This is a thread for documenting obscure mechanics in Mario Party DS. I originally started this in the Discord but wanted to move it here for visibility.
You are encouraged to reply with questions as well as your own findings! Everything known so far will be added to the OP.
Spaces (all boards)
Duel Spaces
The Duel wheel is based on the star count of both players. If the sum of both players' coins is >=1000, the "All your coins" option is replaced with "Half your coins."
There are 12 possible minigames that can be played on a Duel space.
Bowser Spaces
Each of the 4 events has a base chance of occurring but will be silently changed to a different event if certain conditions aren't met.
If the player has fewer than 20 coins, Gimme Coins takes 10 coins; if the player has at least 20 coins, there is a 20% chance Bowser will still go down to 10 coins. He takes 20 coins otherwise.
Items
Shop Mechanics
Warp Dice Block
The Warp Dice Block can choose any blue or red space to warp the player.
Hexes
Star Spaces
Wiggler's Garden, Toadette's Music Room, and Bowser's Pinball Machine all use the following steps to determine the next Star Space:
Hidden Blocks
There is one Hidden Block active at a time, always on a Blue Space. When a Hidden Block is found, a new one spawns on a different Blue Space. Using the Hidden Block Detector moves the Hidden Block to the player's landing space, regardless of what kind of space it was. The Hidden Block's content is randomly determined when the player lands on it:
Minigame Selection
If any players landed on a non-red/blue space, the minigame to be played is chosen based on weighted probabilities, then teams are randomly assigned if applicable.
Independent of the above, there is a 10% chance for the minigame to be a Battle minigame, as long as it is at least turn 3, the sum of all players' coins is at least 20, and the last minigame was not a Battle. "Last minigame" includes Duel minigames that happen during the turn, so a Battle can happen 2 turns in a row if a Duel happened during the turn. Each player in a Battle puts in coins equal to the turn number times 2.
Bonus Stars
Minigame Star
4-player, 1-vs-3, 2-vs-2, and Battle minigames count towards the Minigame Star. Battle minigames will count as a win as long as the player got at least 1 coin, regardless of how much they put in. Coin-collecting minigames will count as a win as long as the player collected at least 1 coin.
You are encouraged to reply with questions as well as your own findings! Everything known so far will be added to the OP.
Spaces (all boards)
Duel Spaces
The Duel wheel is based on the star count of both players. If the sum of both players' coins is >=1000, the "All your coins" option is replaced with "Half your coins."
1. 10 coins / 20 coins / 20 coins / Half your coins / All your coins
2. 20 coins / 20 coins / Half your coins / All your coins / 1 Star
3. 20 coins / Half your coins / All your coins / 1 Star / 1 Star
4. 10 coins / 1 Star / 1 Star / 2 Stars / 2 Stars
5. 1 Star / 1 Star / 1 Star / 2 Stars / 2 Stars
2. 20 coins / 20 coins / Half your coins / All your coins / 1 Star
3. 20 coins / Half your coins / All your coins / 1 Star / 1 Star
4. 10 coins / 1 Star / 1 Star / 2 Stars / 2 Stars
5. 1 Star / 1 Star / 1 Star / 2 Stars / 2 Stars
| Wheel | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Both players have >=2 Stars | - | 30% | - | 60% | 10% |
| Exactly one player has >=2 Stars | - | 50% | - | 40% | 10% |
| At least one player has 1 Star, neither has 2 | - | 30% | 70% | - | - |
| Neither player has any Stars | 100% | - | - | - | - |
There are 12 possible minigames that can be played on a Duel space.
Goomba Wrangler
Study Fall
Soccer Survival
Get the Lead Out
Trash Landing
Cheep Cheep Chance
Whomp-a-thon
Crater Crawl
Boogie Beam
Dust Buddies
Cyber Scamper
Soap Surfers
Study Fall
Soccer Survival
Get the Lead Out
Trash Landing
Cheep Cheep Chance
Whomp-a-thon
Crater Crawl
Boogie Beam
Dust Buddies
Cyber Scamper
Soap Surfers
Bowser Spaces
Each of the 4 events has a base chance of occurring but will be silently changed to a different event if certain conditions aren't met.
| Event | Chance | Note |
|---|---|---|
| Gimme Equality | 10% (100% if the player has 0 coins) | Becomes Gimme Charity if the sum of all players' coins is less than 4 |
| Gimme Charity | 20% | Becomes Gimme Stars if the player has less than 3 coins |
| Gimme Stars | 30% | Becomes Gimme Coins if the player has 0 stars |
| Gimme Coins | 40% |
If the player has fewer than 20 coins, Gimme Coins takes 10 coins; if the player has at least 20 coins, there is a 20% chance Bowser will still go down to 10 coins. He takes 20 coins otherwise.
Items
Shop Mechanics
Games are divided into 2 or 3 "phases" depending on how long the game is:
The items available from the shop vary based on the phase of the game and the player's placing. Items with
are guaranteed to appear; items with
are randomized, and each has an equal chance to fill the remaining slots.
| Game length | Phase 1 | Phase 2 | Phase 3 |
|---|---|---|---|
| 10 | 1-5 | 6-10 | - |
| 15 | 1-5 | 6-15 | - |
| 20 | 1-6 | 7-13 | 14-20 |
| 25 | 1-8 | 9-16 | 17-25 |
| 30 | 1-8 | 9-25 | 26-30 |
The items available from the shop vary based on the phase of the game and the player's placing. Items with
| Item | Phase 1 | Phase 2 (1st-2nd place) | Phase 2 (3rd-4th place) | Phase 3 (1st-2nd place) | Phase 3 (3rd-4th place) |
|---|---|---|---|---|---|
| Double Dice Set | |||||
| Triple Dice Set | - | ||||
| Halfway Dice Block | - | - | |||
| Warp Dice Block | |||||
| Snag Bag | |||||
| Star Pipe | - | ||||
| Block Detector | - | - | - | - | |
| Grab Bag | - | - | - |
Warp Dice Block
The Warp Dice Block can choose any blue or red space to warp the player.
Hexes
First turn only
Subsequent turns
| Item | Chance |
|---|---|
| Coin Swap Hex | 5% |
| Space Swap Hex | 15% |
| 10-Coin Hex | 80% |
| Item | Chance |
|---|---|
| 10-Coin Hex | 10% |
| 20-Coin Hex | 20% |
| Coin Swap Hex | 10% |
| 1-Star Hex | 30% |
| 2-Star Hex | 10% |
| Space Swap Hex | 3% |
| Star Block | 7% |
| Coin Block | 10% |
Star Spaces
Wiggler's Garden, Toadette's Music Room, and Bowser's Pinball Machine all use the following steps to determine the next Star Space:
- Mark all Star Spaces players are standing on as used
- If all Star Spaces are used, mark them all as unused
- Pick a random Star Space that is unused, does not have a player standing on it, and isn't the same as the current Star
- Place the Star at this space and mark it as used
Hidden Blocks
There is one Hidden Block active at a time, always on a Blue Space. When a Hidden Block is found, a new one spawns on a different Blue Space. Using the Hidden Block Detector moves the Hidden Block to the player's landing space, regardless of what kind of space it was. The Hidden Block's content is randomly determined when the player lands on it:
| Hidden Block type | Probability | Notes |
|---|---|---|
| Normal block (player can collect coins for 5 seconds) | 70% | |
| 1 Star | 10% | |
| Coin Block (player can collect coins for 10 seconds) | 5% |
|
| Star Block (gives 1-3 stars at random) | 1% |
|
| Item Block (Gives items until inventory is full. Each of the 8 normal items has an equal chance to appear.) | 4% |
|
| Ztar (-1 Star) | 10% |
|
Minigame Selection
If any players landed on a non-red/blue space, the minigame to be played is chosen based on weighted probabilities, then teams are randomly assigned if applicable.
| Green | Blue | Red | 4-player minigame | 1-vs-3 minigame | 2-vs-2 minigame |
|---|---|---|---|---|---|
| 1 | 1 or 2 | 1 or 2 | - | 50% | 50% |
| 1 | 3 | 0 | 70% | 30% | - |
| 1 | 0 | 3 | 30% | 70% | - |
| 2 | 1 | 1 | - | 40% | 60% |
| 2 | 0 or 2 | 0 or 2 | 50% | 25% | 25% |
| 3 | 0 or 1 | 0 or 1 | 50% | 25% | 25% |
| 4 | 0 | 0 | 50% | 25% | 25% |
Bonus Stars
Minigame Star
4-player, 1-vs-3, 2-vs-2, and Battle minigames count towards the Minigame Star. Battle minigames will count as a win as long as the player got at least 1 coin, regardless of how much they put in. Coin-collecting minigames will count as a win as long as the player collected at least 1 coin.
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