and right)
This is just too confusing, plus we don' even know if 1 vs 7 and all that jazz would be in, so I don't understand why you put mini-games of them...
 
Wolf said:
mario party 7 said:
Here some 8 player mini-games

1 vs 7
Name: Bomb-om play (spelling may be wrong)
The 1 player has to throw bomb-oms at all the players before the time runs out
controls
1 player:
Aim: D pad
Fire: A

7 players
Move: D pad


2 vs 6
Heatly
All the players have to go through 6 rooms of a inferno or volcano type of thing.
The 2 players have to change after the 3rd room while the 6 players change at the end of all the rooms.

controls:
All players:
Move: D pad
Jump: A
Hit: B
Kick: B (whilst junping)
Ground pound: A (whilst junping)

3 vs 5
Star the diffrents
The 3 players have two back up stars in case their die to make it even (It's the thing their on)
The stars go round and when it's your turn you've got 3 stars and you have to say which is diffrent first to stay in.

Controls:
All Players:
Change descision: D pad
Pick: A

4 vs 4
Mario soccer
Simple it's a 5 a side game and the person in goal is a CPU.
First to 3 wins

All players:
Move: D pad
Score: B
Jump: A

8 mini-game
4 Tasks of doom
You have make it through 4 tasks which are timed.
The bottom two from a task are elimated until the final two are together then it's like a duel.
Tasks will last like 20 secounds and it's another game for the records.

Task 1: a 150m hundle race
Run: A (repeatly)
Jump: D pad up

Task 2: Get out of the maze
Move: D pad
Jump: A

Task 3: Raft down the river the fastest
Left Paddle: A
Right paddle: B

Task 4: A 1 lap car race
Foward: A
Brake: B
Move: D pad (left and right)
This is just too confusing, plus we don' even know if 1 vs 7 and all that jazz would be in, so I don't understand why you put mini-games of them...
Hmm it's a little confusing but the idea is unique.
 
Wolf said:
mario party 7 said:
Here some 8 player mini-games

1 vs 7
Name: Bomb-om play (spelling may be wrong)
The 1 player has to throw bomb-oms at all the players before the time runs out
controls
1 player:
Aim: D pad
Fire: A

7 players
Move: D pad


2 vs 6
Heatly
All the players have to go through 6 rooms of a inferno or volcano type of thing.
The 2 players have to change after the 3rd room while the 6 players change at the end of all the rooms.

controls:
All players:
Move: D pad
Jump: A
Hit: B
Kick: B (whilst junping)
Ground pound: A (whilst junping)

3 vs 5
Star the diffrents
The 3 players have two back up stars in case their die to make it even (It's the thing their on)
The stars go round and when it's your turn you've got 3 stars and you have to say which is diffrent first to stay in.

Controls:
All Players:
Change descision: D pad
Pick: A

4 vs 4
Mario soccer
Simple it's a 5 a side game and the person in goal is a CPU.
First to 3 wins

All players:
Move: D pad
Score: B
Jump: A

8 mini-game
4 Tasks of doom
You have make it through 4 tasks which are timed.
The bottom two from a task are elimated until the final two are together then it's like a duel.
Tasks will last like 20 secounds and it's another game for the records.

Task 1: a 150m hundle race
Run: A (repeatly)
Jump: D pad up

Task 2: Get out of the maze
Move: D pad
Jump: A

Task 3: Raft down the river the fastest
Left Paddle: A
Right paddle: B

Task 4: A 1 lap car race
Foward: A
Brake: B
Move: D pad (left and right)
This is just too confusing, plus we don' even know if 1 vs 7 and all that jazz would be in, so I don't understand why you put mini-games of them...
It's an idea if their where to put them in but I know their won't.
 
Here's mine:

Just for kicks

1 vs. 3

the team of 3 would try to kick a large statue of the lone player off a cliff by mashing the A button.

the lone player would be trying to kick 3 smaller statues of the team of 3 off a cliff by pressing the buttons in order that a koopa is saying.

Who ever kicks the statue(s) of the cliff first wins!
 
9sonic99 said:
Here's mine:

Just for kicks

1 vs. 3

the team of 3 would try to kick a large statue of the lone player off a cliff by mashing the A button.

the lone player would be trying to kick 3 smaller statues of the team of 3 off a cliff by pressing the buttons in order that a koopa is saying.

Who ever kicks the statue(s) of the cliff first wins!



Umm... I guess this is just a little confusing to me...


As for my minigame Idea,


Minigame: Fan-tastic!
Type: 4P
Playtype: Sideways

Rules: You just race to the finish line while avoiding various items like marbles, envelopes/paper, and leaves.
If you get hit 3 times by any type of item, You lose.

Win Conditions: Last One Standing, 2 or more players survive.

Controls:
D-Pad: Move
2: Jump
1: Kick


Minigame: Whole In One
Type: 4P
Playtype: Like Putting (Golf)

Rules: You have 20 golf balls, Putt the balls in the hole. If you make a hole in one, 1 point gets added into your score.

Win Conditions: Most Point(s)

Swing Wiimote: Hit golfball

(This may or may not require WiiMotion Plus)
 
This is the list of revamped or created minigames I made. Follow this key
Blue Color (A coins-on-the-line Mini-game. Your current coins will be affected in a good or bad way)
Green Color (Teamwork Mini-game, you all get coins if you complete the given objective)
Yellow Color (Bonus Coins Mini-game)

4 Player Mini-Game Rules

Trap Ease Pencil
Rules: Try to take a pencil without moving another pencil. If you move another pencil, the pencil will mix with each other. Whoever have the most pencils wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: If there is a pencil, easy to get, you should take it. Don’t try to get the hard ones. Get easy points

Jump or Duck
Rules: Everybody running up an endless track jumping or ducking over rods. Whoever jump over or duck over the most rods wins
Coin Payout:
Winner(s):
15 coins
Loser(s):
- 5 coins
Advice: As the game progress, the rods will look like they’re close to each other so you will have to pay copious attention

3-Hand Poker
Rules: Everybody is sitting down at a casino table and will be dealt 2 cards. Whoever have the best hand wins the pot
Coin Payout:
Winner(s):
Whatever their current score is, the number of their coins (split it among them)
Loser(s):
Nothing
Advice: There’s lots of ways to win. Find some ways; Bluffing, Folding; Bet to Overcome...

Odd Card Out
Rules: 5 cards will be dealt out. It’s your objective to pick one card and explain why it’s different from the rest of them. Whoever gets 3 descriptions correct first wins
Coin Payout:
Winner:
20 coins
Loser(s):
Nothing
- Each incorrect answer results in - 5 coins
Advice: Sometimes, there will be nothing different about the cards and sometimes, there will be something different about them but hard to find. Be very observant

100m Hurdle Jump
Rules: We’re at the Olympics!!! You must compete in the 100m hurdles. Whoever finishes with the lowest time, wins
Coin Payout:
Winner(s):
15 coins
Loser(s)
Nothing
Advice: If you make a mistake and hit a hurdle, +3 seconds will be added to your finished time

Bumper to Bumper
Rules: Everybody is in a bumper kart. You have to bump into your opponent and make their balloon touch the spikes that are around the ring. Whoever stays in for 25 seconds wins
Coin Payout:
Winner(s)
Divide coins losers pay [If everyone wins, results are tie]
Loser(s): -10 coins
Advice: If someone is at the edge, that’s your chance to bump them and make their balloon blow up

Team Bomb-Ball
Rules: Everyone is on teams and must try to get close to the net and throw the bomb without it touching the spring guard. If accomplished, everybody will split the pot.
Coin Payout:
Objective Complete:
40, 60, or 80 coins split by 4 [Whatever in the pot]
Objective Failed:
-10 from everyone
Advice: Everybody gets only 3 steps, if the bomb hit the floor, it blows up. You can throw it anytime, and you must throw it into the net.

Same Is Lame
Rules: There are 16 cards numbered 1-4. Pick a card and if your card doesn’t match anyone else’s card, you proceed a level. If your card is the same, you stay on that current level. Advance 3 levels to win
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: It’s all about luck. Good Luck 

Treasure Hunters
Rules: There is a keycard buried in a pile of cards. Find the Ace of spades to open the box to get whatever inside
Coin Payout:
Winner:
10, 20, 30, or 50 coins
Losers:
Nothing
Advice: K’s (3) will freeze the others for 3 seconds
Q’s (2) will give you an area of interest
J’s (1) will scoop all of the cards over, at times showing the Ace of spades
(THIS WAS ACTUALLY SUPPOSE TO BE LIKE THE SONIC THEME, FINDING THOSE EMERALD SHARDS)

Mortal Combat
Rules: Fight on a platform and try to knock off your opponents. Last one standing wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins
Advice:
Just keep on fighting and fighting. Be the last one standing

Box Mountain Mayhem
Rules: BONUS COIN MG
Open the boxes and collect the coins as they fly out
Coin Payout:
Whatever they collect
Advice: Try to be isolated from everyone or you can fight and make them lose focus

Complete Circles
Rules: Draw as many circles on the paper as you can. Whoever draws the most circles wins
Coin Payout:
Winner(s):
10 coins
Loser(s): nothing
Advice: A circle had neither edges nor endpoints. Draw closed circles, and do it carefully

Triple Jump
Rules: Start running and then jump 3 times. Try to jump the farthest on all three jumps. Whoever jumps the furthest wins
Coin Payout:
Winner(s):
15 coins
Loser(s):
Nothing
Advice: If you pass the jump line at the beginning of your 1st jump or take a step during the beginning and/or end of your 2nd or 3rd jump, your score will be disqualified

Up In the Air
Rules: At the top of the mountain, try to ground pound on the rusted spring and try to fly back up. Whoever fly back up the highest wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: If you ground pound to early or late, it may effect your bounce significantly

Catch You Letter
Rules: Catch as many letters as you can and put them into your mail-slot. You get coins for how many letters you put inside the slot
Coin Payout:
Cards  Coins
  0-4        0
  5-10        5
  11-15    10
  16-20    15
  35-40    20
  45-50    30
  x > 50 1 star
Advice: Fight and get those cards. You only have 15 seconds!!! Also, there are only 52 cards

Coin Collectors
Rules: BONUS COIN MG
Collect the coins and place them into your box to get coins.
Coin Payout:
Whatever they collect
Advice: If you make a mistake and throw into someone's else box, you will be giving them free coins

Lava Tile Drama
Rules: Fight on a 3 by 3 grid. Last one standing wins
Coin Payout:
Winner:
30 coins
Losers:
-10 coins
Advice: As the game progresses, the tiles will separate from each other EXCEPT the middle tile. Be very careful

Grab Bag
Rules: After forced to put all of your coins in a bag, you will try to steal coins from them and try to avoid your opponents when they try to steal from you
Coin Payout:
Whatever they have left
Advice: You have 30 seconds and steal from the most sedentary and vulnerable player

Wall-Ride Shortage
Rules: Slide down the wall and try to stop as close to the end without touching the floor. Whoever stops the closest to the end wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Hit the bottom and lose -10 coins
Advice: When you stop, it takes a while to do so. Plan where you’re going to stop at

Spot That Card Out
Rules: A random card will be drawn and you will have to look for that card. Whoever finds 3 cards wins
Coin Payout:
Winner:
10 coins
Losers:
nothing
Advice: Search and be quick about it

Clock Watchers
Rules: Everybody have to stop the clock in between a range of time. If managed to stop between that ratio, you win coins
Coin Payout:
Objective Completed:
15 coins for everyone
Objective Failed: -10 coins for losing
Advice: The time ranges are usually:
4:00 - 4:10
5:50 - 6:00
9:00 - 9:10
10:00 - 10:10
And
11:00 - 11:10
Keep track of time. It will only show you the first 2 seconds, then it all up to you

Snow Degrees
Rules: You’re riding a snowboard down a hill and then fly in the air and rotate as many degrees as you can. Whoever rotates the most degrees wins
Coin Payout:
Winner(s):
20 coins
Loser(s):
Nothing
Advice: Rotate as fast as you can. We keep track by how many little turns times 90 degrees

Music of the Pie-Face
Rules: Now we’re juggling a pie around and when the music stops, whoever holding the pie will get it smashed in their faces. Last one in wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins 
Advice: Keep on juggling that pie, you don’t want to hold it long unless you have an idea. I’m not telling you….

Empty Winnings
Rules: Put your coins on a platform and try to bump into an opponent and scoop down and get the coins
Coin Payout:
Whatever coins they have left
Advice: Make sure that when you bumped into an opponent, your coins doesn’t fly off as well

King of the Hill
Rules: You will be broken up into 2 rivals. Then y’all will have to fight and knock off one another, then again. Last one standing wins
Coin Payout:
Winner:
30 coins
Losers:
-10 coins
Advice: Fight and fight. That all

Musical Boxes
Rules: Run around the box while the song is playing and when the song stop playing, it’s go time. Run to the box and open it to collect what’s inside
Coin Payout:
Winner:
10, 20, 30, or 40 coins
Losers:
Nothing
Advice: Listen to the song very carefully and don’t get sidetracked

Keypad Drama
Rules: You have 4 chances to guess the code to open the vault. If accomplished, everyone will get 30 coins
Coin Payout:
Objective Completed:
30 coins for everyone
Objective Failed:
-10 coins from everyone
Advice: The code is 5 numbers. There is no hint so, all of you are on your own but you get to roll a die to determine how many cards are shown and given to you. Plan a spreadsheet

Leaping Errors
Rules: Jump over each other and get the key and then jump back over each other to the end. Managed to do so, y’all will get coins
Coin Payout:
Objective Completed:
25 coins for everyone
Objective Failed:
Whoever tripped and messed up pay 15 coins and give to others
Advice: If one of you jumps very far, then the other player will have to jump a vast distance. You have only 45 seconds to do so

Horrendous Tightrope Walk
Rules: Use a balancing pole and try to go over a rope dangling in the air. First one to make it to the end of the line wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins
Fall off and lose 10 coins
Advice: Balance very carefully and beware walking fast unless you have great balance

Mazed & Confused Coins
Rules: These 4 cases will fall down a suction pipe and you must send your box down the pipe. Wherever the box lands is the person who gets 10 coins
Coin Payout:
Wherever the box lands to they get 10 coins
Advice: At the beginning of the game, it shows you the pipe tracks. Analyze that because you only get 1 second to memorize it

Memory Cards
Rules: Cards numbered 1- 10 will be shuffled around and you must memorize the order they stopped. Whoever gets the most points wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: Remeber a couple if you can't remember them all, some points are better than 0 pts

Painful Pocket Change
Rules: On a platform, collect falling coins. K’s, Q’s, and J’s are hammers which make you fall off the platform. Get the coins
Coin Payout:
Whatever they collect.
K’s, Q’s and J’s are hammers, lose -5 coins
Advice: This mini-game is endless. Unless everyone fall off or the coins are gone

In a Sticky Situation
Rules: Run very fast to try to get out of the slime. Whoever gets out first, wins
Coin Payout:
Winner:
10 coins
Losers:
Nothing
Advice: Run as fast as you can. Stop and it will seem like you ran for nothing

This is all for the 4 Player Set
 
Minigame Types:
Yellow - Superstar Battle
Red - Battle
Purple - 4-Player Game
Green - 1 vs. 3 minigame
Not Colored - 2 vs. 2 minigame


Minigame: Cosmic Comic
Summary: These comics are moving by themselves, and they are coming to eat you! You must find your way through the maze before the comic book eats you!
Controls:

A - Jump (Only required for climbing the steps at the end)
Arrow Buttons - Move
Z - If you are stuck, and the comic book is about to eat you, press this button to transport to the beginning.

Minigame: Peewee Piranha's Cosmic Jump-off
Summary: You must battle peewee piranha from SMG2 while cosmic clones are chasing you!
Controls:

A - Jump
L - Spin
R - Ground Pound/Duck



(I just made a minigame idea and the computer erased all my hard work. I didn't even do anything! Microsoft is soooooooooooooooooo stupid.)

edit:

Four Squares Double Trouble
Summary: Basically four squares but on the DS. You get strikes for every time you're out. The team with the less amount of strikes at the end wins.
3 Team Controls

A - Hit the Ball
Up, Down, Left, Right - Move
B (Hold down while moving) - Run

1 Team Controls

A - Hit the Ball
Up, Down, Left, Right - Move
B (Hold down while Moving) - Run
Y - Tag someone (during pacman)
L - Do a command

Quick Paint Picture:
MyMarioPartyMinigame-FourSquaresDoubleTrouble.png
 
1 v. 3

Boo's Who?

Rules: Lead the big Pink boo into the other players while avoiding the light that appears in certain areas.

Controls: 1 player hold remote vertically || and point the Pink Boo in the direction you want it to go| Press B for immediate halt| Press A to resume movement
Controls: 3 players hold remote horizontally = | Use D-Pad to move

Advice: For the chaser the lights will flash a little before turning on, for the three players if the light touches the Pink Boo then it'll vaporize immediately
 
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