Mario Party Game (GS Team Contest #2)

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Here is mine:

Boards

Sunny Ray Bay - A board taking place in an Italian riviera. It has a star splurge space. First you start off on a palmy island, then you cross the boardwalk and into the land where you encounter a city. After you get through the city you go out into the sea into a city that looks like Venice. This area is unique since you travel across bridges, and every turn the bridges either lift up to let a boat pass through, or close together after a boat has passed. So it's like a maze of bridges. After you're through with Venice, you go on a boat ride to a tropical island where the star awaits you. The board is long, so the star counts at the end will be pretty low.

Toadstool Castle - Basically it is Peach's castle. It is an old style board, where star switches locations. You go through rooms, and there is a lot of shops along the way. There is a green space where you enter a magic room with unending staircases from SM64. You get to roll a dice and get 3 coins for every step that you travel. 
 
vipsoccermaster said:
garis208 said:
I read everything except the first paragraph..... which now i read sorry :p

I'll post some ideas later today.
So garis, you got some ideas in?
Sorry i forgot. I will later today though.

Also what are we going to use for items? (Orbs, Items, Hexes, or Candies) Since items can't be thrown on a space and hexes are only to throw. (I wanna know so that it will be easier for me to come up with ideas)

I also think the three characters yoshi_7 mention should be the newcomers for this.
 
Maybe Orbs? You can throw Orbs onto spaces, not just Hexes. As for the characters that yoshi_7 mentioned being newcomers, I agree. But for Bowser Jr., I'm not sure, but maybe can be replaced by Shy Guy or Koopa Troopa. I don't mind which.

And we need Menu options and its modes, as well.

I'm not going to be here to pitch in more ideas starting Wednesday, sadly.
 
Orbs

Ice Flower: When used it will transform you into an ice-ified version of your character. You then walk your spaces. Any foe you touch loses 10 coins, which then go to you.

Fire Flower: You will hold out the fire flower and it will let loose a stream of fire (You hit a block to see how many spaces it hits). All foes that are hit lose 10 coins.

POW Block: When used your character tosses it above them and hits it. Then all enemies on the board lose 5 coins.

Mega Mushroom: When used your character gets bigger. All characters you hit lose 10 coins.

Mini Mushroom: You are unaffected by traps.

Flying Wiggler: He carries you to the star.

Poison Mushroom: The dice you hit is from 1-3.

Mushroom: 2 dice blocks.  

Golden Mushroom: 3 dice blocks.

Slow Mushroom: Makes the dice roll go at half speed which makes it easier to hit the number you want.

Reverse Mushroom: Move backwards on board map.

Warp Pipe: You switch locations with another player.

Shy Guy's Mask: Start up a battle mini-game automatically.

Bowser's Shell: Calls up Bowser to start a Bowser Event.

Bandit: Anyone who lands on the space you threw him on will lose a star. Then he goes to where you are and gives you the star.

Bubble: The player who lands on it will be burned and lose all there orbs.

Chain Chomp: He chases the player who lands on it to the start of the board.

Coin Block: Gives 10 coins to whoever lands on that space.

Hammer Bro: He appears and takes 10 coins from the player who lands on that space. Then, he gives the coins to the player who placed this orb.

Kamek: The person who lands on this space and the person who placed the orb will trade all their orbs.

Stopwatch: The player who lands on this space cannot move the next turn.

Spiny Shell: Destroys half of the coins of the player who lands on this space.

Toady: Take a Orb from any opponent who lands on it.

Bomb-omb: Throw it on a space. When a character passes it, they lose all the orbs they have on them.

Bullet Bill: The character who passes it will be turned to a bullet bill and every player he gets, he will take 15 coins from them. Then all the money that player got is given to the player who placed the orb.

Pipe Orb: Any player who passes it will be warped to the start of the board.

Sparky Sticker: Any player who passes it will lose four coins for every space he moves past it.

Thwomp: Throw it on a space. When a character passes it, they get stopped at the space they are at, no matter how many spaces they have to move.

Ukiki: The person who passes this space will have all their orbs thrown across the board. All the orbs that were thrown will belong to the player who placed this orb.

Note:
Green = Orbs you use instantly.
Yellow = Orbs you throw on spaces that are activated when someone lands on it.
Red =  Orbs you throw on spaces that are activated when someone lands on it or passes it.
 
Boards:

Flipside ✩ - This multi-dimensional board comes from Super Paper Mario. It starts out 3D, and has 4 floors. To get to different floors, you have to go to the elevator, which is free. Landing on a Happening Space will change the dimension to 2D for a few turns, making the trip around the board easier, but gets rid of item shops.

Bowser's Castle ✩✩✩ - You start outside of the castle. Once you go in, you'll be in the main area, which is a circle. The main area branches into the throne room, the lava pit, the prison area, and the kitchen. You start at the bottom of the circle, and you can choose to go left or right. Once you enter a room, you have to go through the entire room to return to the main area. Different events happen in the different rooms.

Note:
✩= How Difficult the Board is.
1✩= Easy
3✩= Difficult
 
Yeah, I believe we have enough Orbs. We need idea on Modes, too.

We must have Story Mode, Mini-Game Mode, and Party Mode. We need at least 3 more other menus. At least 6 boards, we need at least two more (have 4 now) and Bowser Castle, which you just put up, can be as an unlockable board.

For Mini-Game Mode, I suggest Free-Play Mode, Battle Mode, and Decathlon Mode. We need at least 2 more modes here. We need to describe them all, too.

As for the additional Main Menu modes, I suggest Option Mode (change game settings), Extra Mode (extra mini-games that you don't normally play in other modes) and finally Shop Mode (where you buy stuff to improve the game).
 
Mini-Game Mode:

Free-Play Mode: In this mode you can play all the minigames you have unlocked. In here you play all your 4 vs, 2 vs. 2,
1 vs 3, Duel, Battle, Donkey Kong, and Bowser minigames.

Battle Mode: Here you select a type of minigames you want to play (4 player, 1 vs 3, Duel, etc.) and how many victories you need to win (3,5, or 7). You can play all the minigames you have unlocked except for the DK and Bowser minigames.

Decathlon Mode: In Decathlon Mode you will compete in ten minigames for overall points! Whoever has the most points after the ten minigames is the champion. To play this mode you will need to unlock a certain ten minigames.

Duel of Doom: You play Duel minigames against three other players. You face each player one at a time and once all the duels are completed the rankings are given.

Pit of 80 Trials: You play all the minigames in the game verses 1-3 players (Depending on which minigame you play) in a row. If you manage to beat this difficult challenge you will unlock seven new minigames (One minigame for each type of minigame). You must have unlocked all the minigames to unlock this mode.


How that?
 
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