This is the list of revamped or created minigames I made. Follow this key
Blue Color (A coins-on-the-line Mini-game. Your current coins will be affected in a good or bad way)
Green Color (Teamwork Mini-game, you all get coins if you complete the given objective)
Yellow Color (Bonus Coins Mini-game)
4 Player Mini-Game Rules
Trap Ease Pencil
Rules: Try to take a pencil without moving another pencil. If you move another pencil, the pencil will mix with each other. Whoever have the most pencils wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: If there is a pencil, easy to get, you should take it. Don’t try to get the hard ones. Get easy points
Jump or Duck
Rules: Everybody running up an endless track jumping or ducking over rods. Whoever jump over or duck over the most rods wins
Coin Payout:
Winner(s):
15 coins
Loser(s):
- 5 coins
Advice: As the game progress, the rods will look like they’re close to each other so you will have to pay copious attention
3-Hand Poker
Rules: Everybody is sitting down at a casino table and will be dealt 2 cards. Whoever have the best hand wins the pot
Coin Payout:
Winner(s):
Whatever their current score is, the number of their coins (split it among them)
Loser(s):
Nothing
Advice: There’s lots of ways to win. Find some ways; Bluffing, Folding; Bet to Overcome...
Odd Card Out
Rules: 5 cards will be dealt out. It’s your objective to pick one card and explain why it’s different from the rest of them. Whoever gets 3 descriptions correct first wins
Coin Payout:
Winner:
20 coins
Loser(s):
Nothing
- Each incorrect answer results in - 5 coins
Advice: Sometimes, there will be nothing different about the cards and sometimes, there will be something different about them but hard to find. Be very observant
100m Hurdle Jump
Rules: We’re at the Olympics!!! You must compete in the 100m hurdles. Whoever finishes with the lowest time, wins
Coin Payout:
Winner(s):
15 coins
Loser(s)
Nothing
Advice: If you make a mistake and hit a hurdle, +3 seconds will be added to your finished time
Bumper to Bumper
Rules: Everybody is in a bumper kart. You have to bump into your opponent and make their balloon touch the spikes that are around the ring. Whoever stays in for 25 seconds wins
Coin Payout:
Winner(s)
Divide coins losers pay [If everyone wins, results are tie]
Loser(s): -10 coins
Advice: If someone is at the edge, that’s your chance to bump them and make their balloon blow up
Team Bomb-Ball
Rules: Everyone is on teams and must try to get close to the net and throw the bomb without it touching the spring guard. If accomplished, everybody will split the pot.
Coin Payout:
Objective Complete:
40, 60, or 80 coins split by 4 [Whatever in the pot]
Objective Failed:
-10 from everyone
Advice: Everybody gets only 3 steps, if the bomb hit the floor, it blows up. You can throw it anytime, and you must throw it into the net.
Same Is Lame
Rules: There are 16 cards numbered 1-4. Pick a card and if your card doesn’t match anyone else’s card, you proceed a level. If your card is the same, you stay on that current level. Advance 3 levels to win
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: It’s all about luck. Good Luck
Treasure Hunters
Rules: There is a keycard buried in a pile of cards. Find the Ace of spades to open the box to get whatever inside
Coin Payout:
Winner:
10, 20, 30, or 50 coins
Losers:
Nothing
Advice: K’s (3) will freeze the others for 3 seconds
Q’s (2) will give you an area of interest
J’s (1) will scoop all of the cards over, at times showing the Ace of spades
(THIS WAS ACTUALLY SUPPOSE TO BE LIKE THE SONIC THEME, FINDING THOSE EMERALD SHARDS)
Mortal Combat
Rules: Fight on a platform and try to knock off your opponents. Last one standing wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins
Advice:
Just keep on fighting and fighting. Be the last one standing
Box Mountain Mayhem
Rules: BONUS COIN MG
Open the boxes and collect the coins as they fly out
Coin Payout:
Whatever they collect
Advice: Try to be isolated from everyone or you can fight and make them lose focus
Complete Circles
Rules: Draw as many circles on the paper as you can. Whoever draws the most circles wins
Coin Payout:
Winner(s):
10 coins
Loser(s): nothing
Advice: A circle had neither edges nor endpoints. Draw closed circles, and do it carefully
Triple Jump
Rules: Start running and then jump 3 times. Try to jump the farthest on all three jumps. Whoever jumps the furthest wins
Coin Payout:
Winner(s):
15 coins
Loser(s):
Nothing
Advice: If you pass the jump line at the beginning of your 1st jump or take a step during the beginning and/or end of your 2nd or 3rd jump, your score will be disqualified
Up In the Air
Rules: At the top of the mountain, try to ground pound on the rusted spring and try to fly back up. Whoever fly back up the highest wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: If you ground pound to early or late, it may effect your bounce significantly
Catch You Letter
Rules: Catch as many letters as you can and put them into your mail-slot. You get coins for how many letters you put inside the slot
Coin Payout:
Cards Coins
0-4 0
5-10 5
11-15 10
16-20 15
35-40 20
45-50 30
x > 50 1 star
Advice: Fight and get those cards. You only have 15 seconds!!! Also, there are only 52 cards
Coin Collectors
Rules: BONUS COIN MG
Collect the coins and place them into your box to get coins.
Coin Payout:
Whatever they collect
Advice: If you make a mistake and throw into someone's else box, you will be giving them free coins
Lava Tile Drama
Rules: Fight on a 3 by 3 grid. Last one standing wins
Coin Payout:
Winner:
30 coins
Losers:
-10 coins
Advice: As the game progresses, the tiles will separate from each other EXCEPT the middle tile. Be very careful
Grab Bag
Rules: After forced to put all of your coins in a bag, you will try to steal coins from them and try to avoid your opponents when they try to steal from you
Coin Payout:
Whatever they have left
Advice: You have 30 seconds and steal from the most sedentary and vulnerable player
Wall-Ride Shortage
Rules: Slide down the wall and try to stop as close to the end without touching the floor. Whoever stops the closest to the end wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Hit the bottom and lose -10 coins
Advice: When you stop, it takes a while to do so. Plan where you’re going to stop at
Spot That Card Out
Rules: A random card will be drawn and you will have to look for that card. Whoever finds 3 cards wins
Coin Payout:
Winner:
10 coins
Losers:
nothing
Advice: Search and be quick about it
Clock Watchers
Rules: Everybody have to stop the clock in between a range of time. If managed to stop between that ratio, you win coins
Coin Payout:
Objective Completed:
15 coins for everyone
Objective Failed: -10 coins for losing
Advice: The time ranges are usually:
4:00 - 4:10
5:50 - 6:00
9:00 - 9:10
10:00 - 10:10
And
11:00 - 11:10
Keep track of time. It will only show you the first 2 seconds, then it all up to you
Snow Degrees
Rules: You’re riding a snowboard down a hill and then fly in the air and rotate as many degrees as you can. Whoever rotates the most degrees wins
Coin Payout:
Winner(s):
20 coins
Loser(s):
Nothing
Advice: Rotate as fast as you can. We keep track by how many little turns times 90 degrees
Music of the Pie-Face
Rules: Now we’re juggling a pie around and when the music stops, whoever holding the pie will get it smashed in their faces. Last one in wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins
Advice: Keep on juggling that pie, you don’t want to hold it long unless you have an idea. I’m not telling you….
Empty Winnings
Rules: Put your coins on a platform and try to bump into an opponent and scoop down and get the coins
Coin Payout:
Whatever coins they have left
Advice: Make sure that when you bumped into an opponent, your coins doesn’t fly off as well
King of the Hill
Rules: You will be broken up into 2 rivals. Then y’all will have to fight and knock off one another, then again. Last one standing wins
Coin Payout:
Winner:
30 coins
Losers:
-10 coins
Advice: Fight and fight. That all
Musical Boxes
Rules: Run around the box while the song is playing and when the song stop playing, it’s go time. Run to the box and open it to collect what’s inside
Coin Payout:
Winner:
10, 20, 30, or 40 coins
Losers:
Nothing
Advice: Listen to the song very carefully and don’t get sidetracked
Keypad Drama
Rules: You have 4 chances to guess the code to open the vault. If accomplished, everyone will get 30 coins
Coin Payout:
Objective Completed:
30 coins for everyone
Objective Failed:
-10 coins from everyone
Advice: The code is 5 numbers. There is no hint so, all of you are on your own but you get to roll a die to determine how many cards are shown and given to you. Plan a spreadsheet
Leaping Errors
Rules: Jump over each other and get the key and then jump back over each other to the end. Managed to do so, y’all will get coins
Coin Payout:
Objective Completed:
25 coins for everyone
Objective Failed:
Whoever tripped and messed up pay 15 coins and give to others
Advice: If one of you jumps very far, then the other player will have to jump a vast distance. You have only 45 seconds to do so
Horrendous Tightrope Walk
Rules: Use a balancing pole and try to go over a rope dangling in the air. First one to make it to the end of the line wins
Coin Payout:
Winner:
15 coins
Losers:
-5 coins
Fall off and lose 10 coins
Advice: Balance very carefully and beware walking fast unless you have great balance
Mazed & Confused Coins
Rules: These 4 cases will fall down a suction pipe and you must send your box down the pipe. Wherever the box lands is the person who gets 10 coins
Coin Payout:
Wherever the box lands to they get 10 coins
Advice: At the beginning of the game, it shows you the pipe tracks. Analyze that because you only get 1 second to memorize it
Memory Cards
Rules: Cards numbered 1- 10 will be shuffled around and you must memorize the order they stopped. Whoever gets the most points wins
Coin Payout:
Winner(s):
10 coins
Loser(s):
Nothing
Advice: Remeber a couple if you can't remember them all, some points are better than 0 pts
Painful Pocket Change
Rules: On a platform, collect falling coins. K’s, Q’s, and J’s are hammers which make you fall off the platform. Get the coins
Coin Payout:
Whatever they collect.
K’s, Q’s and J’s are hammers, lose -5 coins
Advice: This mini-game is endless. Unless everyone fall off or the coins are gone
In a Sticky Situation
Rules: Run very fast to try to get out of the slime. Whoever gets out first, wins
Coin Payout:
Winner:
10 coins
Losers:
Nothing
Advice: Run as fast as you can. Stop and it will seem like you ran for nothing
This is all for the 4 Player Set